Spector Creative is a nationally recognized consulting firm lead by 25+ year toy maker Scott "ToyGuru" Neitlich. We are the only consumer product consulting firm that specializes in helping clients develop new product that enhances the emotional connection between product and consumer. Spector Creative also specializes in helping you add toyetic qualities to scripts and content to develop better selling consumer product. www.spectorcreative.com/toyetic-script-film-review
Videos on our channel feature insights into the toy industry as well as behind the scenes reviews of many of the toy lines Scott has been a brand manager on including Masters of the Universe Classics (He-Man), DC Universe Classics and many more.
Also featuring original content (Cute talking cats anyone!) as well as educational videos including a step-by-step guide to learning Hieroglyphics.
To see more visit us at Spectorcreative.com or email Scott direct at Scott.Neitlich@spectorcreative.com
Egg producers were just order to pay 53 million over a price fixing scheme in the early 2000s including flock reduction, early slaughter, etc. Sometimes it's the economy, sometimes the corporations really are out to get ya. ... It's always. They're always out to get ya.
I wonder if anyone has ever been able to solve how this got tied to Wonderbread? Nothing has ever surfaced on how this happened or why. Maybe a Mandela effect?
I love your insight on the business aspect. So I have a question because I noticed you keep saying the toy companies are pocketing your money. Can you explain businesswise how for instance hasbro can sell a figure to target making sure they make all of their money to wear target sells the same item for $25. Now when that item does not sell and goes on clearance sometimes as low as 70% off. Still able to make some of their money back I would assume, maybe not their total margin but something because they will turn around and sell the non-sellable items to places like Ollies where they are able to still make profit by selling that $25 action figure for $10. Mind you the same exact figure is being sold at Hasbro websitefor $25 cutting out extra shipping to big box retailers and increasing their margins by not having to sell it for wholesale to big box retailers. Could you explain or make a video on what the margins could be and where the money goes like IP, shipping, cost of material, overhead at company office ect?
If i could recommend anything to Mattel and their MOTU toy line it would be to have them create packaging that you can open without damaging the box since there are a lot of times when you want to open the toy and see what it feels like but if you do that the toy loses its value and you damage the box and artwork. So recommending something similar to how xbox does with their items, which basically they put small stickers that you can peel off without damaging anything, if needed you can put back exactly as it was before. For me it's not so much it loosing value but more damaging the box which i hate doing. I remember i got the MOTU commemorative 5 pack back around 2000 and as soon as i brought it home i wanted to compare the he-man's side by side for quality and just to see if they were identical, but as soon as i tried to open it i saw there was no way without damaging it and so it's been there sitting unopened on display only since then. Also another thing i would suggest to Mattel so they can have huge MOTU toy popularity again is why not hire a videogame development studio and create a AAA type masters of the universe game with the original filmation type animations and sound? This would definitely expose it to a new generation and not only that but the popularity would grow exponentially if it was done right. There is a fan made game which did this, and even though i do think it's a great game i would like to see something official.
Hi Scott. I heard about computer printing for deco, specifically with facial features. Do you see this as eventually replacing individual deco hits by employees? Thank you for this video and please keep them coming!
In the past, some figures offset the price of other. For example, in GI Joe, Snake Eyes had no deco. And this offset figures that had more deco. Why don't they do that anymore?
That helmet off Boba Fett doesn't have as much deco because it's a cleaned up and repainted suit from the TV show. It's not missing any deco at all. The scratches all over the old school suit still has all the scratches thus the extra paint. Also, paint deco is not always charged per brush stroke. It depends on what is being produced and the individual people at the factory. Some factories will provide extra paint for free or even a flat rate depending on what you're having them make or how much they like you and/or your line (i.e. politics). Your best friend, Bobby Vala, recently did his own paint deco video and he brought up this bit of info. I can't remember if it was on his last video on his Valaverse channel or if it was in the latest (or one of the latest) Toy Attics videos. He's in a lot of TA's vids given he is the Action Force photographer (I think). If it was a TA vid it might have been the one on the return of o-ring and/or 3.75" scale figs.
Yeah it’s business politics- paint hits count in the amount of human interferences that go into production. Manual labor costs. That’s part of the politics in pricing.
Hey, Scott. Thank you for continuing to make these videos - I’m so glad you got your channel back. This may be niche, but you e spoken about modifying existing molds before. How is that done? What is the comparable cost compared to making a new mold? Are there any limitations?
How is it that the Gi Joe classified series can be so great and only $25 but yet the Star Wars black series is like 30 and 35. I’m being priced out of Star Wars altogether and that sucks
I think they should keep making the vintage toy line like they did the retro line which they look very similar to the original toys from the 80s but with improvements they already did such as removing the rubber bands that caused the vintage toys to loose their legs. And make also small changes to make them look as close as possible to the cartoon such as they did with She-Ra action figure since the original did not look anything like the cartoon. And the main reason they should keep the toys looking closest as possible to the filmation cartoons is because thats what people are fond of along with the 80's toys. Kids today don't even play with toys they have videogames, mobile phones and social media which we did not have in the 80s so if they keep making toys from alternative universes or cartoons only die hard fans will buy them, not kids and the people that have the money to buy the actual vintage toys or reproductions right now are the generation from the 80s so it's a no brainer.
