I can't find out exactly.. I think thats maybe "Max Height" problem. Opening a "01-RollerCoasterBezier" scene. "Max Height" is in "CoasterfollowerAdv" script in "rollerCoaster" root. I made a video of simple workflow in "01-RollerCoasterBezier" scene. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-RKOEvpNQTp0.htmlsi=s-ZnIdECRxdo5Bja 2:45 Start adjusting a "Max Height"
I had hidden "Terrain" object, at my video 0:23. Uncheck a checkbox of inspector window top left conner. Instructions about Inspector In this tutorial video at 4 minutes point. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-X65o6Gcx3C8.html
Dude this is awesome. I was thinking of creating a game just using primitives but wasn't quite sure if that was a good idea. Searched it on youtube and here I am. This is the only video of its kind that I've come across. Great job.
at 00:10 when I go to extrude and scale them out, the side ones become bigger than the top ones, they don't all stay uniform like yours, why is this? I like this way to create an arch and want to use it for my arched windows.
I'm using Extrude along normals. no other settings. In Blender2.81a. It's not a matter? ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-UC9LLCt5hlE.html