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Clickbait Science
Clickbait Science
Clickbait Science
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3D illustration for scientists
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@jpjpjpjpjpjpjpjp
@jpjpjpjpjpjpjpjp 2 дня назад
Any links to a longer video on the seawater method? I wasn't able to follow along.
@jpjpjpjpjpjpjpjp
@jpjpjpjpjpjpjpjp 2 дня назад
or even a link to an article.
@firezella
@firezella 5 дней назад
this deserves more subs
@jvdome
@jvdome 8 дней назад
so cool, actually useful for students to learn both blender and the subject
@Forjugadname
@Forjugadname 10 дней назад
I wish tutorials wouldn't use shortcuts because they never work when I try them, they change every few months or so I don't know but whatever function the E key is it doesn't work and I bet all the other shortcuts don't work so I have no clue what you are doing.
@35pen61
@35pen61 6 дней назад
You might want to check ur keyboard cuz i too once had those problems
@lougarou2113
@lougarou2113 11 дней назад
The video is super intressant. Tu es français ? Parce que j’ai l’impression que t’as un petit accent.
@ClickbaitScience
@ClickbaitScience 11 дней назад
Merci! Presque:p mais bien vu pour l'accent!
@realmoonknight
@realmoonknight 14 дней назад
I tried Positano but the heighmap doesn't work well when zoomed in
@ClickbaitScience
@ClickbaitScience 11 дней назад
That's a beautiful place! Have you put enough subdivisions? try adding one more subdivision modifier before the displacement. What zoom level are you on to select the region?
@realmoonknight
@realmoonknight 11 дней назад
@@ClickbaitScience I tried very closeups too but somehow it does not give all the small details or the terrain. Ended up using render doc capture from google earth, it has way more detail but the combined tile set is a bit resource heavy.
@rekad8181
@rekad8181 17 дней назад
You can hold ALT while swapping ports, especially in your mix node, if you need to just swap the ports, hold down ALT. Your video is amazing btw!
@ClickbaitScience
@ClickbaitScience 11 дней назад
Ah many thanks mate! That's a nice quality of life shortcut there, I wish I knew them all
@sherpa7304
@sherpa7304 19 дней назад
Very helpful to my research team and I! Love blender, but we've never considered making our own renders like this. Going to have a crack at it!
@ClickbaitScience
@ClickbaitScience 18 дней назад
Thank you, glad I can be helpful! Show me your creations when they come out
@aslkjfdasfkjdaskljfajklsfa
@aslkjfdasfkjdaskljfajklsfa 20 дней назад
If you upload your video in 1440p, RU-vid uses a better codec, which better preserves the details.
@ClickbaitScience
@ClickbaitScience 19 дней назад
Thank you that's good to know!
@LwRedStorm
@LwRedStorm 20 дней назад
Hello, How do you do to solidify ? I don’t Know how to solidify just for the Z axis. Thanks
@ClickbaitScience
@ClickbaitScience 20 дней назад
Hi, Indeed the solidify modifier can give weird results. Another thing you can try without it, is apply all the modifiers. Then go to the edit mode, select all the faces, then hit E -> Z to extrude along the z axis and create the bottom. You can also do S->Z -> 0 to have a flat bottom. Whats nice with this is that you can set a different material for the rim.
@drchriswilmer
@drchriswilmer 23 дня назад
Great video! Following your channel!
@ClickbaitScience
@ClickbaitScience 21 день назад
Thanks! Welcome:)
@sci-mondegraphics
@sci-mondegraphics 23 дня назад
Thank you very much!
@BradyJohnston
@BradyJohnston 24 дня назад
Really awesome video! I especially like the extra details at the end about MD and video compression. The example renders you've been showing all look really awesome, glad I can help out :)
@ClickbaitScience
@ClickbaitScience 21 день назад
Glad you enjoyed it!:)
@suuperigni
@suuperigni 25 дней назад
Interesting to help change mind! Thanks for your ideas and sharing and work!
@ClickbaitScience
@ClickbaitScience 21 день назад
Happy you found it interesting!))
@swagfinger
@swagfinger 28 дней назад
like
@jamawahid9408
@jamawahid9408 29 дней назад
Great Video!! Thank you!
@gihonmirth6481
@gihonmirth6481 29 дней назад
Wonderful Start for a unique blender channel for a specific industry. Subbed!
@yasin_uyghur
@yasin_uyghur Месяц назад
Base map doesnt load, what can i do ?
@ClickbaitScience
@ClickbaitScience 29 дней назад
Do you have an apple computer? I've had colleagues with such issues on mac. Unfortunately since I don't own one I cannot troubleshoot for you
@yasin_uyghur
@yasin_uyghur 29 дней назад
@@ClickbaitScience Yes I have a Mac, and before I used normally , but in this new version of blender, doesn’t work
@pirateking34
@pirateking34 Месяц назад
wow those were some nice points with a nice production
@locomotorafilms
@locomotorafilms Месяц назад
Hey man, thanks for the tutorial, I appreciate it!
@travissmith7471
@travissmith7471 Месяц назад
When I first began. I would have taken about 4 hours to do this 8-and-a-half-minute video. Because I want to know how we choose what geometry node to use. I have caught on a little better in my understanding of geometry nodes. But it was not overnight. It has been a year and a half now. I always would encourage taking a paid class. Thanks for sharing. This video was amazing.
@AcercateaRD
@AcercateaRD Месяц назад
Amazing! 😮
@sobreaver
@sobreaver Месяц назад
hmm intéressant :)
@sidekick3rida
@sidekick3rida Месяц назад
So cool! Would love videos on transforming data into images and videos with matplotlib, etc.
@imnezx5013
@imnezx5013 Месяц назад
thanks for the video !, is there any course that you would recommend for us? online or on youtube?
@ClickbaitScience
@ClickbaitScience Месяц назад
If you are a new to blender I would very strongly recommend taking the time to complete BlenderGuru's Donut tutorial here on youtube. It's kind of a rite of passage.
@Stephen-T-Clark
@Stephen-T-Clark Месяц назад
Thanks to you, I now know how I can create a Sandworm's mouth in blender. Though this may not have been your intent, know that I will use this power most responsibly.
@shagithyansathishkumar6283
@shagithyansathishkumar6283 Месяц назад
thank u
@jatorogames4616
@jatorogames4616 Месяц назад
I study biology and medical laboratory research, and have been practising blender for the last couple of months. Time to combine the two with the help of your videos :)
@AbhijeetPratap_official
@AbhijeetPratap_official Месяц назад
watched in 0.25x
@alirezaakhavi9943
@alirezaakhavi9943 Месяц назад
really interesting and nice tutorial! thank you for sharing. subbed! :)
@ClickbaitScience
@ClickbaitScience Месяц назад
Thanks and welcome!:)
@kirillalexeevsky6878
@kirillalexeevsky6878 Месяц назад
there is a mesh to volume node in geonodes, so you do not have to use boolean for it
@ClickbaitScience
@ClickbaitScience Месяц назад
Unfortunately this does not work because that node has no density control. So you cannot control it with the voronoi texture. @ryomizutagraphics found a workaround however in his video "Make ANYTHING porous in Blender", its quite technical.
@user-oo8fd2ov5m
@user-oo8fd2ov5m Месяц назад
Oh my Gosh that's amazing Thank you man
@marwamarwa-bj1by
@marwamarwa-bj1by Месяц назад
can u please model organs ! so helpful for me as a medical student thankks and good luck ! :D
@jeffdavies2824
@jeffdavies2824 Месяц назад
Great content. I almost didn't watch this due to the channel title. I've been using blender for years now and never had the need (or so I thought) to use the Simple Deform modifier. Now I see the power and usefulness of that modifier. Keep up the good work!
@tahatdh
@tahatdh Месяц назад
it was a great video. thanks
@jamesriley5057
@jamesriley5057 Месяц назад
The only problem with such a workflow is that you require someone to render/illustrate the subject before you can even understand what to model. So first you have to find it on google images. Maybe you could render the subject with AI first, but at this point AI is not trustworthy for realistic renders of a cell or a virus or whatever. I love the tutorial - sub'd
@tunyaluxlangsub5111
@tunyaluxlangsub5111 Месяц назад
I'm curious why you don't use the real PDB structures for the proteins?
@ClickbaitScience
@ClickbaitScience Месяц назад
In short: (speed and computer resource) vs. scientific accuracy. Although today, with Brady Johnston's molecular nodes addon getting PDB structures is so convenient that my two first tutorials on this channel are not that relevant anymore.
@AndreasEngels030
@AndreasEngels030 Месяц назад
Again, Amazing! Nice content - good time frame for a detailed overview! I really hope this channel takes off! Already showed your channel to several researcher colleagues!
@ClickbaitScience
@ClickbaitScience Месяц назад
Thanks again! And thank you for contributing to the growth of our community, its much appreciated!
@98Castaway
@98Castaway Месяц назад
I've been looking for something like this!! Hope you do more in-depth videos similar to this one!!!
