Nalua Studio is an independent team of game developers who have a passion for making games targeting old video game consoles while using a modern design philosophy. Our first game, Vengeance Hunters, is a beat'em'up designed specifically on and for Neo-Geo hardware (AES/MVS) and built around the idea of making the game as fun as possible without trying to steal all your quarters.
We hope you enjoy our games and please follow us at twitter.com/NaluaStudio and join our Discord at discord.gg/EQAcpNCtJN !!
🔥 Man Im so hyped for this game!!! I love the big bright sprites and I can tell u guys have a lot of passion for beat em ups! Looking fwd to the 28th! 💪🏆
I'm literally just waiting for the right moment when I can spend cash and get this gem. I'm getting the MVS version. Hyped beyond words. This looks as good as the best beat em ups from the 90s, like something we'd have seen from Capcom or Konami. Amazing job guys. Please do more, Neo Geo needs more ultra quality beat em ups like this!
Vengeance Hunters is designed for the Neo-Geo and will be available as a cartridge for the platform (AES and MVS). There are ports to the modern platforms, but the look is still the same. So that is why the graphics are pixel art...it's what the Neo-Geo supports. And we really enjoy pixel art too.
🔥 I'm so hyped for this game! Cant wait to pick it up! Its so cool that you guys developed it on the old school hardware. Keep up the great work! I love beat em ups!
We have looked into it and like the idea, but for now we're focused on the Neo-Geo and moder platforms. If things go well, we will very much look at the DC.
This game looks fantastic 😍 I'm hoping with the success of this game maybe the developers of the Streets of Rage franchise will rethink going 3D for SOR5 and gives us hardcore beat em up style lovers another quality SOR4 but even more fleshed out with all the characters of old, and music more variety with specials , levels blitz attacks combos and maybe even a counter feature. I hope 😅🤷🏾♂️ I
The air grab moves is very lacking in beat em up games, Beat of rage 4 dont have it,what a shame.I feel like is very easy to do air throw here and the damage is very low too
It is fairly easy to do. It's more of a finishing move and used for crowd control. You can throw to your left or right. But you can do more damage and press down and do a pile driver instead for more damage if you don't need the crowd control.
So cool, thanks a lot Michael. I see at least two references, to one of my most favourite games ever: Battletoads & Double Dragon. First is on level 2, with motorcycle ride. The second is, on city level, with dynamites, from window (Windowman of Doom, in BT&DD). Also reference to SOR, with that car appearance, in city level.
Hah, there is actually a direct DD reference on the City level that you won't be able to miss. Even the voice line in the scene is a reference to that. It also might be the voice of our programmer who really wanted to have it in the game for his kids :)
@@adaptordieai Hi. Me? No, unfortunately. I want to try a demo, but as far as I understand, there is no available demo version of this game. Apparently, those authors, creators of video channels here, who do reviews of this game, received this demo directly from the developers.
Wow, it looks and sounds excellent! As someone who loves Fight'N Rage but wasn't too happy with SOR4 and Shredder's Revenge, I've got high expectations for Vengeance Hunters and its explosive MVC style combos! Can't wait to see it
The game looks amazing ! I love the character design and colors. The Neo Geo have a lot of good Fighting games, sport games and shmup, but the BTA are not really good exept Sengoku 2. Thank you for making such a nice game for my favorite console, also thank you for the explanations about the neo geo hardware. Can't wait to receive my cartridge !
Part of our drive behind making Vengeance Hunters was to hopefully make one of the best beat'em'ups on the console as we felt it was a genre that lacked a bit on the platform! Thank you and I hope you have fun when you get it!
It's currently around 83.6MB. Which puts it in the same range as King of Fighters '99. The largest official game on the console is KoF2003 at 92MB. I am not sure what you mean by NGH.
