I wish tutorials wouldn't use shortcuts because they never work when I try them, they change every few months or so I don't know but whatever function the E key is it doesn't work and I bet all the other shortcuts don't work so I have no clue what you are doing.
That's a beautiful place! Have you put enough subdivisions? try adding one more subdivision modifier before the displacement. What zoom level are you on to select the region?
@@ClickbaitScience I tried very closeups too but somehow it does not give all the small details or the terrain. Ended up using render doc capture from google earth, it has way more detail but the combined tile set is a bit resource heavy.
Hi, Indeed the solidify modifier can give weird results. Another thing you can try without it, is apply all the modifiers. Then go to the edit mode, select all the faces, then hit E -> Z to extrude along the z axis and create the bottom. You can also do S->Z -> 0 to have a flat bottom. Whats nice with this is that you can set a different material for the rim.
Really awesome video! I especially like the extra details at the end about MD and video compression. The example renders you've been showing all look really awesome, glad I can help out :)
When I first began. I would have taken about 4 hours to do this 8-and-a-half-minute video. Because I want to know how we choose what geometry node to use. I have caught on a little better in my understanding of geometry nodes. But it was not overnight. It has been a year and a half now. I always would encourage taking a paid class. Thanks for sharing. This video was amazing.
If you are a new to blender I would very strongly recommend taking the time to complete BlenderGuru's Donut tutorial here on youtube. It's kind of a rite of passage.
Thanks to you, I now know how I can create a Sandworm's mouth in blender. Though this may not have been your intent, know that I will use this power most responsibly.
I study biology and medical laboratory research, and have been practising blender for the last couple of months. Time to combine the two with the help of your videos :)
Unfortunately this does not work because that node has no density control. So you cannot control it with the voronoi texture. @ryomizutagraphics found a workaround however in his video "Make ANYTHING porous in Blender", its quite technical.
Great content. I almost didn't watch this due to the channel title. I've been using blender for years now and never had the need (or so I thought) to use the Simple Deform modifier. Now I see the power and usefulness of that modifier. Keep up the good work!
The only problem with such a workflow is that you require someone to render/illustrate the subject before you can even understand what to model. So first you have to find it on google images. Maybe you could render the subject with AI first, but at this point AI is not trustworthy for realistic renders of a cell or a virus or whatever. I love the tutorial - sub'd
In short: (speed and computer resource) vs. scientific accuracy. Although today, with Brady Johnston's molecular nodes addon getting PDB structures is so convenient that my two first tutorials on this channel are not that relevant anymore.
Again, Amazing! Nice content - good time frame for a detailed overview! I really hope this channel takes off! Already showed your channel to several researcher colleagues!
You are a talented Blender user. I learned something, but from a beginner's point of view, here's my dilemma... Yes, each step from the primitive to the finished product is "easy" to do. But the real problem is knowing WHICH tool to use and WHEN to use it. Actually using the tool isn't that hard, but theory about what ought to be used is where I mess up.
Thank you! Yes indeed especially since there are so much of them and they are changing. That's kind of where I see the added value of my channel. 3D is my hobby, therefore I can spend lots of time trying to figure these things out. I turn them into bite-sized tutorials that hopefully align with what people from science want to create, but who can't necessarily spend dozens of hours every month to keep up with this stuff. Don't hesitate to tell me if you have some problem you need solving, that's what I do with my weekends
Returning to say thanks and thanks yt for the suggestion. I took a break and just had some unrelated creature fun after watching this. It was refreshing.
I am very new to this channel and this video surprised me how on earth you don't have at least 100k subscribers. Keep this great quality content in your future videos too and hope you will keep growing. Love from India🇮🇳❤❤
thank you, geonodes seems to be really powerful ! i wonder, are you planning to have some detours in another realms-> physics for example? how about waves? sound and light) i still can't figure out how to make longitudinal (compression) waves, and in geonodes with math functions - there seems to be some kind of geometry on points (on every vertex in a curve, representing sine wave), but it never renders out, i end up making a curve or a surface 'old way', switch to geonodes and just put instances on points, but then i can't find a way to animate it all
Hi, thanks mate) ! That would be a fun short vid idea actually. Compression waves you mean as in a volume? I would use the Position Node, feed it through separate XYZ, then pick for example the X value, pass it through math-sine and add 1. This 'sine' field will have a value between 0 and 2 varying with a sine function on the x axis. Then use that output to control the density of a volume cube for example. Or do a volume cube > distribute points in volume > set position, then control the offset with the sine field (use combine xyz to convert the sine field to a vector field). This should make all the points wobble back and forth along X, they should accumulate and deplete. TO animate you can add math nodes before and after the sine function to change the values
@@ClickbaitScience volumes! of course, thank you so much, i somehow always forget we have volumes) i think it will produce exactly the results i am looking for (but surely i would love to see tutorials on this matter from you). and this 'separate XYZ, then pick the value, pass it through math-sine and add 1' is exactly what i saw in another vid, and hoped it is the right solution, but it seems there is no geometry - real geometry - what can be displayed in render view? it is something that baffles me) do we need to feed some 'Instance on points' there? with spheres for example as instances?
@@AstaMuratti I think the look of the volume can be rendered with a principled volume shader? Also yes I would do as you describe, maybe not only sphere but little O2/ N2/CO2 molecules)