Converted my own build into a modified version of this that I think is slightly more optimal. (I could be wrong I have run 0 numbers on this.) Stat spread the same but changing out the armor to fingerprint armor, perfumer gloves, and crucible greaves gives you enough armor to hit 51 poise and frees up enough weight to dual Occult Uchigatana and RoB (Would switch out for second Uchi if I had one) with seal so you can offhand RoB and switch over to dual wield for faster bleed proc and higher dps. Big Downside is your Fashion Souls stat goes to 0 as I look ugly as hell lol.
Dex/int is easily S tier, especially if you only go to 40 dex and 80 int. This way, you have all the benefits of the int build, but can also use Moonveil rly will and the 40 dex makes you cast spells at max speed with radagon icon. Faith + Arc is also easily S tier just because of Dragon Communion incants.
All these builds requires 2 of the same weapons and rings that you get way late into the game it’d be nice if there was a build that didn’t require you to play the game twice to get strong
First off you need way more endurance as this build eats stamina. Also you don’t need as much health and you need way more Dex. With 40 dex you get close and cast your skill and the blood and dagger hit does double the damage your doing and way more blood loss. Your literally using this build like a how build with blood lol.. waste of a character. Go to level 200 instead of 150 and level dex up higher and endurance. Way kore Dmg and way more Fun. Refugio got buffed like 6-8 months ago and does way more dmg when hitting as do all daggers.
My GL build for bugs: - Punisher - Senator - Stun Grenades - Grenade Launcher - Supply Pack - Orbital Precision Strike/Orbital Railcannon Strike - Eagle 500 kg bomb My GL build for bots: - Scorcher - Senator - Stun Grenades - Grenade Launcher - Supply Pack - Orbital Precision Strike (omit this if AA defences is active) - Eagle Airstrikes The only thing GL cannot really kill are the biggest enemies. So both builds are designed to compensate for the GL being less efficient or ineffective against certain enemies and for those times when the GL is inappropriate to use. The GL is usually a good choice because a lot of people run support weapons designed to kill big things which makes it a good complement. For bugs, Punisher and Senator because both handle most fodder enemies decently well by themselves and because Punisher is very effective against Stalkers. Precision Strike and 500 kg bombs are for Charger groups and Bile Titans. A lone Charger is usually not very threatening and can usually be dealt with later. For bots, Scorcher and Senator can generally handle most enemy types by themselves and with reasonable accuracy. Precision Strike and Airstrikes are for those enemies that the GL might be less efficient against.
When multiple are used on a squad the recoiless (like the ac) becomes an absolute monster. Had a squad once where 3 of use used the recoiless and guys would just hop on to reload when something big popped up. (Ba k when they buffed the RR and the eat) I personally almost always rock the spear and the DCS, when I'm not in the mood for that hmg/judicator/supply pack dakka
Not the best showcase of it here, but the MG is very underrated. It's great if there are any nursing/bile spewers especially. You had ammo concerns which I don't feel it generally has if you're sticking with team for the regular ammo resupplies that fill your entire reserve with the ship upgrades. I'm surprised you were going to run ammo pack at all, though I respect it. It was definitely worth it for the build. This vid really showed how goated the plasma scorcher still is and how trash thermites still are. I really wanted to like thermites, but you just can't tell if it does anything. If it strips armor, I can't freaking tell visually.
Don't forget about some less popular stratagems, they can be surprisingly good. Orbital precision strike is very good. Unlike orbital railcannon, laser and (sometimes) even 500kg, With direct hit to the body it always oneshots bile titans (sometimes even 2 of them, if their close enough to each other). Also it has very low cooldown. It's a bit tricky to land, yeah, especially with operation mod that makes it even longer, but it's still a very good tool. Cluster bomb is awesome for cleaning up the hordes of light enemies, and you need that more than you think on high difficulties. And it has 4-5 uses! As a solo player - this could be your life saver, even if it is useless against titans and, most of the time, chargers (though it can tecnically kill them by blowing up their butts, it just doesn't happen reliably). The other good options would be am eagle napalm strike and orbital gas strike - you land them on a breach and just see them dying the whole time. EAT. 2 fast shots with a heavy hitter? Just 70 sec cooldown, after upgrades? You cvan basically just shit it all over the map as soon as they are available. Also, there is a reason, why eagle airstrike is so popular - it is the most universal thing, for both bugs and bots. Destroy holes? Airstrike. Heavy armored targets? Airstrike. Wipe the croud? Airstrike. It can do anything. It may be not the best choice, but if you're not sure, what to take - this is never the wrong choice.
"Missions are gonna be so easy now". Respectfully, not true at all. You're going to be down all of your ammo before you're halfway through the mission. Especially if you take the AC variant.
The game doesn’t allow the usage of two mech types unless one of the world effects is a free mech suit. The new mech is able to tank a lot of shots from the bots so its survivability is pretty good.
Everything I’ve seen so far, it struggles with Bile Titans and chargers. As in, it takes way too many shots. Anyone feel free to educate me if they know more.
I want to tell you that the new mech is actually pretty effective against bots while not that good against bugs (AKA: it can "snipe"&desimate any mid-armor bots [the devastator] from afar in a few shot and even Hulks takes 4-8 shot at MAX/ while you dump between 4-40 shot against the medium bugs [the Charger] and 20-60 shot against Bile Titan) while the old mech is pretty effective against bugs while being dog water against bots (AKA: it minigun can sustain fire against the bugs swarm for longer than the new mech [and the rocket USED to 2-4 shot at MAX to the Bile Titan and 1 shot Charger] / while the minigun doing nothing to any mid-armor bots [the devastator] or above and the minigun effecttive range is considably shoter than the new mech {making it insta die to the bots range attack} and the rocket has very limited ammo sure doesn't help against bots at ALL)
In my experience the mech minigun really destroys devastators, even at range. It struggles with scout striders though. They take a lot of bullets and are hard to hit with the missiles.
@@sanderspijkers2495 agree but I have problem only agianst devastators (shield) [may be skill issue] but i used the patriot in mid range battle so theres that while i use auto cannon mech in long range battle i did test patriot in long range and still I have problem agianst devastators (shield) [skill issue]
@@sanderspijkers2495 yeah you basically wested your missle to the Scout pretty mush and the rocket has very limited ammo sure doesn't help against bots at ALL