I still think Carrier's should have been one time purchases and not what we have currently. I get it for the realism, but having to do constant upkeep that can be very expensive in a game where everything is expensive and making money is very difficult (sometimes, a lot of the time...) is a little ridiculous. A one time expensive purchase where services are also expensive purchases would be ideal. Especially considering you also have to pay to fuel the thing with resources that are hard to come across and when someone finds huge deposit of them it's basically scavenged clean in a mere few days
As cool as the hyperspace Jump itself is, they could have done a lot to make it something much cooler. We know from the lore that the Capital Class FSDs are older, more human tech than the smaller stuff we have for our personal ships, which have more stuff reverse-engineered from Thargoid tech. Because of this, it would have been awesome, and made sense, if there had been multiple visible phases of travel while inside Witchspace. Take for example: Phase 1: Normal Entry Phase 2: Acceleration: Have the ship groan and creek further, add some of the classic, or better yet, new, FSD noises while you have the Hyperspace Corridor visibly accelerate in how it passes you. Phase 3: Coasting: your standard traversal. It doesn't have to last long, but what you could do is have the ship and/or the FSD make increasingly more stressed noises, to show the technology of our ships being pushed to their operational limits. Phase 4: Breach: So, you know how normal ships just "BWAMP" into position at the end of a hyperjump? I imagine a world where the FSD has to pierce its way back into Realspace properly. Perhaps model this alongside a rapid deceleration inside of Witchspace, but what I envision is a sort of ethereal or astral cloth that's getting pushed and stretched by the Carrier as it starts exiting, the sort of effect you'd get from the carrier trying to quite literally pierce through the veil between the two dimensions, back into Realspace. Phase 5: Standard Exit
Whilst I have no problem with the fact that you can now view outside whilst jumping in a carrier I was very disappointed that Frontier abandoned half of their player base for a rough down version of a jump from Ato B and planetary space walk (which was ultimately a failure in my eyes).
I remember when this first came out. And watching it after not playing for a year... jeez. I still love it. Might be time to get the rig outta storage.
Just curious, but how many hours would one need to put into this game to be able to purchase one of these things? Is a single player *ever* actually capable of that?
I've been on elite for a good 7 years now, had a seat in every ship, used to use the mass mining trick back before they introduced the supply & demand aspect, nowadays making money is alot more tricky, however that being said, if you have the time and the "lil" deposit to make an AX ship, doing a couple days of thargoid hunting in the systems they're lurking in, you can easily rack upwards of 300-500 million, I've been doing it for a few weeks now and am up to 2.6 billion. Just join in on all the combat zones and non human signals you can find. (PSA, not sure if it's a bug or not, but the combat bonds you get from destroying the goids don't reset if you get blown up yourself)
so much could have been done but well. i hope there are any capable dev out there will buy it from the rubbish Fdev. was so excited to the original fleet concept with my mate to operate it as a squadron .... instead it is a glorified personal moving storage box that burn your money for nothing. crew eating your stuff unable to send out even for the most basic resource gathering or dispatch mission and the like.
One thing that I find to be an minor but annoying oversight is how the landing pads are retracted and secured prior to a jump... But once the FC emerges on the other side, the landing pads are immediately in their active state again and there is no animation for the hangars reopening.
Not bad, but could have been much cooler if they properly made exiting from the hyperspace. Also entering itself seemed kind of strange and not really exciting. Actually a lot of things would use some small improvements, but definitely exiting was the worst.