While I definitely have had my opinions on how and why you did things as brand manager I also feel mattel probably realized that they had someone so much a fan of he man and so willing to work on it they could take advantage of you.which is why you probably never got a promotion or pay raise.if what you have said is true you gave them a line which made some money for them without being compensated like others would be.or maybe you thought it would lead to recognition and advancement but never did.
(9:07) I assume you meant to show the screen where the entrance to level 3 is there, instead of level 4's entrance, right? (9:22) Whoops, you only need 5 heart containers, not 12, to get the White Sword. (10:15) It takes 4 hits with the Magical Sword, 8 hits with the White Sword, or 15 hits with the Wooden Sword. (11:27) Actually, you're still in level 6, not level 7, for this Gohma hint. (11:50) I remember how long ago, my dad and I (working on playing through this game together) figured that this hint meant we needed to reach the northeastern room of this dungeon. However, we couldn't figure out how to get there. It wasn't until we called a relative who knew this game better that we learned we needed to "bomb into the eye" of the dungeon-- the blank room in the middle of the map, where the Red Candle turned out to be hidden. And then from there, we were able to reach that NE room and finally finish level 7. (12:55) I think I remember hearing that this level 8 clue was also different in Japanese, and talks about the Lion Key (Magic Key) instead. (14:15) Whoa, what was with that sound effect there? (14:29) It means you draw 2 cards from your deck... Wait, that's Pot of Greed. :P
Off topic, but in 2018-19 when the early version of Cadence of Hyrule: Crypt of the Necrodancer was released for Switch, I was very hard pressed to find any applicable help on either google or RU-vid. Since the game is randomized, no seed will be exactly the same for common hints and tips, but back then the really difficult part was trying to make sense of the Temple of Brainstorms with very little help. Eventually I did, but I mention this game as an anomaly in a cultural setting when there was ubiquitous hints for thousands of other games. Now there is a lot of help for that game of course, but back then there was practically nothing.
9:24 slight correction, the white one only requires five total life hearts... the magic sword over in the graveyard is the one requiring 12. but that peninsula secret if you thought to look there after finishing the first dungeon would definitely give you the rupee boost needed to buy more of the required items giving you a nice head start!
In all fairness it wasn’t Japan who thought American’s didn’t want harder games, it was the Americans. Specifically it was Howard Lincoln the President of Nintendo of America at the time who played the original SMB2 and thought it was too hard. Ironically had it not been selected to be reskinned as the American Super Mario Bros 2, there’s a strong argument that most people would have never played Doki Doki Panic as it was developed as a promotional game for Fuji TV’s Yume Kōjō '87, an event held from July 18th to August 30th, 1987.
Howard Phillips, actually. He was a worker in the Nintendo of America warehouse, and he would play new games to check them out, consulting on what titles to bring over. He thought that the game was simply too unpleasant for the fragile video game market.
0:22 - You got the game "FOR Arbor day?" You're supposed to plant trees and stuff like that FOR Arbor day...not get presents. I've never heard of someone getting something FOR Arbor day, but to be honest...I never heard of anyone celebrating it either...which just makes it even weirder since EVERYONE would be celebrating it if they got presents, lol.
I absolutely love classics I was fortunate enough to be there right at the beginning of the classics line and collect them all they are an amazing line. When masterverse first came out most of their figures weren't that great in fact some of them were junk but I have to admit some of these latest figures that are being released are on par with classics!
Reissues. Fan favorites. Moderate color change. Minor changes. Box art changes. Upgraded. Etc, etc. Modern toy collecting is evolving and toy companies are living in the past with past ideals and thinking
I never knew what the Hell that meant when I was a kid. So many years playing it and I never could figure it out. Thanks for finally telling me about it. 👍
Super Mario Bros 2 wasn’t held back because the Japanese team thought it was too hard, but because Howard Philips, who did US market playtesting at the time, told them it was too punishing and not fun.
@@spectorcreative1872 Howard was right, though! The game isn’t just difficult, it’s punishing like a fangame. And honestly, recovering from the video game crash, we did not need that.
@johnmorey720, it seems like that was the case for many NES games. When Nintendo developed the Game Boy, that’s when it seemed like platform and/action games became more accessible.
I love how you can see the Zelda 1 map in miniature in one corner of the Zelda 2 overworls. POP QUIZ: DO YOU KNOW THE TWO INSTANCES OF THE WORD “GERUDO” IN ZELDA 2 AND 3? And also, what “GERUDO” was supposed to be translated as? And finally, Shana Tovah!
Answer: Gerudo was originally meant to be “Geldo” or “Geld” - there are some unused early version assets showing this. The “Geldarm” desert centipede from Zelda 2 and the “Geldman” sand monster from A Link To The Past are thus, essentially, “Gerudoarm” (or probably Gerudoworm) and “Gerudoman.” And now you know!