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Man I just switched to PC from PS5 and I don't know a lot about this PC settings. I have 4070TI super, i7 14700k, 32GB ram and a 2k 165HZ monitor, I am thinking on playing the game on 1440p, can you give me the settings? Do i use DLAA/Native? Thank you
We've straight up hit the point where devs aren't even bothering optimizing anymore. You want medium graphics at 60fps on a game that looks like it came out in 2015? Frame gen and DLSS required. Looking at you, Monster Hunter Wilds. This. This is why people hate frame gen.
This isn't a CPU bottleneck, it's a game engine bottleneck. This happens when the engine can't use 'efficient' cores or hyperthreading threads or more than 4, 6, or 8 cores. In the case of Cyberpunk, the game is made to use only 8 cores since it's made for PS4, PS5, and Xbox, which are 8-core consoles.
It depends on if you can get a high enough base framerate. For me, anything below 60 fpsnI wouldnt use FG. But if you can get around there with DLAA then it would be a pretty good experience with FG on.
Well this is helpful, I've been trying to figure out what's going on with my computer trying to run BeamNG drive in VR. If I set the headset resolution down to 1080 wide, the CPU and GPU usage come up to about 80% utilisation and the game runs at about 80FPS. If I set the resolution or the textures any higher at all both CPU and GPU usage drop to 20% and the game runs at about 15fps. I think I'll have to install these tools and find out what I need to do, I get the feeling it's going to be full system upgrade. I was hoping to be able to just upgrade the GPU and it'd be fine, but I don't think it will be.
@@Mostly_Positive_Reviews Old. i7-6700K@4Ghz (Stock) 32Gb DDR4 RAM GTX1070 Game's installed on an M.2 SSD. Running an original HTC Vive. I have a mate who's old computer ran the same set up with the exception of an i7-7700 CPU and 16Gb of RAM, and he could run the game very well on good settings, I don't know exactly his settings but going by image quality alone I'd say native resolution at at least medium in Beam. He also has a Vive Pro, so more resolution. Most people told me I probably need a new GPU, but I'm not so sure. Cheers for replying Edit: Wrong CPU clock
don't forget though, just like Minecraft, cyberpunks raytracing was originally made specifically for Nvidia hardware and software because at the time only Nvidia had raytracing. this is why raytracing is abysmal in Minecraft of all games on AMD cards, because Microsoft has not added proper support for AMD hardware and software
For the recording itself I use a second PC with a capture card. For the metrics I use MSI Afterburner or CapFrameX. This video I used MSI Afterburner with RTSS.
The best way of identifying if youre cpu or gpu bound is by looking at the GPU usage. In general you want your GPU usage to be pinned at 95-100%. If its significantly lower on avg then youre most likely cpu bound.
Cyberpunk benefits really well from optimizing the graphics settings and more than a few Utubers, have gone thru the differences with each graphics setting to max out FPS without having any noticable differences in the picture. With Grphics customized, My rig (r7 5700x/rx 5700xt) gets 1440p native BenchMark at 60.4 FPS, at 1440p with FSR ultra performance 125.4 FPS (looks crap), FSR Balanced 96 FPS (looks great). My 5700 (near Xt from XFX 19.2 mhz) undervolted gets a few FPS more (around 160w), and has CPU undervolted (with RyzenMaster) . Cyberpunk has best visuals of all my games, it is stunning.
As with all mods you might get mixed results with this. To completely remove this fix just delete the dxgi.dll and dxgi.ini files in the game's directory. There are some reports of controllers stopping working, some crashes, etc. This also doesnt seem to work on Linux at all.
I downloaded K and did everything like you said to do, but nothing has changed. I have 4090 and 40 fps in the city…(with max settings and 4k but still damn it!) Game still is very dark btw, I had to max out the brightness setting
It's an issue with optimization, (obviously you know that) but it's not like it's using too many resources, if you look at your task manager while playing, you'll notice that you'll be lagging while your gpu and CPU are under light stress- the game struggles to use a PC to it's fullest.
The port of FFXVI is not bad at all. It runs faster than this game with graphics that are much more complex and at least has options like DLSS, FSR and frame gen. The only drawback is the 30 FPS cutscenes, but that's easily fixable with a mod.
I think it's best to see what the final game runs like. In many cases the demo runs much worse than the official release so it's really hard to tell whether the PS5 version will still have those issues with the full game.
@Mostly_Positive_Reviews Damn, it does? I genuinely haven't noticed xD and I finished the demo. The only place I saw noticeable frame drops were in the loading screens of all places...
Thanks for the video, definitely going to try this! I have a 13600K and an Intel Arc A770 and was getting basically the same performance numbers as you did at the start lol At least I can confirm that Intel Arc gpus work well with the game, for anyone who wants to know that
Not so much worried about the 75C per se, but it was concerning me that this was a brand new GPU and the temps kept on climbing and climbing in a very short amount of time. 2 days prior to this video it never went above 65C. A few days after this video it hit the thermal limit of 84C so I opened it up, repasted it and it has been fine since then. These GPUs unfortunately suffer a lot from thermal paste pump-out.
Almost every high end game I played, I realized that I had stuttering issues, and when I checked my CPU usage it was 100%, at that time I didn't really know what it meant, but then I showed it to a friend and he told me that my CPU was bottlenecking my GPU, and told me to cap the fps to 60 and use frame gen, then my CPU usage went down and no longer had the stuttering issues.
Yeah, CPU at 100% will definitely do that. I made a video a while ago showing how capping your framerate can resolve a lot of stuttering issues when that happens.
I have had one or two crashes before this fix, but also 2 crashes after the fix, so not entirely sure the fix is causing it. It might though. Probably best to wait for the full game and then see if the fix for the full game works well. I think there is also now an updated file for this fix that can be downloaded, maybe worth a shot to see if it fixes the crashing issues.
After seeing how the game performed the day before yesterday I was quite bummed. I'm not an avid JRPG fan, but there are a few that I like, and this looked interesting. The game performing like this is really strange, and even stranger that a simple .dll file fixes it 🤣
Well, im playing at 1440p with a rtx 3070 and getting over 100 fps on 90% of areas. I'm currently using the mod to enable frame gen on older rtx series. And it works a lot better than you might think. But if i disable frame gen, then it goes to 70 fps on most areas, and sometimes it dips to 50 on crowded cities. The only problem is the ghosting that frame gen is famous for. But i got used to it. Really good game, i recommend for FF enjoyers.
Congrats good job. Now I suggest following with a FS3 - FMF test on the same hardware. The 6900 is having a second life (discounts) and to see its performance in 4k I think is very interesting