Тёмный
Hozq
Hozq
Hozq
Подписаться
Hey my name is Milton. I'm just a guy who enjoyed making animations so hard that he turned it into his job. The end.

Steve crafts modern firearms
2:08
2 месяца назад
Unfinished L96A1
1:06
2 месяца назад
your FOV is too high
0:20
4 месяца назад
COLT AR
1:02
5 месяцев назад
Quick Viewmodel Animation Process Explanation
1:21
9 месяцев назад
Milton Hjort - 2023 Animation Reel
1:34
9 месяцев назад
Sig Sauer P320 Sketch Animation
0:46
Год назад
AR - T64 FOLEY
0:57
Год назад
AR - T64
0:55
Год назад
NORINCO - QBZ 97
0:45
Год назад
PP-19 BIZON
0:59
Год назад
M9 Mini Set
0:48
Год назад
VSS Vintorez reload
0:16
Год назад
Galil ACE 7.62x39mm
0:58
Год назад
Actual finger gun
0:16
Год назад
Heal yourself
0:12
Год назад
How to do Soft IK in Blender
13:53
Год назад
Model 680 - Modern Warfare
1:05
Год назад
load your Re
0:07
Год назад
oopsie
0:10
2 года назад
A little workflow video
0:42
2 года назад
my Sig MCX also brokey
0:25
2 года назад
Комментарии
@Flyen256
@Flyen256 День назад
если бы я также умел я бы щас был нахуй супермен блять
@caboosefromsteam1582
@caboosefromsteam1582 16 дней назад
This video really interested me in the process of animation. I liked how you analyzed and broke down the whole process into more easily doable tasks and then the end product looks great. How did you get the textures that rendered on the gun later ?
@Hozq3D
@Hozq3D 16 дней назад
I'm glad you enjoyed it! The textures were ripped from MW2019 and Insurgency Sandstorm. So were the models.
@caboosefromsteam1582
@caboosefromsteam1582 13 дней назад
@@Hozq3D How did you manage to get those textures and models from said games ? I would love to be able to create reloading animations like yours
@theanimatedflame
@theanimatedflame 22 дня назад
Great work!
@clever_john
@clever_john 27 дней назад
2:45 kurt cobain POV
@Nsodnoajdjksl
@Nsodnoajdjksl День назад
"Yeah let's just say a random name that has nothing to do with games becoz fk originality and creativity"
@whisperdev
@whisperdev 28 дней назад
That's so awesome, had no idea you worked on these!
@Gherkins
@Gherkins 29 дней назад
the difference between the male and female breathing is honestly really cool
@Not_An_Artist947
@Not_An_Artist947 Месяц назад
why am i getting jumpscared in every shot? lol
@ZaneAnimaton
@ZaneAnimaton Месяц назад
Noice
@DETANOX
@DETANOX Месяц назад
wow surprising you worked on these
@viper24513
@viper24513 Месяц назад
cool stuff.
@lunar-skiehackett747
@lunar-skiehackett747 Месяц назад
MILTONNNN!!! defo playing this now
@Snowmaninadesert
@Snowmaninadesert Месяц назад
no wonder they looked good
@capturedchild
@capturedchild Месяц назад
how do you view the motion paths? last time i tried doing it i messed up so i thought it'd be worth asking also love ur animations man, been watching for a while and they're awesome
@Cheesy-ni4ll
@Cheesy-ni4ll Месяц назад
4:52 I don’t mean to be picky but if shot real break action shotguns and a good amount more smoke comes out of the barrels
@Hozq3D
@Hozq3D Месяц назад
Toned down for gameplay. But yes there's no vfx for opening the break action.
@Cheesy-ni4ll
@Cheesy-ni4ll Месяц назад
Do you think it will ever be for ps4 I can’t afford a pc
@Hozq3D
@Hozq3D Месяц назад
@@Cheesy-ni4ll I'm not sure about ps4. I know some development for consoles has been looked at but I'm not sure what versions it would be available for if any.
@Ernuna
@Ernuna Месяц назад
Man can you recommend any tutorials on such animation or make tutorial?
@legreatpotato8888
@legreatpotato8888 Месяц назад
Bro this is fire.
@gamer_man_4350
@gamer_man_4350 Месяц назад
how long does this animation process take you?
@Hozq3D
@Hozq3D Месяц назад
@@gamer_man_4350 For this animation I think it was around 3 hours.
@beesmongeese2978
@beesmongeese2978 Месяц назад
Papa, is Unrecord progressing as planned? Is everything okay?
@Hozq3D
@Hozq3D Месяц назад
@@beesmongeese2978 I am not directly affiliated with them. But as far as I can tell, its going well
@josal2604
@josal2604 Месяц назад
those custom bones on the fingers look great, did u do them yourself?
