could the 5c double attack+ banish yamato fit here? He's a good target for a gecko>hiyori play, I would have thought? People says it's a bit vulnerable but to the point of playing mountain god over it seems wild to me. But I am quite new and still getting to grips with the card pool, I do know it's in range of a fair few removal effects which I guess makes people wary of playing it?
pretty much running this list, with 2 kaya in place of 2 of the big sanji. Really enjoying playing it. Could you cheat out the sanji with porche if you met the cheaper cost requirements?
Hey i have a question: can you attack your apponents card if you have a lower powerlevel? like you wont win the battle but you would be able to activate your "attacking card effect".
you were walking on thin ice with katakuri, normally kata player have either a flame split or amaru to finish the game if you have a 4 cost blocker. 5c sabo is always best to have in the end game if you want to walk on thin ice 🙂
Me excited to play R/P Luffy at my locals: 🥳 That one guy who plays Belo Betty at my locals and absolutely destroyed me: 💀 I have never felt more anger and pain then seeing 3 fricking Karasus and making my leader a 4k, can say luffy is not favored in that match up lmao
Whoa! A decklist for a black leader with Sabo, Brook and Rebecca but no Moria? 1/4 refreshing Keep it up! Tired of seeing Brook, Rebecca, 5 cost Sabo and Moria in literrely every single black deck on the sim
Weird issue but I’m trying to download it for the first time and after getting it running I don’t know if I messed up something but a majority of the cards are missing the art and are just displaying the name of it
Was looking forward to your take on this leader! I also think I'm going to "main" Luffy leaders, primarily the starter deck ones. Excited to see how this list develops over time. I haven't done a lot of playtesting, but from what I've seen it's not quite there yet, but maybe with more support down the line.
So I have also been trying to cook this deck a few different ways. I might consider adding the 8c Luffy as a finisher. As it is a good finisher if you have stage on field it gives itself rush with 1Don on leader and most ppl do not see it coming
My opinion is that the jailer beasts you need to run is koala and chiwaha. Koala is the blocker and chiwaha locks counter but you get the benefit of the ability sooner because u rest it earlier. I have to wait 2 turns to get use out of the others and that’s if they don’t remove it back to your hand. Keeps the fast pace the deck is suppose to have. I think something that is also good is to commit to running tge Magelion. It feels worthless running one or 2 but if u ramp and fill the board it feels devastating
I talk about it a little in the video, but generally, we want to leave them at 2 life until we develop a strong board. The reason for this is because they can't heal with yamato or play Ace to heal+rush. Because we are a 3 life leader we naturally see less cards over the course of the game than other decks and allowing them to get additional heals with things like yam is essentially card draw which nets them more advantage. Attack into the board when possible, but be careful not to leave your board exposed to attacks. We want to see queen/bon clay in the early to mid game and newgate/shanks for out top end in this matchup as the only answer they have is raigo, and if we are leaving them with at least 2 life, it makes it harder for them to play it as they will be losing a card which is what we want. Shanks can ko every top end card they play, and newgate makes it easy for us to counter out of the attacks from opposing boss monsters while likely negating a leader swing. Sanji can also be good as a backup blocker, which can often make the difference between winning and losing a game. You won't typically get the cost reduction, but that's okay because as long as they don't have too many attacks, the block will buy us a turn. Additionally, dust dropping 2 bon clays in the late game is great even though you won't ramp because if unanswered, they are typically 9k-10k beaters when its time to step on the gas. G5 Luffy isn't great in this matchup, but if you can get them to go to 0 life with what you have on board beforehand, it nice. Just drop it as a beater if you have no other big plays. Ultimate, it's a war of attrition and we need to prolong the game long enough for us to develop a board while fighting off there top end with shanks. Our main advantage is in the fact that we should be able to play our big dudes first because we ramp so we need to take advantage of that. If we can get them to zero and not be in danger of dying on the clap back we are golden as they will need to llay something to heal and that means they can't invest into attacking into us which means we can continue tonapply preasure on the following turn.
Not sure why that would be the case if you dragged folder to tue correct location. With that said, the sim has an auto updater now, which should prevent any future issues in that regard