i forgot why i'm watching this video, this isn't even close to what im currently learning in math in the slightest, relationships in patterns explained using tables, term number and term value
Geometry specifies how two dimensions interact. so S1, E1 and H1 is the same thing. And x means that the dimension between components do not interact (i.e., in Euclidean way), so you just get Euclidean space.
@@ZenoRogue its teleporting me back to the current geometry, when i go thru a portal it flips me and teleports me back to current geometry, example: if i want to go from H3 to H2 Bring, it will flip me 180 degrees and teleport me back to H3
You mean low framerate? * Some demos are just slow (the videos are not rendered in real time) * either for a good reason (generally, rendering non-Euclidean geometries is sometimes very hard computationally) or because they have not been optimized well * if you have bad hardware (CPU/GPU), they might work better on good hardware * it is often possible to reduce the quality -- which improves the framerate but has its costs (for example by reducing the rendering range by pressing '1' 'r' )
so can you make an sandbox that lets you modify the geometry like in the video? like this gui _______________________________________ | X multiplier : 0.5 +------- 1 | | Y multiplier : 0.5 +------- 1 | | Fold Y? : [ON] - [OFF] | | Fold X? : [ON] - [OFF] | | _Custom X/Y formula? : [ON] - [OFF] _| because im curious if i can make spherical geometry and more :D and the custom x/y formula would change the x/y multiplier 2 an formula input that would have a default euclidean formula and u can modify it with variables NORTH, SOUTH, EAST, WEST, UP, DOWN and start = (x,y,z) example is (x,y - north*z)
I accidentally discovered something like this when playing with Hypermine! This game could be configured to not use air resistance in its physics. If the player will jump from a tower or a hill too tall while air resistance is disabled - while falling the player may miss the ground and start to perpetually fly in some sort of an orbit "around" the ground, despite the fact that this ground is actually flat! Well, mostly flat - it has hills and stuff. Weirdly, when left flying this way, the player will slowly raise both its "apoapsis" and its "periapsis" if these words are even suitable here, I guess they raise because of slight imperfections of gravity calculations that result in slow accumulation of speed by the player