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Love the way you can concentrate on the action without having to look at dials and bars to see your status. The visual indicator of your necro's health. Even the way new elements are added to the soundtrack as you progress (and a banging soundtrack at that!). Think this is one to watch.
I really like that it's not over complicated. Sometimes I die in games like this because I wasn't watching my health bar in the bottom corner close enough.
Hi Tom, one of BMH designers here. Great wideo. Thanks for playing BMH❤ Really enjoyed watching you play:) Hope you will like later parts as well. The game isn’t long for now but we have some nice things coming;) Also there will be smaller patch this week,” with some cool stuff:) PS. Good luck with your channel.
I have noticed most videos of people getting any game endings are in single player mode. Is there a usually an icremental difficulty spike for adding more players?
Game scales with the number of players. I don't think thats why you're only seeing solo wins though. I think its because creators like myself don't care about playing co-op.
Im happy with the update. Honestly, i love the nerf on the meta progress. Yes it will be a while to get it maxed out again, but i like having a little something to grind out while doing runs.
The last thing I did in the game was buy my last meta progression and then autoclicker all my remaining minerals away, lol Turbo encabulator would be sick on a plasma/coilgun build with all the diggy diggy hole Oh my... I need a lot of Cores, it looks like.
When the game first came out. There was a bug with save files. If your game crashed it would wipe your save. They fixed the issue but it happened to a lot of people. In my case I lost my first 70 hours of progress and had to start over.
@@TomVsEverything good thing they fixed that... i had that multiple times with another game and its extremely annoying. that kinda killed the game for me...
I havent but there will definitely be some harder weapons. My plan is to be strategic about it. The worse weapons I will leave until I've completed the Class Mod and Biome Masteries for it. That way I get a little more boost from stats.
I remember discussing with you in a comment section the fact that when you finally get your absurd build going you just fight the boss and don't get to do any sort of victory lap after. This mode is exactly the answer to that.
i think the weapon crate is nice but it could also be a trap... you could get something good but you also could get something bad that may or may not floods your level up and shop table with stuff you dont want... so... its a nice boost if you struggle but if you want to go for a specific build it could also really mess you up. which i really like: it seems great and a no brainer, until it screws you over. same with pickled nitra: seems like a no brainer but if it makes you so slow that you cant evade the elites and bosses... what drgs lacks is performance i feel like. the demo had absolutely no settings to improve performance apart from hiding damage numbers. and with even more crazy weapons, overclocks, enemies and stuff... for example i wasnt able to go for cryo grenade during the demo since it completely destroyed my framerate... also maybe stuff like weekly challenges and stuff too keep the game alive. say they do full release, they completely "finish" the game so no updates anymore: well... rip game (without weekly challenges or even a possibility too completely wipe your savegame and start over again) for example i play dying light at least once a week, maybe even more often despite completing everything, just because there are weekly bounties to do. and yes, there are "just" about 15 different bounties or stuff that keep rotating (4 each week available) but still: i have a reason to go back to the game. completing the bounties grants me tokens which i then can spend to buy items for the game, which cant be acquired otherwise anymore (like stuff from seasonal events) so its not just "do it for the sake of doing it" but it also grants rewards. having a similiar thing for drgs would really extend the lifetime of the game for people who look for a reason to come back to the game every once in a while.
@@TomVsEverything yeah i wont since... grenades probably destroy my framerate... also i extended my comment. maybe something else for you to give your opinion?
@nachtmahr666 They will be adding a lot more. I think we will be getting Cosmetics eventually also. That will be something I could see them tying to completing weekly challenges or bounties.
@@TomVsEverything cosmetics... well at least something. even tho its not really much... then again: for a survivor type game? not much else to put in as rewards
This is peak pixel art fun. Played this a long time ago and noticed they added LOTS OF STUFF. Playing again waiting on WOL 2. The moment you picked the cursed item I laughed so hard omg. 😆
@@TomVsEverythingWasn't as bad as you'd imagine until Floor 5. Luckily, it came back on 3 hours earlier than I expected so now I can finish it Also look up Turbo Encabulator. They're fascinating devices 👀
We'll, after months of "Four weapons is too many" now you only get one in this mode. Which is awesome but I still hope they introduce 2 and 3 weapon modes with some twist in the future.
I ran through with the scout trying to get the 150k bullets fired in the 10 level mastery, all light projectile weapons except for the medium deepcore, and by the time I was done the run had over 270% minimum fire rate and 200% reload rate. Didn't get the objective. Was running a demolitionist for another mastery, got leadburster grenades, got the objective before level 3 completed.
I like this as a very entertaining and not stressful shooter, something I can be relaxed while playing. I installed it months ago but finally gave it a try yesterday and it’s great! Enough to make it challenging, but easy to play however and experiment.