Welcome to my channel! This is where I just post whatever Halo or other content that I can conjure up. This is more of a hobby for me than a part time job, so sorry if I don’t regularly upload some sort of video from time to time. Thanks!
I just wish people who didn't liked the game just move on and forged about Starfield so we could finaly don't have to deal with haters in comments all the time. Do they hate the game so much it lives rent free in their heads?
This is a misconception you hear quite a lot in online spaces, most recently Helldivers is a good example. But to make it clear, people don't hate *Starfield* - people are disappointed that such a beautiful IP, with so much potential, has been mishandled by BGS when it could have been (and could still be, with enough effort) something great. People criticise a product because they want to see it *improve*, not to die. Would you rather people stop caring and Starfield simply dies in obscurity? No - I think it's worth having hope, and holding developers/publishers to account. Check out ThePatricianTV's Starfield Retrospective if you want a great rundown of the areas where Starfield can be improved, it's an excellent analysis.
i wish the stupid shit about the starborn didn't happen. i was quite enjoying the game until then. sure it was supremely irritating in that it had no map, and the physics and lack of jetpack and repetitive dialogues by NPCs and 100000 loading screens and all that... but i could still enjoy it. but when the STORY became ridiculous, i couldn't take it anymore. when they pretended like becoming starborn and replaying the game again is some cool feature, i fucking lost it
@@Fuar11 making a concept out of it doesn't help, it's a shitty concept. they could have at least done something like allow us to play online with others in other universes instead of repeating the same game with minor variations
@@Fuar11 your comment assumes there actually are other folks besides you out there who also need to be told that developing a game with a tiny story line and asking players to play the same game on repeat is a lazy scam
Bethesda games are known for being replayed again and again. They simply went this time with actual game mechanic and story to support this. I don't like it much either but it is fitting for Bethesda to do this
they absolutely butchered the Banished aesthetic in this game. We went from a band of grungy, brutal, guerilla space pirates to... the covenant but with red vehicles.
I actually don’t have a solid explanation for that, but in Halo Wars 2 there were brutes designated as Atriox’s chosen which were brutes with special looking armor, and brute shots. Maybe it’s kinda the same thing for the chosen banished, where they might have been specifically chosen by higher ranking banished leaders to have shields. That’s the long “lore” explanation. Or they’re just aliens with shields.
Haven’t heard about the brute berserker so it actually punches you but it’s fast and when it punches you, it takes out a lot of your health that it’s low energy shields
While the Banished in Infinite look absolutely flawless, the one issue I have with them is only a select few of the ranks fit the Banished aesthetic. To me those being the Grunt Mule, Jackal Major, Elite Major/Zealot, Brute Sniper/Berserker/Officer/Chieftain, Ardent Hunter, and most bosses. The rest look like they could fit in with the general Covenant roster. In Halo 7 I hope 343i finds a way to make Banished units look apart from the Covenant while retaining the color coded enemy rank structure we’re all accustomed too. Bringing in Banished themed weapons and vehicles from HW2 would be pretty cool too. EDIT: I know I technically got a lot of the ranks wrong, I’m just so used to the classic ranks.
@@nicholasshealy9040 No, you’re totally right. It would make sense for those more Covenant looking banished if they were a splinter faction that joined the Banished like the Keepers of the One Freedom where that faction retained their more Covenant look. It would just be nice if we saw a little more Halo Wars 2 looking brutes, and elites with more grittier looking armor, that had more darker crimsons in their coloration than brighter reds. The Banished looking enemies in this game do already look good, and do have some of that grit to them, but I would still prefer more Halo Wars 2 looking Banished.
@@Triggerhappyfreak-if9ss Yeah, you get it! But I don’t want every Banished rank to just be varying shades of red, because then they’d be monotonous to fight and look at. It’d be H3’s Brutes all over again, we need that color variety.
@@nicholasshealy9040Yeah. Having that variety with both Covenant looking Banished and Halo Wars 2 looking Banished, along with hopefully the flood too, would just make the perfect Halo game. Halo 7, please. 🙏
Would’ve been the best opportunity of Halo to include playable elites in Infinite. It’s weird because in canon, elites and Spartans trained together around Infinite’s time, so to not have them playable is a little jarring.
Buen vídeo Bro, un subscriptor más, nomás no me gustó Bazzus, pues cuando lo enfrentas se ve más agresivo y rápido con su martillo, pensé que mataría a uno al menos(lo mismo con el maestro espadachín).
Yeah, I don’t know what was going on with both of their AI. I thought that they would put up a good fight, yet they didn’t. I’ll have to do a rematch of some kind with them.
Johnson was an orion project candidate (and the only survivor of such!) The same project that birthed the spartan projects. Johnson easily ko's forge. