This video really interested me in the process of animation. I liked how you analyzed and broke down the whole process into more easily doable tasks and then the end product looks great. How did you get the textures that rendered on the gun later ?
how do you view the motion paths? last time i tried doing it i messed up so i thought it'd be worth asking also love ur animations man, been watching for a while and they're awesome
@@Cheesy-ni4ll I'm not sure about ps4. I know some development for consoles has been looked at but I'm not sure what versions it would be available for if any.
Hey here are some Tips, on how to make an Automatic Camera Shake in Blender FPS. (Without Animating) Number One: Go to your Camera, and go to "Object Constraint Properties" Number Two: Add "Child Of Constraint" and make sure you set the Rig and the Main Gun that has Details, Movements, etc. Number Three: Click "Set Inverse" if your Rig is not in the Right Position. Number Four: Set the Child Of Constraint Influence to 0.1 or 0.05 depending on the Size you want!
I've been animating viewmodels for about 3 years now and this is really good. I do wanna ask about how you go about fighting parenting jank in blender because that's typically what ruins my motivation when animating.
I usually try to remove the parents completely if I realize that they're becoming really janky during a section. So they move completely independent of eachother. And then re-parent them as needed. Otherwise if I can't remove the child from the parent I just pray and go frame by frame haha.
So as I was watching this, I was like “How did he animate flicking the bullet like that? It would be cool to animate something like that.” But then that gave me another question. How would you go about animating, say spinning a revolver or karambit knife or any weapon? I haven’t found any tutorials on how to animate spinning a weapon
I would love if you could make a video about how to skin fingers so they bend properly 🙏 Specially the thumb, I'm using the default skinning in auto rig pro and the thumb bends really weird. A video on first person rigs would also be really cool, haven't seen anything on yt.
Hey. Wanna ask if you using NLA when you make your more complex animation (with firing, inpection etc.) or do you just animate in one sequence? And if you use NLA can you have advice for working with it or suggest tutorial for this kinda stuff. I try to use it but i it kinda confusing and i broke at least couple of my sessions with it.
I don't use the NLA editor, I avoid it as much as I can actually haha. I don't find it very intuitive and I can make my sets fine with just one sequence. If I want to separate the different actions I use multiple .blend files.
I noticed that when watching you do the spline pass that you never actually used the graph editor and instead used the motion paths within the viewport. I’ve watched your other workflow videos and I just assumed you used the graph editor for the spline passes. Do you ever use the graph editor for your animations? Or is it just easier to use motion paths? Edit: 1:10:12 I just saw this part and I now I understand lol 😂
This is very different from person to person. I personally basically only use the graph editor in very specific cases where nothing else gives me the control I need. Otherwise I find it more intuitive to just place more keyframes
@@Hozq3D Ah I see. It’s just that I usually find it hard to make my animations feel less robotic and more smooth and I know a lot of people mention the graph editor. It’s nice to see other ways of approaching it and that there’s no like “best” way to go about it and it mostly comes down to personal preference.
HOLY DAMN MAN! I recently saw your "my viewmodel animation workflow in a timelapse" and I never knew you would upload again. It truly is so cool, and I'm loving how cool your animations are. Keep up the amazing work ^^
thanks for making this!! just started a couple months ago and youve been a huge motivation and helped me a lot throughout with your workflow videos and referencing.
I see some confusion, this is not really meant as a tutorial for how to do things. Its simply just a walkthrough of how _I_ do things. It may or may not work for you!
Hi, i watched all of your video and had but just a few questions: 1. Where do I download Blender? 2. Is this tutorial for beginners? 3. How would I apply this to something like an RPG? 4. How do I layout my blender like that? 5. How do you setup the FPS camera? 6. How do I render this out? 7. How do I rig a weapon to have those sticks? 8. I feel like a more condensed video would make more sense to me as 10 minutes in I felt lost with all the things you are bringing up, definitely feels like too much at once. Thanks for the video, hope to see more tutorials soon!
1. Blender.org 2. No, it's not really meant to be a tutorial. More of an insight into how I make my animations and why I do certain things. 3. It's really the same steps! The gun doesn't matter unless its incredibly complicated, which an RPG isn't. 4. You can right click on the edges of windows to split them into two, you can change the type of editor that window is in at the top left of each window. 5. It's just a regular camera object in Blender that's parented to the head bone of the armature. 6. There's plenty of tutorials that go in depth on how to render stuff out. There's too many areas to cover in a comment. 7. The sticks are part of an armature, you can change how the armature displays to show sticks instead of the regular octahedral shape. 8. A condensed video would be good as a tutorial yes. As I stated above it's not meant to be a tutorial on how you should do things. I recommend you look up these specific areas you need help with, there's a lot of good content out there that can explain exactly what you need better than I can!
I can guarantee you, there's wayy worse software you can use for animation. Blender has a long way to go in terms of animation features but it's fully usable and gives you a perfectly fine experience.
There's a lot of them floating around online, I can't link anything but there's "repositories" that list a bunch of different assets you can download and use.