So you create variable for health and when you get hit by an actor you use an évent to substract or you call apply damage function and you get the actor référence from the hit tha you already break the hit event
Brother please don't upload short videos. It may cause poor air conditioning of the channel. There may be a decrease in normal viewing numbers. (google translate)
@@AlGameStudioDz I personally would like to see how different blueprints, independent of each other, can communicate, not necessarily in the case of overlap. Generally different cases, ways of use in real situations that can be encountered during game dev.