It takes a signal from the input trigger when a player crouches and every time a player presses the crouching button 3 time meaning crouch then un crouch it goes to the standing cam
when i do this, i can see my characters head when sprinting, and i can see the inside of my characters face while sprinting (camera has to be at a certain angle), mantling, crouchwalking and landing after a sprintjump. do you have a fix for that? i tried fixing it myself by making a sprint camera but i dont think i did it correctly because now i see the inside of my characters face for a lot more actions than previously