'the literal CEO of warcrimes...' ~Teph Hey there, fellow Tarhans, I'm Kaptain Beans, and I make gaming videos. Currently I make HighFleet videos, but I do plan on making content from other games in the future.
Здарова, дорогие тарханы, я Капитан Бинс, и я делаю игровые ролики. В данный момент, я делаю видео о HighFleet, но планирую создавать контент с других игр.
ya the problem i see with flares is, if the missile is IR type then just think about it your shooting small sparkles next to you BIG ****ing space lunching engines, soo ya i see why they don't work.
Кстати, разработчик highfleet давал интервью, в котором говорил, что хочет полностью переделать аркадные бои, сделав большие корабли более выгодными (и добавить корабли ещё больших размеров) а так же упоминал, что очень хочет ввести огромных мехов в игру. Так же в соц сетях было опубликовано 3D модель пустынного дома, что намекает на возможное полное переделывание игры в 3D
Are you playing on a decent(ish) pc or laptop? If so then it’s just the game being not-so optimised. Sometimes the game lags for no reason even on my end, but restarting my pc always helped
@@kaptainbeans and besides the point, I have settings set to lowest possible and even in the map it lags do much, have to play using strategical assets such as missiles and planes
Funny and cool recap and review of the walkthrough and the mod. I liked this run, but fight difficulty was fluctuating, balance was a bit off in my opinion. Still, incredibly well done and really fun mod, the creator did a great job.
Ждём прохождения на харде с кастомными кораблями. Кстати, в моде есть ошибка, я не могу создать свой собственный флагман. будет здорово, если это исправят и добавят дополнительную настройку в интерфейс, чтобы флагманом можно было делать любой корабль прямо в редакторе
Gameplay is great but the story and writing left a lot to be desired. It feels a lot like balkan being the setting wasnt utilized to the fullest, and the tarkans have just a little more personality that base game... just barely. Too much of the mod is just the base game reskined
@@shieldbearer8115 I really mean the tutorial is very similar and some of the tarkans are just reskined. The master is also just Admiral daud. But i did really love all of the art and this mod with all my heart so for me an honest review is 0/10 game too hard (9/10)
I really enjoyed the difficulty in the latest version, the AI ship designs are really scary compared to vanilla. The story was a bit dissapointing since no major events happen including the ending but i understand that many things are not modable.
A jammer does kinda distort your real location on enemy radar (the grains on the radar screen) but the problem is that they will know you’re jamming and will start to use anti-radiation missiles (KH-15P, which locks ONTO radar or jammer)
I wonder how cost effective it will be to buy and carry around the 8gun anti cruiser ship, compared to using 2 or 3 AA pods per cruiser defense on a non dedicated ship.
You can get away with 6 37mm guns if you place your shots well, unlike how I did in the video. Having missiles is a good defense but it’s not 100% reliable. It’s always good to have layers of defense in this game, a bit of strategic defense and a bit of CIWS helps
It is cost effective to have guns if it’s 37mm or 57mm because you don’t buy HE ammo, it comes free. This does cost a lot of upfront prices, but will work when you have it. Missiles on the other hand, have to be replenished which is the leading cost here, but the missiles upfront are not as much as guns + ammo modules + power
Be happy that you got to fight the Memnon in your campaign. Either the vanilla game or the mod were pretty bugged during my run. Anyway congrats on finishing FtHV!
Finally, after so many battles, so many sacrifices, the journey ends here. Captain, I can only say that it has been an honor to serve at your side, and to live long enough to see the monastery liberated. I can't wait for the next adventure Long live the Beans Navy, and the Romani Empire!
But what was inside the monastery that the only with emperor's blessing could see? And most of all main characters definitely saw it despite clear orders and yet the court (?) has let them go The ending was meh to be honest, although it was nice to see a little bit of each character's story :)
It was a wooden holy icon so pretty much a nothing burger and there was no gathering counter atack or your father atacking you for brking the orders and going inside the monastery which was a bit dissapointing. So overall the ending was a bit dissapointing, you kill the memnon and thats basicly everything. Also i think the base game ends with the great darkness or calamity and the Khiva bunker is supposedly a key to survival while here it seems the gathering just loses the war and everyone lives happily. Regardless i enjoyed combat and the strike groups battles far more tha n in the base game, shame it's not possible to mae the SGs respawn after 50% mark of the campaign.... usually at this point they are al ldead and the 2nd half of the campaign becomes a bit boring.
@@filipzietek5146 So, all this security and mystery just for the holy icon? This is some sort funny, like imagine the face expression of rebels who tried to capture monastery lol!!1 Despite ending being disappointing and some minor bugs, the mod can be called unofficial dlc to the main game
@@dimostychalas9716 I'll be glad to take a look at the second ending when the mod will be ready. Take your time with it, don't rush or hurry. I'll be more interested to play it when it has much more new stuff and gameplay to enjoy
At the Hara Vera fights the high speed music was very fitting, you could picture the band sweating while playing. This campaign was amazing, the mod is really well done.
Yes and no? The A-100 works well a lot of times in the strategic map especially when it’s going dead towards the enemy missile. A-100N is the same but it can also intercept R-3N unlike the “geneva compliant” variant. Those two however are not 100% reliable as sometimes enemy cruise missiles can take a hit from an A-100, so then you either launch another one or you use other ways to intercept. If you meant rockets as in 220mm MRLS from an A-220, then idk. Air-to-air missiles from planes are also effective, probably less reliable than an A-100 but they do good too. CIWS on ships is almost always effective in tactical intercept given good aim and enough firepower, but it doesn’t help in strategic map. Some individuals will say, however, that dodging and avoiding enemy cruise missiles altogether is the best way of intercepting them, but they are minmaxxers and you should laugh at them) Anyways thank you for commenting!