@@NaluaStudio thanks! The NGH is the game's unique identifier. It is always stored in the 68k program header in BCD format at address $108. It is used to classify the game in the list of Neo Geo games. For instance, Nam75 is 001. FF Special is 058 Garou is 253 Some homebrew: Kraut Buster: 306 Xeno Crisis: BB01 It’s basically used as a number to classify the NG games in the list of games. Like a volume number :)
@@NaluaStudio lovely. I ordered the us & the jap aes versions. Always love to update my database in advance. Keep up the fantastic job. And thank u to take the time to respond.
On the intro the trees shouldn't be vibrating looks odd, I think they should move a lot slower or be static. The options screens backdrop in purple with 3D cubes looks boring & not on the same high level as the rest of the game, can we either have some sort of ground texture with blood splatter. When the character is in the water, it would of been cool if he could sink & fight baddies under water. The hidden waterfall area is great. The purple car in the trees can you replace that with a crashed Airwolf helicopter or is it too late for that at this stage. You said that you had so many good ideas & weren't able allow characters to pick up physcial weapons in their hands, will we see these ideas in the sequl V.H 2? Overall this could be the best Neo Geo game of the last decade. The pixel art is to die for & Level 2 soundtrack is already my favourite & very catchy well done!!
Thanks for the feedback, VH has been done with the goal of providing a quality product, Part of the team is already working on the design for the next game while the rest is completing the final details on VH. Plan is to have some levels for the next game ready for when VH is complete (it should be at the end of this month) so the rest of the team completes his work on VH and moves into the next one with part of the game already designed next game will not be a beatemup. We are trying to fill Neo Geo catalogue´s holes, so i think its easy to guess the genre ;) Goal will be the same : to provide a quality product
Crazy to see a game this far in development popping out of nowhere, it looks amazing! I'm suprised that you consider a 12 mHz 68K CPU a bottleneck for this sort of game. Are you using some sort of external libraries that cause overhead?
@@sumez4369 the neo geo can’t handle more enemies at the same time , that’s just an example , despite what people think neo geo is weak hardware : it lacks of rotations , transparencies … most neo geo games have slowdowns cause the weak cpu
@@alexromero5054 that's a really vague generalization. I've worked with 68k systems much slower than the Neo Geo's, and for video game programming you don't really start running out of cycles unless you're either 1) Being extremely wasteful in your programming or 2) attempting to do advanced stuff like like manipulating large amounts of data or calculating advance maths like 3D effects etc. For a predictable 2D game, handling "multiple enemies" is extremely simple, and enemy logic should take up a minority of your frame time, so it's really not a limitation of the Neo Geo. A beat'emup has the advantage theat only very minimal collision detection is required (and very situational, since they rely on states) - most of the code will be dedicated to enemy AI - but again, maintaining states is a big help since they persist across frames, and don't need to reevaluate constantly
@@sumez4369 I am not a coder so I can only tell you what I been told by the coder : there are sprite limitations and the hardware is weak . Most neo geo games from back in the day having slowdowns is a fact if you don’t count the fighting games
When I said weak, I meant relative to modern games and game design. As we're trying to design a Neo-Geo game, within the hardware limits of the Neo-Geo (no helper chips), but also include game play and features that a modern day player would also feel right at home with where possible. No, we are not relying on anything other than NGDev kit's SDK and some custom tools we've built out. We are using GODOT for in game enemy placement and event scripting. We have quite a few custom performance tools and testing scenarios we use so that we can keep the game performant. As you're probably aware, the Neo-Geo is pretty famous for it's fighting games. Partly that was because they were popular at the time, partly because they were easy for devs to make, and partly becuase the Neo-Geo MVS hardware could punch above it's hardware weight class and produce really nice looking fighters. However, for other genres, the hardware was great for its original release window, but not great compared to rivals in the arcade scene (think CPS hardware). The ability to scale is fiddly and not very performant when you have a lot of other things in the game taking up CPU cycles when you go beyond 2 fighters in a fighting game. As well as hardware sprite limits on how far that sprite can extend across the screen. And, of course, no rotation. The biggest upside to the Neo-Geo was always it's direct access to fast ROM to load data quickly and ability to store great quantities. In short, with a lot of the Neo-Geo library, there is a huge issue when it comes to performance when the game isn't a simple fighting game. We prioritized making sure that the game, on original hardware, was extremely performant even in 2player mode. There will be a small amount of screen corruption in some scenarios in 2player mode, but overall the experience will be great. Especially in single player. And designing and optimizing around being performant was a huge part of our dev process from start to finish. We even have one more thing we are going to do to make the final retail version run even faster. So, when I say "weak", I am not calling the hardware weak for its time. But it is weak when trying to design a proper Beat'em'up with our combo system and all the other checks going on so that modern gamers who aren't just Neo-Geo enthusiasts would be happy to play it. It has been quite the balancing act to get right.
