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work on graphics. instead of making it. also please make farming look better. looks dreadful. why hasnt anyone made rts games look like anno? also have different counter to different units. and please dont screw it up.
This game will struggle with something every Stringhold sequel and wannabe did - a reason to play it instead of the original. And that’s a hard thing to pull off, competing with a cult classic. Looks cozy enough though.
They’ve said it’s inspired by stronghold so no hiding that. This is what is happening when studios are unable to release what people want without messing it up.
You get to choose a faction, then you choose your King character and then in the game - depending on your playstyle - you can get more characters that are your vassals. You also have control over them, level them up etc
@@nicholascotardo3795 These are factions we have initially started with, there will be more/different as well! As you see they are very different from each other in terms of geographical origin, culture, historical aspects - therefore it is a good material for us to work on a variety of gameplay mechanics for different factions.
I thought the same thing, though they really sound different haha I loved those Majesty intros more than the game itself, they added so much flavour, I could listen to that guy narrate my missions all the time!
This looks oddly familiar to another Wuxia mobile game from NetEase that I think was canceled during mid-production. It was called "Lost Blade". Guess they used some assets from it :) Example: watch?v=b8DoG3TGrXY
Why does ever 4x look like Endless legend, humankind i kinda understand same studio but civ 7, age of wonders, that other new indie civ game and this.😂😂
@@errorisdei988 most people are willing to only buy 1 game in the genre. The games usually cost like 70 bucks nowadays and have multiple DLCs. If it's not the best one, they won't buy it.
So thanks for the comment! We are not trying to be a CIV-killer. Liegecraft will be a game that is medieval only - this changes things massively, as everything that we do, does not have to fit ancient times and nuclear weapons. We are also characters focused in a way that doesn't exist in CIV or Humankind. To name just another important aspect - we have a feudal system as a core of our game which makes it different from mentioned titles. If you know more details make sure you follow our channels, as we'll explain more there!
CD Project Red & Paradox is a red flag for me, its a warning sign. Im so damaged by the DIE madness that as soon as I see a female ruler I look elsewhere. The pendulum simply turned the other way.. I refuse to roleplay as female no matter what. I used to do it because I thought that id rather look at a girl than some hairy guy but I was wrong, never again.
Seems like there will be, but still unsure how it would look like, here is what the devs said: "Character relationships, personalities, and flaws may conflict with your destiny. Guide your vassals wisely to build a thriving empire or risk their petty squabbles leading to bloodshed and ruin."
Looks like a mix of Civilization, Knights of Honor, Crusader Kings 2/3 and Heroes of Might and Magic with an artstyle of the Witcher: Thronebreaker. Could be interesting.
I wanna see something like this, where you craft a city on hex grids, but with a Bannerlords overlay on the rest of the game. A more toned down visual style that doesn't focus on absolute realism for more time to design plenty of models. The city and borders should be tied to a grid (or perhaps a diameter effect for an organic feel that melds well with the free roam style gameplay. Would also love to see some resource management added with conflict being primarily about border skirmishes over resource nodes. A man can dream. Wish the game the best of luck!