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DavidXNewton
DavidXNewton
DavidXNewton
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Contents include (but are not limited to):

- Stumbling Through, attempts to Let's Play through games
- Stumbling Tours, more detailed videos about games and their secrets or history
- David Does Doom, playthroughs of Doom WADs primarily by beginners
- David Develops Doom, tutorials for making Doom mods and games
- Music videos from my power metal project Ambersun ru-vid.com/show-UCBU2B-ZTXmIFCydSd9eVc_g
- A weird time of my life when I starred as several neurotic pigeons in Hatoful Boyfriend
David Does Doom - Belly of the Beast
26:23
21 день назад
David Does Doom - Decades of Doom
14:49
21 день назад
David Does Doom - Bounty Hunter
24:43
21 день назад
David Does Doom - A Night in Sludgetown
29:52
28 дней назад
David Does Doom - Hell's Half Bath
11:17
28 дней назад
David Does Doom - Garden of Plagues
39:12
Месяц назад
OpenTTD - Company Ratings
14:21
Месяц назад
David Does Doom - Pseudepigrapha
20:00
Месяц назад
David Does Doom - Amateur Adventures
29:27
Месяц назад
David Does Doom - Closed In
27:24
Месяц назад
ZScript Tutorial 7 - Making a Thinker
6:59
Месяц назад
ZScript Tutorial 2 - A ZScript Pickup
9:13
Месяц назад
ZScript Tutorial 1 - Introduction
7:02
Месяц назад
David Does Doom - Get Going
11:25
Месяц назад
David Does Doom - Maps by &Olga
19:51
Месяц назад
David Does Doom - Trainspot
18:41
Месяц назад
David Does Doom - Bedroom
16:25
Месяц назад
David Does Doom - Waterloo
19:15
Месяц назад
David Does Doom - Demon Invasion Part 1
21:32
Месяц назад
David Does Doom - Auxiliary Rot
15:11
2 месяца назад
Комментарии
@weirdooftheyear
@weirdooftheyear 15 часов назад
It seems like the emulators you used for both SNES and Jaguar DOOM overclocked the speed of the games, hence why you complained about the Jaguar version being very fast as opposed to at a normal pace, and that the SNES version ran at a half-decent framerate.
@dbfd276
@dbfd276 19 часов назад
2:20 strafe left or growing an extra arm 💀💀
@alaeriia01
@alaeriia01 День назад
32:41 the rabbit sprite is adorable!
@b4byj3susm4n
@b4byj3susm4n День назад
16:25 The device in the basement appears to be a water softener. When loaded with salt, it improves house plumbing and water flow by removing calcium and such so as to prevent lime buildup.
@DavidXNewton
@DavidXNewton День назад
Thank you! Someone else mentioned my glossing over not knowing what it was as well - I’ve never lived in a place where they were needed!
@b4byj3susm4n
@b4byj3susm4n День назад
@@DavidXNewton You’re welcome! I lived with one in rural Canada. I imagine they are more common in North America than other places.
@Robbvuahzae
@Robbvuahzae День назад
THERES MORE PLEASE CONTINUE I KNOW ITS BEEN A YEAR BUT PLEEEAAAAASSSSEEEE
@DavidXNewton
@DavidXNewton День назад
Everything you want is here :) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Iq1-TZXz9xo.htmlsi=dDf9ltRaXUDfaJZT
@JROCKON
@JROCKON 2 дня назад
This is actually the only propper tutorial series on the topic I could find, tysm!!!!!!!!!!!!!! It's exciting to get into Doom modding ;000;
@tcfs
@tcfs 2 дня назад
...and the Commodore Plus/4 version is coming soon (in a few weeks)... 😉
@jameskirby3562
@jameskirby3562 3 дня назад
Is David on a hiatus? Haven't had my doom fix in a while lol
@DavidXNewton
@DavidXNewton 3 дня назад
I’ve got more Doom than is healthy coming up in June :)
@jameskirby3562
@jameskirby3562 3 дня назад
@@DavidXNewton glad to see you're up and about! We were just gone for the long weekend for Furlandia in Portland!
@lancebaylis3169
@lancebaylis3169 3 дня назад
40:23 I think the tune is "Echo Beach"? 40:31 I love that you identified the shape of this map *before* looking at the automap to confirm your suspicions. 😂
@user-by9eg9hs7h
@user-by9eg9hs7h 4 дня назад
don't forget the scratch
@youdontneedtoseehisidentif4939
@youdontneedtoseehisidentif4939 5 дней назад
I’m only a minute in, but isn’t the BGM from _Age of Empires_ ..? Edit: I should’ve really watched more before commenting, as David noticed it a few minutes later ;)
@Sundance967
@Sundance967 5 дней назад
Is it bad that only after watching all of this series of breaking down myhouse I realized your character is a bunny
@DavidXNewton
@DavidXNewton 5 дней назад
Not bad, but kind of surprising considering he's all over the place :D
@MordacksOrgan
@MordacksOrgan 5 дней назад
I had never heard of this mod until today. It’s weird to think that this mod is half the age of the actual game itself.
