Freelance Director, CG Artist Creator of Heroes of Bronze, the series of short films about the most famous moments of ancient Greek History. Follow the behind the scenes of the project and learn how to bring your own world to life with tutorials and lives.
Don’t miss the updates: sign up for the newsletter www.heroesofbronze.com/
thanks for this Martin I recently just picked up Gaea 2 and this video helped a lot. I've been using world creator for a LONG time and one thing that bugs me about gaea is exporting masks (or splatmaps if you prefer) it's so straight forward in WC but gaea is just confusing me. if ytou could possibly do a tutorial specifically on mask export that would be great. the texturing workflow in Gaea just seems to produce better more convincing results than WC but I prefer to export masks and use blender to create the actual materials. for example export all the parts of the terrain that have a grass texture as a mask then use blender to create a procedural grass material based on that mask. normal map export is a bit confusing in gaea too. I've messed around with the settings but can't seem to get acceptable results. (compared to WC's 1 click solution that always produces perfect normal maps no matter what the terrain looks like) quadspinner REALLY need to update their documentation because it hasn't been updated since about version 1.3 and some of the things those docs talk about don't even exist in gaea 2. I get that its beta software but they should at least have a basic document set up because people are paying to use this software.
Thanks a lot, loved the tutorial. I have a question, I downloaded the free plant library you provided both in gumroad and blender market but the file "presets.scatpack" is missing and I'm still trying to find it. Do you know where to get it?
3:51 I think adding a sound affect of the spear going through his body and a grunt sound affect after he got stabbed would’ve added more emotion in that part of the short film but other than that this was a very well made animation film.
make a full tutrorial of Gaea 2 beacuse after lot of research data and watched videos ,finally you clear some my confusion related to GAEA 2 ,beacause I'm begineer in Environmentlist and landscapes designer.So please make a tutorial on this
love the tutorial! Quick question: how do you do so the alpha channel of your 2D soldier sprites is carried over the Holdout? For me Blender ignores the alpha channel and uses the mesh contour to create the holdout.
Very cool video, it was a lot of work. I appreciate that. But ... there is some Historical mistakes. First the Weapon run by the Olympic Games. the runners was nude ... it was about honore the gods, being clean and so. You can see this on mutible greek Potery. Second the boxing scne. by boxing the Greeks hand bandage ther hands. becors the don´t want hurt them selfe and there contrahents. Good example for this is the brace boxer scuplture in Berlin. Third the navalbattle scene. You show you protagonist as a Full citizen of a greek Polis. tha hase mean that he hase the money to buy the equptement of a hoplit (lance sword sheld helmet and curass) he wuldnt be rowing like a halfe citizen (the poor one) He wuld stay on deck and trying to bord the enemy ship. Next point the Battle of Maraton. Its correct the the greeks charge in full run down to the persians by holding there Phalanx intact but its not correct (as far as we known) the the persians was in battleformation. It was a suprising attack and moste of ther troops was by on bording there ships. And my last point is about the Weapons. This is the bronce Age its not the Iron age. that means bronce weapons! Bronce spears, bronce swords, axes and everything No Iron! Oh and of corse no kopis sword Oh and a word to the Phalanx and the usage of the Aspis. If i come in battle you dont stand bright in fron of you enemy you lower you individual profil to be a smaler target and have a better grip on train by moving sideways and showing the enemy you profil view. now wenn you winkle up you arme with the aspis only the half of you shild is protecting you body. the part behind you elbow is protecting the men next to you. so you will build up with you unit something like a lamelar armor. that was the trick by this formation. Im done, Sorry:-)
Thank you for the comment, since I've made the film, I learned a lot more about ancient Greece so I can do better next time. Lots of what you say are good points. On the other hand, some of it is incorrect or oversimplified. There are accounts of full citizens and hoplites helping the rowers to inspire the men, especially if they needed to get somewhere quickly. It is part of my character-building for Nikephoros, he doesn't shy away from rowing with his subordinates. We don't know enough about the Battle of Marathon to be certain about what you're saying. One of the theories I went with is that only part of the army was boarding ships, while the other one was arrayed in the battleline. There was more than one formation used by the Greeks, nut just the tight phalanx one, but also looser groupings. It makes sense to me that at Marathon, they wouldn't be so tightly packed, if they wanted to run at the enemy. At the end of the short film, you can see a different case, a tight formation at Platea, where I tried to depict what you're saying. Competing naked - you're probably right, unless the vase depictions were just an artistic convention. Anyway, this was my artistic decision to not portray them naked. It would be problematic, sharing such a thing on RU-vid. Boxing with wraps - It's not clear here, I know, but what I'm depicting is pankration. There you had not only boxing but also grips, throws and armbars, it would make sense that they wouldn't use wraps, to be able to hold onto the enemy. There are many vase depictions of pankration without the wraps. The Bronze age issue: 490-479 BC is not the Bronze age, it is the Iron age. At this point, iron spearheads and swords were a common thing. Cheers, I do appreciate such comments, makes for a good discussion ;-)