@Hozq3D
@Hozq3D Месяц назад
@@josal2604 Yup, rigged the meshes from scratch
@LieNicks
@LieNicks Месяц назад
Hey here are some Tips, on how to make an Automatic Camera Shake in Blender FPS. (Without Animating) Number One: Go to your Camera, and go to "Object Constraint Properties" Number Two: Add "Child Of Constraint" and make sure you set the Rig and the Main Gun that has Details, Movements, etc. Number Three: Click "Set Inverse" if your Rig is not in the Right Position. Number Four: Set the Child Of Constraint Influence to 0.1 or 0.05 depending on the Size you want!
@crupsock5166
@crupsock5166 Месяц назад
I've been animating viewmodels for about 3 years now and this is really good. I do wanna ask about how you go about fighting parenting jank in blender because that's typically what ruins my motivation when animating.
@Hozq3D
@Hozq3D Месяц назад
I usually try to remove the parents completely if I realize that they're becoming really janky during a section. So they move completely independent of eachother. And then re-parent them as needed. Otherwise if I can't remove the child from the parent I just pray and go frame by frame haha.
@crupsock5166
@crupsock5166 Месяц назад
@@Hozq3D Thank you so much, help is hard to come by in this work. And again, amazing video!
@guillem99
@guillem99 Месяц назад
Do you have a specific shortcut for rotating along a specific axis? Or do you just press R + X/Y/Z really fast? 😆
@Hozq3D
@Hozq3D Месяц назад
I just press R + X/Y/Z really fast haha
@Suvikian
@Suvikian Месяц назад
Dude this actually helps a ton, thanks a lot
@richmemes
@richmemes Месяц назад
So as I was watching this, I was like “How did he animate flicking the bullet like that? It would be cool to animate something like that.” But then that gave me another question. How would you go about animating, say spinning a revolver or karambit knife or any weapon? I haven’t found any tutorials on how to animate spinning a weapon
@Rimoro.
@Rimoro. Месяц назад
You're a very talented animator, your animation is satisfying
@Hozq3D
@Hozq3D Месяц назад
@@Rimoro. Thank you!!!
@guillem99
@guillem99 Месяц назад
I would love if you could make a video about how to skin fingers so they bend properly 🙏 Specially the thumb, I'm using the default skinning in auto rig pro and the thumb bends really weird. A video on first person rigs would also be really cool, haven't seen anything on yt.
@MrComradeChannel
@MrComradeChannel Месяц назад
Hey. Wanna ask if you using NLA when you make your more complex animation (with firing, inpection etc.) or do you just animate in one sequence? And if you use NLA can you have advice for working with it or suggest tutorial for this kinda stuff. I try to use it but i it kinda confusing and i broke at least couple of my sessions with it.
@Hozq3D
@Hozq3D Месяц назад
I don't use the NLA editor, I avoid it as much as I can actually haha. I don't find it very intuitive and I can make my sets fine with just one sequence. If I want to separate the different actions I use multiple .blend files.
@MrComradeChannel
@MrComradeChannel Месяц назад
@@Hozq3D Got it! Thanks for the answer.
@muxsson769
@muxsson769 Месяц назад
damn man you have a real talant. Make this for 2 hours that sick
@rodneyol1692
@rodneyol1692 Месяц назад
15:47 hey! A question, how do you make the animations leave traces of the movement, that is, the lines that it generates when moving the weapon.
@Hozq3D
@Hozq3D Месяц назад
It's a motion path! docs.blender.org/manual/en/latest/animation/motion_paths.html
@rodneyol1692
@rodneyol1692 Месяц назад
​@@Hozq3D oh thanks!
@Biffguh
@Biffguh Месяц назад
Actually crazy how much of a animation quality improvement this workflow was for me
@user-ct8ws3qp7c
@user-ct8ws3qp7c Месяц назад
Moar pls. Maybe a rifle?
@unshibe
@unshibe Месяц назад
1:09:09 really like you make adjustments throughout this process :0 it's insightful the steps it takes to get to your finished result
@richmemes
@richmemes Месяц назад
I noticed that when watching you do the spline pass that you never actually used the graph editor and instead used the motion paths within the viewport. I’ve watched your other workflow videos and I just assumed you used the graph editor for the spline passes. Do you ever use the graph editor for your animations? Or is it just easier to use motion paths? Edit: 1:10:12 I just saw this part and I now I understand lol 😂
@Hozq3D
@Hozq3D Месяц назад
This is very different from person to person. I personally basically only use the graph editor in very specific cases where nothing else gives me the control I need. Otherwise I find it more intuitive to just place more keyframes
@richmemes
@richmemes Месяц назад
@@Hozq3D Ah I see. It’s just that I usually find it hard to make my animations feel less robotic and more smooth and I know a lot of people mention the graph editor. It’s nice to see other ways of approaching it and that there’s no like “best” way to go about it and it mostly comes down to personal preference.