@MrdotFace
@MrdotFace 6 дней назад
Huh
@lancebaylis3169
@lancebaylis3169 8 дней назад
It took me forever to realize that the mother demon's attacks are essentially a combination of two of the monsters that Doom 64 didn't port over. It has a fire attack that throws you into the air like the Arch-Vile, and homing missiles like the Revenant.
@DavidXNewton
@DavidXNewton 7 дней назад
I never thought of it like that but you're right!
@lancebaylis3169
@lancebaylis3169 8 дней назад
The Doom 64 enemies have always struck me as being, on average, a little more "nerfed" compared to their PC counterparts. With the notable exception of the Lost Souls, which seem more aggressive, and the Pain Elemental, whose new predilection towards firing two Lost Souls at a time makes them incredibly deadly if they aren't dealt with swiftly and without mercy.
@sonicchica
@sonicchica 9 дней назад
I might not be part of the doom community but learning how the entire mod works makes me hope that we get to see new and interesting stuff from the community.
@kornsuwin
@kornsuwin 9 дней назад
oh hey this looks a bit like a season 2
@CoReaVT
@CoReaVT 9 дней назад
killing the dog means you don't get the BEST best ending... :(
@lancebaylis3169
@lancebaylis3169 10 дней назад
This one feels not unlike a massively expanded version of E4M2 from Thy Flesh Consumed.
@lancebaylis3169
@lancebaylis3169 10 дней назад
Czech wad makers have quite a long history with user maps. I think the first Doom user level I ever played back in... I want to say 1995, was by a Czech developer. You can kind of tell when maps are made by Europeans, there's a particular design philosophy that comes from one's environment and cultural influences, kind of like how Euro Platform Games always have little quirks you'd never see in American or Japanese platformers.
@lancebaylis3169
@lancebaylis3169 10 дней назад
That set piece with the chess board full of monsters is a very creative ending to the map.
@Corsaka
@Corsaka 11 дней назад
"we'll get a very angry message from graf zahl, probably" sent me, i love your narration style so much
@tba6403
@tba6403 11 дней назад
31:42 stop i cant breathe lmao
@lancebaylis3169
@lancebaylis3169 11 дней назад
The brick buildings with the metal walkways at 6:52 look great. Reminds me of Shad Thames area in London.
@bethanytrees4647
@bethanytrees4647 11 дней назад
I spent twenty minutes trying to track down what in the heck this game was called the other night. My dad found it, and I have now thoroughly enjoyed the vicarious play through to satisfy the nostalgia. Thank you so much for posting!
@DavidXNewton
@DavidXNewton 11 дней назад
You’re welcome, I’m so glad to hear from other people that remember this!
@Saxdude26
@Saxdude26 11 дней назад
5:06 Actually, that was a pretty spot on Willie voice, David. Nicely done, and yes, I am rewatching this playthrough for some nostalgia sake. Honestly I was surprised you didn't go for the bad ending first, given you saved before the final room and just pulling a Klogg and crown himself. It'd be rad to see you take on Skullmonkeys too, granted its the same world and style, very much a chaotic floaty platformer, actually brings the game feel even CLOSER to Earthworm Jim.
@brotherhood_of_harkonnen
@brotherhood_of_harkonnen 11 дней назад
How could you missed the SNES version? That was the most detailed <3
@DavidXNewton
@DavidXNewton 11 дней назад
It was in the first video, ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Qrxk_VaSm6E.htmlsi=AI7ntahBG8RsVlRn&t=1671
@lancebaylis3169
@lancebaylis3169 11 дней назад
I think the solution to indicating someone needs to use the flaming torches to open doors on Map07 is to introduce the basic mechanic in an earlier map with a big old Doom 2 Downtown arrow on the floor pointing at it. Having then stated "This is something you can do in this wad", the player will hopefully remember it. Especially if you do it several times to reinforce the behaviour. A bit like Romero and his shootable eye switches.
@Saxdude26
@Saxdude26 11 дней назад
Just watching you go back and forth on the shuttle singing tomatees and potatees and mah peas was delightful. XD
@JustinDejong
@JustinDejong 12 дней назад
Ynnub
@DavidXNewton
@DavidXNewton 11 дней назад
@JustinDejong
@JustinDejong 12 дней назад
bnuuy
@JustinDejong
@JustinDejong 12 дней назад
Bnnuy
@brianstewart8561
@brianstewart8561 12 дней назад
Slight point of order...the pill bottle is not actually one of the 16 objects...neither the one in the ladies room or the one in the hospital.
