📷 In this channel I will show you tutorials on how to make roblox games and more! Here to teach people and learn roblox studio myself on the way! (Since I’m not the best dev lol)
why is my conveyor going so fast and going also left and right (urs is going just the way i want it to go but i think i painted everything into black again) Quick reminder : im on mac not windows e.t.c
devmelon how do you have the yellow thing when u scale it ? i mean i have it too but i cant scale it just like u do. Please reply i really need to know because i painted everything into black.
Ty for The System! I'll definitely be implementing this into my game. But I was wondering if you could make a tutorial on how to make kills, deaths, and coins? Basically, when you get a kill from a player, NPC, or anything, your kills stat goes up by +1 or however much you want. But can you make it so if they fall in the void, they still get a kill? Btw if you do this, you'll be the first one to make an advance system like this! Please do it, I'm sure so many more ppl need this. But tysm for the tutorial, I'll be looking forward to more!
if anyone is to lazy local uis = game:GetService("UserInputService") local player = game.Players.LocalPlayer local mouse = player:GetMouse() local char = player.Character or player.CharacterAdded:Wait() local hrp = char:WaitForChild("HumanoidRootPart") local debounce = false local Wkey = false local Akey = false local Skey = false local Dkey = false mouse.KeyDown:Connect(function(key) if key == "w" then Wkey = true elseif key == "a" then Akey = true elseif key == "s" then Skey = true elseif key == "d" then Dkey = true end end) mouse.KeyUp:Connect(function(key) if key == "w" then Wkey = false elseif key == "a" then Akey = false elseif key == "s" then Skey = false elseif key == "d" then Dkey = false end end) uis.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.E and not debounce then debounce = true local vel = Instance.new("BodyVelocity") vel.MaxForce = Vector3.new(math.huge, math.huge, math.huge) if Wkey then vel.Velocity = hrp.CFrame.LookVector * 100 elseif Akey then vel.Velocity = hrp.CFrame.RightVector * -100 elseif Skey then vel.Velocity = hrp.CFrame.RightVector * 100 else vel.Velocity = Vector3.new(0, 0, 0) end vel.Parent = hrp game.Debris:AddItem(vel, 0.2) wait(1) debounce = false end end)
Hey it doesnt work for me can you tell me if i did anything wrong with the 3 scripts? damage script script.Parent.Slash1Event.OnServerEvent:connect(function(player)) script.Parent.FireSlash:Play() script.Parent.CanDamage.Value = true wait(1) script.Parent.CanDamage.Value = false end) i think this is the animation script local cooldown = false script.Parent.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") then if script.Parent.Parent.CanDamage == true then if cooldown == false then cooldown == true hit.Parent.Humanoid.Health -= 27 hit.Parent.Parent.FlameHitSound:Play() wait(1) cooldown = false end end end end) slash script i think local player = game.players.LocalPlayer repeat wait() until player.Character -- btw made by dentsui local Character = player.Character local Humanoid = Character..Humanoid local cooldown = false local Animation = script.parent.Slash1 script.Parent.Activated:Connect(function) if cooldown == false cooldown = true local LoadedAnimation = Humanoid:LoadAnimation(Animation) LoadedAnimation:Play() script.Parent.Slash1Event:FireServer() wait(1) cooldown = false end end)
i have one problem. whenever i use the gun it works only on certain parts of the dummy, i believe its because of the accessories but i have not found a way to filter it
Dude Something up with your Code. I did Everything word for word and i can't spawn on a Checkpoint or spawn when i die on stage 2. I aint joining discord with it using some fishy Bloxlink giving it access to my Roblox Account no.
Word To word what you did and it did not work: local Players = game:GetService("Players") local Player = game.Players.LocalPlayer local Playername = Player.Name local CurrentStage = Player.leaderstats.Stage.Value local CurrentCheckpoint = game.Workspace.CheckList:WaitForChild(tostring(CurrentStage)) local CheckpointPos = CurrentCheckpoint.Position local XPos = CheckpointPos.X local YPos = CheckpointPos.Y local ZPos = CheckpointPos.Z local TeleportPos = CFrame.new(XPos,YPos,ZPos) Player.Character:WaitForChild("HumanoidRootPart").Cframe = TeleportPos