@vietnam_camo2004
@vietnam_camo2004 Месяц назад
HOLY DAMN MAN! I recently saw your "my viewmodel animation workflow in a timelapse" and I never knew you would upload again. It truly is so cool, and I'm loving how cool your animations are. Keep up the amazing work ^^
@VladBuculei
@VladBuculei Месяц назад
oh hell yeah...
@LxRdev_
@LxRdev_ Месяц назад
HE HAS A FACE?!???!
@iampolaaris8877
@iampolaaris8877 Месяц назад
thanks for making this!! just started a couple months ago and youve been a huge motivation and helped me a lot throughout with your workflow videos and referencing.
@realdexile
@realdexile Месяц назад
aye man I have a question how did you end up rendering this video? Cycles? EEVE?
@Hozq3D
@Hozq3D Месяц назад
@@realdexile Eevee, I believe
@realdexile
@realdexile Месяц назад
@@Hozq3Dthanks man! i love your work and i've watched the new sig animation start to finish video i love it.
@Hozq3D
@Hozq3D Месяц назад
I see some confusion, this is not really meant as a tutorial for how to do things. Its simply just a walkthrough of how _I_ do things. It may or may not work for you!
@Dubiestcream
@Dubiestcream Месяц назад
Real helpful stuff, ill be coming back to this quite a lot
@JT3D_YT
@JT3D_YT Месяц назад
Think my favourite swede uploaded
@ThomasCat03
@ThomasCat03 Месяц назад
Hi, i watched all of your video and had but just a few questions: 1. Where do I download Blender? 2. Is this tutorial for beginners? 3. How would I apply this to something like an RPG? 4. How do I layout my blender like that? 5. How do you setup the FPS camera? 6. How do I render this out? 7. How do I rig a weapon to have those sticks? 8. I feel like a more condensed video would make more sense to me as 10 minutes in I felt lost with all the things you are bringing up, definitely feels like too much at once. Thanks for the video, hope to see more tutorials soon!
@Hozq3D
@Hozq3D Месяц назад
1. Blender.org 2. No, it's not really meant to be a tutorial. More of an insight into how I make my animations and why I do certain things. 3. It's really the same steps! The gun doesn't matter unless its incredibly complicated, which an RPG isn't. 4. You can right click on the edges of windows to split them into two, you can change the type of editor that window is in at the top left of each window. 5. It's just a regular camera object in Blender that's parented to the head bone of the armature. 6. There's plenty of tutorials that go in depth on how to render stuff out. There's too many areas to cover in a comment. 7. The sticks are part of an armature, you can change how the armature displays to show sticks instead of the regular octahedral shape. 8. A condensed video would be good as a tutorial yes. As I stated above it's not meant to be a tutorial on how you should do things. I recommend you look up these specific areas you need help with, there's a lot of good content out there that can explain exactly what you need better than I can!
@vxlo
@vxlo Месяц назад
hozq my beloved.
@voicehead
@voicehead Месяц назад
thumbs forward grip, its just the standard grip on a handgun, looser dominant hand for easy shooting, firmer left hand grip for stability
@Hozq3D
@Hozq3D Месяц назад
@@voicehead Yeah its probably the standard, hard to realize for someone thats only really experienced firearms in media haha
@Dummifi3d
@Dummifi3d Месяц назад
Finally
@huiAPPOAJ
@huiAPPOAJ Месяц назад
respect for your will to learn how to animate in Blender, I've never experienced worse software for animating
@Hozq3D
@Hozq3D Месяц назад
I can guarantee you, there's wayy worse software you can use for animation. Blender has a long way to go in terms of animation features but it's fully usable and gives you a perfectly fine experience.
@WarmSpice2
@WarmSpice2 Месяц назад
Do you know any viewmodels like that with actual textures?
@Hozq3D
@Hozq3D Месяц назад
There's a lot of them floating around online, I can't link anything but there's "repositories" that list a bunch of different assets you can download and use.
@WarmSpice2
@WarmSpice2 Месяц назад
@@Hozq3D Ty, where can i find repositories
@Hozq3D
@Hozq3D Месяц назад
@@WarmSpice2 There's a bunch of communities which host them. The Viewmodel Vault Discord is my recommendation
@WarmSpice2
@WarmSpice2 Месяц назад
​@@Hozq3D​ Tysm bro, great content
@WarmSpice2
@WarmSpice2 Месяц назад
@@Hozq3D do you have the invite link?
@Cattagus
@Cattagus Месяц назад
Super cool insight, thanks for sharing, Milton!
@VanillaSpells
@VanillaSpells Месяц назад
brings me nothing but joy
@hobojoehomeless917
@hobojoehomeless917 Месяц назад
bless you