@DavidXNewton
@DavidXNewton 12 дней назад
The empty bottles in the hospital and the way into the bathroom aren’t, but there’s one that says “Feeling fine” that you pick up when you leave the bathroom - and that’s the only pill bottle that counts as an artefact!
@darthblingbling
@darthblingbling 12 дней назад
Andrew Melvin, is that the ship building in st Andrews?
@DavidXNewton
@DavidXNewton 12 дней назад
Yes, that’s right! I lived there for three years :)
@darthblingbling
@darthblingbling 12 дней назад
Nice one, I was in John Burnett for 2 years. Graduated in 2007. Small world
@DavidXNewton
@DavidXNewton 12 дней назад
@@darthblingbling Amazing, that would have been one year after me :) Were you ever on The Sinner or had that gone out of fashion by then?
@darthblingbling
@darthblingbling 12 дней назад
@@DavidXNewton I was for a bit yeah
@kilted311
@kilted311 12 дней назад
trying to teach me zScript is like trying to nail jelly to a wall 😭 i love the guides though!
@lancebaylis3169
@lancebaylis3169 12 дней назад
There's a lot of potential in story-based Doom WADs, given the community developing it a little more. The acting is appreciated, by the way. 🤣😉
@makrostheblack4791
@makrostheblack4791 13 дней назад
That multiplier system is pretty awesome! :O The timer bar looks great!
@lancebaylis3169
@lancebaylis3169 13 дней назад
Given their status as a 'joke enemy' in Doom 2, the SS guards can actually make quite effective enemies when placed inside regular maps. I don't feel like enough Doom mappers have really used them to their full potential.
@lancebaylis3169
@lancebaylis3169 14 дней назад
4:50 David predicting "Thatcher's Techbase" a year before it got released. 🤣
@DavidXNewton
@DavidXNewton 13 дней назад
That’s incredible, where did I get that thought from :D Thanks for all the great comments recently!
@SiD3WiNDR
@SiD3WiNDR 14 дней назад
First line of the video already got me. Woah. :D
@lancebaylis3169
@lancebaylis3169 14 дней назад
'Blood' is still the game with the most realistic double-barrel, as far as FPS go. They just about got the right heft to it, and each barrel can be fired individually or almost together in quicker succession before being reloaded. Redneck Rampage kind of got it right too, but all the weapons there were goofed a little bit to simulate someone using them while drunk, which is probably funny to the game designers, but not very fun to play for the most part.
@makrostheblack4791
@makrostheblack4791 14 дней назад
Just a follow up to say, I wasn't able to tag you in the comments, but I did post that easy / hard option comparison video, if you care to check it out. I've also run with your idea regarding the parapets near the chessboard and they really did make a nice addition to that area! Thanks, once again! Both this video and your video for level 1 have provided some very helpful feedback!
@jessemarkham6887
@jessemarkham6887 14 дней назад
doomrevolver was right that this needs more difficulty balancing. it has over *600* monsters on Ultra Violence and a good chunk of them are higher tier monsters
@matthewcampbell3146
@matthewcampbell3146 15 дней назад
I used to think "how did people fall for the teleport trick? Its so obvious." Only to realise that My House made me fall for the same traick
@lancebaylis3169
@lancebaylis3169 15 дней назад
The library teleporter conundrum just goes to show you can't completely predict monster behaviour. 😂 I really love how your map turned out. It's compact in the best kind of way, but has a lot packed into it too.
@tamisluechi3807
@tamisluechi3807 15 дней назад
straight nostalgia to the vein, I always got caught up doing the morse code section in this game.
@DavidXNewton
@DavidXNewton 15 дней назад
It’s always fantastic to see other people who grew up with this :)
@IllidanS4
@IllidanS4 15 дней назад
Oh look who's got recommended! Nice! Very "interesting" map to experience, and great explanation!
@indigoviolet_
@indigoviolet_ 16 дней назад
“The playstation has been replaced with an xbox, but the rest of the house has been upgraded…”
@lancebaylis3169
@lancebaylis3169 16 дней назад
I think a key being behind a secret door is permissible only in the circumstance that the automap is an integral part of gameplay and it made easily accessible early on: that way, finding these areas becomes a part of regular gameplay, and not something the player has to wall hump every surface to discover it. I still don't think it's necessarily preferable, access keys should always be in areas you don't need to open secret walls to find, but at least giving the player the automap powerup does turn a design flaw into a gameplay feature. Raven were really bad for it in Heretic. That design philosophy they took forward to Hexen 2, was also on display in Heretic, where they'd hide progress-necessary things in secret doors just assuming the player would eventually find them.