This is so sick. Thank you so much! Do you have a playlist of tutorials you watch? I'm curious how and what your learned preceding creating this project
thank you i appreciate that! lets see.. i watched a lot of Acrylicode's tutorials, as well as elekktronaut when I first started. They have great beginner tutorials. Also, ppanik , reflekkt, okamifuru visualizer, and supermarket salad for when you start getting the hang of the software more. all great tutorial channels.
Amazing toutorial. However even If I follow step by step the geometry isn't the same and the colors doesn't blend like your video. A little confusing but thank you very much!
@@ShowSnsdEspa3 Hmm, i carefully tested many times before uploading. maybe you can try turning the speed of the video down? what part exactly are you getting tripped up at?
@@Cegormy bad lol, i just don’t have a mic. only made this by request on someone from reddit. hence me only have two tuts lol but i’ll take it into consideration!
@@Raul-cg5fzah okay glad you got it. i think i usually 32bit rgba but made this a while ago so i dont remember lol, but with opacity it always has to be under 1, usually i like to put between .85 and .95
you have to adjust the sliders in the audio analysis operator. threshold kind of affects the sensitivity, when it’s lower it will react to every little sound (mid high or low) gain kind of determines how high the value will go, add sort of determines the lowest value. so if the range was 0.5 - 1, if you increase the gain all the way it will go past 1, decrease the add all the way it will go before .5 (sorry if i can’t articulate it better, that’s just how ive noticed it functions) and smoothness is pretty self explanatory.
you press the " + " symbol on the bottom right of the LFO, then click on the middle of the LFO operator and drag it to where you need to paste it, let go - and select "CHOP reference"
sorry for the late reply. and sorry if i can’t explain it really well.. i watch tutorials, then reverse engineer them. the select chop after the audio analysis operator allows you to choose which aspects of the song you want to include/modify. so highs, lows, mids, snare, kick, etc. the math operator allows you to select the ranges for each of those. so if you want the highs to start at .4 and then only go up to say .8 (i reccomend this for mapping highs or lows to opacity in the level top in the feeeback loop) the values will (generally) only go between those two values. adjusting the settings in the audio analysis tool allows you modify the rangers further. Like the lower the threshhold, the higher the detection will be, and vice versa. smoothness will modify how smooth the values change between those ranges, and etc.. i reccomend playing around with the options/modifiers in AA (audio analysis) for each value (high, low, mid) to see what works for the specific song that you choose. it’s not one size fits all, different values work better for different songe. like low smoothness will make the audio reactiveness very fast and sharp and usually too fast. Hope this helps. DM me on instagram if you need more help. sorry if i can’t explain this better @96spacewhip
thank you! transform TOP, choose the color at the bottom, make sure pre multiply rgb by alpha is off, and comp over background color is on. and make sure the last field for “background color” is set to 1 (the fourth field) so it’s not transparent!
@@felipeemanuel94 oh sorry i misread that. you can’t connect a null Top to a geo, just drop a render top and connect a null to that. There is a null comp but it doesn’t connect directly to the geo comp
Since you're using a Constant MAT, the Light COMP in your scene isn't doing anything. I'm not sure if it still uses up any cycles, but you can delete it from the network just in case.
hello, sorry for the late reply. i built my own computer. It’s nothing crazy really. 16gb ram. nvidia rtx 3060 gpu. check your memory usage in task manager maybe, only have one instance of TD running maybe, also clicking the blue circle in top left of each operator can help with fps sometimes.