@@miltiadiskoutsokeras9189 We'll have to look into GOG. I, personally, love it and I thinking getting our game up on GOG would be fairly trivial compared to the other platforms.
It can already be wish listed on Steam here: store.steampowered.com/app/2738110/Vengeance_Hunters/ It will also be available digitally on PSN, Xbox and Switch. We might also look into doing a Kickstarter for physical editions after launch as well.
Do you have an issue? If so, reach out to me on Twitter or Join the Discord. The game will hopefully be shipped at the end of September based on how everything comes together. The game itself is virtually done outside of a few features and getting modern port certification done. The PCB's will be at the factory and soldered soon. That's the best I can do here for an update.
@@NaluaStudio thanks for your reply. The issue is that we don’t get any updates by email, it would be nice to send an order confirmation and some follow up from time to time.
@@fthprodphoto-video5357 You should have gotten an email response on order. Also, you can log in to the site and see your order at any time. I don't control emails, but we probably could send something out on ETA. I post a ton of YT and Discord for updates.
@@NaluaStudio thanks for your reply. Yes I received an email confirmation by January 21 when I placed my order and yes my order appears on your web store as well 🙏 . It would just be cool to receive some updates thanks
The release date for the modern platforms (including PS4/PS5) will sync up with the release/shipping of the Neo-Geo cartridges. We are shooting for late September of this year. If we miss that date, it will be soon after. We are at the mercy of making physical goods and we are hoping it all comes together in time.
Could V.H become a franchise game with multiple sequels. One day the Neo Geo could be known for more than just the MS, FF, SS, AOF, KOF sequels, but the birth V.H 1-10....
Breath-takingly good A++, this could be the best Neo Geo game ever, the big sprites remind me of how good A.O.F one looked back in the days in arcades. This game will make us fall in love all over again with the Neo Geo. Can't wait to see your next project in action.
We are using a NeoSD Pro with a custom firmware to dev the game. So, to answer your question, technically "yes". However, we do not plan on releasing a ROM any time soon. We might do a ROM that will allow people to purchase it only for their NeoSD or Pro that is encrypted, but we aren't settled on that yet. And if it happens, it will probably be more than a year from now.
@@NaluaStudio Nice to hear that.👍 Narrator Michael here, should dub games, films and cartoons, with such a beautiful, pleasant masculine voice timbre, with warm overtones.
@@NaluaStudio Welldone my friend, audio dubbing is definitely your topic and specialty.👍 I see and hear, that graphics, gameplay and sound, in Vengeance Hunters are really made, in the style of 1980s, early 1990s. At first I didn’t understand, why this was needed, especially since I didn’t know that you set such a goal for yourself - the authenticity of the style and ambience of that era. But now I think it’s really cool, I love the arcade games of that time. This is especially noticeable in the music and voice acting of your game. Modern synthesizers and effects sound completely different, with digital quality. Here, apparently, those analogue music and voices from that time are intentionally transferred, or they are deliberately distorted in this way. Cool solution.👍