i'm a silly goober who makes videos just for the hell of it you probably know me under the name of TheChildWithNoSoul, or for my interesting videos back then either way, stick around if you find my content interesting, i guess
(profile picture isn't made by me, it was made by a friend of mine on discord)
Reminds me of the time when Deku United States Of World Smash first released (A bunch of random people with Deku lining up in front of Jotaro and using Manchester Smash at the same time, most fun I've ever had)
i REALLY should have used safe guard instead of charge def it would have made it to where i didn't have to click to get the extra defence oh well, at least i got the badge
@@CRUCIFIED_01 which is also apart of the same universe that roland is, bongbong from lobotomy corporation and roland from library of ruina, the next game in the series
Inconsistent in actual pvp, woop-dee-doo you pulled off an infinite combo on a dummy TL;DR, this combo means nothing in actual pvp, given it's inconsistency and redundancy since everything ingame will die before it ends after you get enough meter to pull it off -Base Y is almost never going to hit the opponent fully, meaning you'll be running out of meter -Mode T is a lot harder to hit the full dmg on and there's a chance that can just fall out -Misdirection hitbox can be extremely inconsistent -Nobody is even surviving long enough for the full combo to happen...sakuya has a much easier 250 dmg combo that is more consistent and works perfectly fine since almost everything ingame dies after the sakuya chipped away at them for a bit to get their meter The highest HP ability I think is Ichigo at final evo (425, ik Vol got it's HP reduced and idk if smth else has more) -Even if they DO nerf sakuya, it'd just me a CD increase to like, misdirection or something so this isn't possible
"The game is in a balanced state" "There are no one shot combos" "There are no infinite combos" "I will 1v1 people but no using geto, mkvol, cid, sukuna or sandevistan" -Balance Team Member