@MartinKlekner I try, but i don´t agree with you position about the battle of Marathon. What we know for shure is that the Persioan Army was quiet Larger then the 10k Athens on the Hill above the Bay. The distance beween the persians and the Athens was so long that we can imagin that the Persian comander culd belive in truth that 1 the Athens will not attack a mutch larger army (even if they see them bording the ships) 2. that the Athens never will Leve there high ground. and 3th that the distance between both armys was so long that the persians comes quiklier in battleformation then the Athen reacht them with ther slow moving phalanx. We know also fore shure thath the Athens going into full run down the Hill by holding there formation. As we can read by Herodot. That makes it verry beliveable that the persians was not in Battleformation. and that they don´t be worried about the smal band of Athens on the Hill (smal in there eyes) We will never know what exactly happend by Marathon but we can see whats says the sources and what brings Arceology to the light. But as you say you have made a decition from the point of you knowlage and as an Artist. I respect that of corse. And becorse i respect that i will dont continu to critiszise you about the usage of the heavy persian Cav that charge like medieval Knights :-)
@@Sélvaggia-y2p I see your point 🙂Thanks! And the cavalry charge... Yes, I fully admit, that's where I went "a little" overboard. Now I know that Persian cavalry was more of a skirmishing type, throw your javelins, harass some loners, hit and run 🙂 That's a big mistake on my part.
Na I don't like the way they move core features away from the menu items. I'm no genius with nodes. This is just too convoluted when it wasn't necessary. I don't know why they needed to do this. Just improve the Bloom they have in the menu. This is just a symptom of developers... Why have something simple, when you can have something way more complicated taking twice as long to work with... Annoying.
@@MartinKlekner thank you for answer. U add whole scene with buildings in substance, or each building separatly texturing? And one more question floor texturing was in blender ? In substance painter u use smart materials? ) i am noob
Excellent tutorial, thank you. This has been the best 4.2 Bloom tutorial I’ve seen. I’m reading Treason of Sparta by Christian Cameron right now. Your subject matter fits right in.
we need special courses on blender to unreal engine work flows for people who want to use blender to create AAA like games or cinematics in unreal engine
Martin, you are my hero! 👍I was quite annoyed about the Bloom effect in EEVEE NEXT. I'll rework your tutorial right away and hope that I can improve my scene this way.
In Redshift or Octane this is just a one slider thing. Damn, Cycles and Eevee are so hard to work with. And the quality is not even comparable to Industry standard renderers.
Never clicked a RU-vid notification so fast. The bloom menu being moved to the compositor pissed me off so much. It was literally the ONE good thing about the old eeevee. I HATE the compositor glare nodes. If they were gonna change one, it should be changing the CYCLE bloom to the Eevee bloom. Not the other way round.
this is so disapointing to see that in 2024 we're still waiting for months for a program that works on heightfiields, we still can't model really 3D geological features in no software, if you don't know nodes in houdini you're doomed and it still looks shitty even if u know how to do it...pointless to even try to approach realism, i'm so tired of these costy softwares that do nothing
Although I do agree a three axis displacement approach would be a great improvement the results gaea delivers can be really good. Whats shown in this video is merely a quick introduction imo. If you need concave rock formations you can still sculpt those in by hand or use other displacements on top
@@aurelwedding6041 yeah, it would be great at least a gaea plugin for zbrush where you could apply gaea type modifiers to meshes or any type of software that can erode custom shapes, displace them, fracture them etc. I am not a programmer but if I was I'd create a software Geology or something where I'd incorporate AI too and help people create custom megascan type of assets for alien landscapes, realistic landscapes etc.
I'm lost. I'm at the point where you've reviewed the steps taken, but for me, the highest parts of the map are still blue as well as the rivers, with only a faint colouring of the browns in the middle areas. I also had to choose invert on the FX Adjust node in order to have the rivers be blue rather than the entire map. I've gone through a couple times and just can't find where I'm messing up.
if you desire a specific bloom effect, as well as the new hdri shadows, would it be pheasable to composite renderpasses from seperate blender versions, or would that just take to much time to be worth it?