@98Castaway
@98Castaway Месяц назад
Especially animations!
@ClickbaitScience
@ClickbaitScience Месяц назад
@@98Castaway Thank you, I will! What type of animations do you have in mind?:)
@moodberry
@moodberry Месяц назад
You are a talented Blender user. I learned something, but from a beginner's point of view, here's my dilemma... Yes, each step from the primitive to the finished product is "easy" to do. But the real problem is knowing WHICH tool to use and WHEN to use it. Actually using the tool isn't that hard, but theory about what ought to be used is where I mess up.
@ClickbaitScience
@ClickbaitScience Месяц назад
Thank you! Yes indeed especially since there are so much of them and they are changing. That's kind of where I see the added value of my channel. 3D is my hobby, therefore I can spend lots of time trying to figure these things out. I turn them into bite-sized tutorials that hopefully align with what people from science want to create, but who can't necessarily spend dozens of hours every month to keep up with this stuff. Don't hesitate to tell me if you have some problem you need solving, that's what I do with my weekends
@fergadelics
@fergadelics Месяц назад
Returning to say thanks and thanks yt for the suggestion. I took a break and just had some unrelated creature fun after watching this. It was refreshing.
@ping_th
@ping_th Месяц назад
You’re 100% will be popular! this quality of media is really astonishing and there should be much more people to watch this channel
@M4rt1nX
@M4rt1nX Месяц назад
Amazing!!! Thanks a lot
@kristinafranco8345
@kristinafranco8345 Месяц назад
Nice video ! Maybe I'll start doing my own projects thanks to your clear explanations :-)
@blenderzyx
@blenderzyx Месяц назад
this is so simple yet beautiful. nicely explained 👍
@NeelCGIs
@NeelCGIs Месяц назад
I am very new to this channel and this video surprised me how on earth you don't have at least 100k subscribers. Keep this great quality content in your future videos too and hope you will keep growing. Love from India🇮🇳❤❤
@ClickbaitScience
@ClickbaitScience Месяц назад
Thanks a lot kind sir! I will remember you when we get to 100k;)
@proofofeverything
@proofofeverything Месяц назад
man will outsource it
@alexdivietro249
@alexdivietro249 Месяц назад
Amazing. I always wondered how they created the graphics in my biology books during undergrad. Great tutorial man, will look for more from you
@AstaMuratti
@AstaMuratti Месяц назад
thank you, geonodes seems to be really powerful ! i wonder, are you planning to have some detours in another realms-> physics for example? how about waves? sound and light) i still can't figure out how to make longitudinal (compression) waves, and in geonodes with math functions - there seems to be some kind of geometry on points (on every vertex in a curve, representing sine wave), but it never renders out, i end up making a curve or a surface 'old way', switch to geonodes and just put instances on points, but then i can't find a way to animate it all
@ClickbaitScience
@ClickbaitScience Месяц назад
Hi, thanks mate) ! That would be a fun short vid idea actually. Compression waves you mean as in a volume? I would use the Position Node, feed it through separate XYZ, then pick for example the X value, pass it through math-sine and add 1. This 'sine' field will have a value between 0 and 2 varying with a sine function on the x axis. Then use that output to control the density of a volume cube for example. Or do a volume cube > distribute points in volume > set position, then control the offset with the sine field (use combine xyz to convert the sine field to a vector field). This should make all the points wobble back and forth along X, they should accumulate and deplete. TO animate you can add math nodes before and after the sine function to change the values
@AstaMuratti
@AstaMuratti Месяц назад
@@ClickbaitScience volumes! of course, thank you so much, i somehow always forget we have volumes) i think it will produce exactly the results i am looking for (but surely i would love to see tutorials on this matter from you). and this 'separate XYZ, then pick the value, pass it through math-sine and add 1' is exactly what i saw in another vid, and hoped it is the right solution, but it seems there is no geometry - real geometry - what can be displayed in render view? it is something that baffles me) do we need to feed some 'Instance on points' there? with spheres for example as instances?
@ClickbaitScience
@ClickbaitScience Месяц назад
@@AstaMuratti I think the look of the volume can be rendered with a principled volume shader? Also yes I would do as you describe, maybe not only sphere but little O2/ N2/CO2 molecules)
@AstaMuratti
@AstaMuratti Месяц назад
@@ClickbaitScience yes, i suppose so, we need principled volume for it. ah, little happy molecules) can't wait to play more with geonodes)
@flashgordonrocks
@flashgordonrocks Месяц назад
thank you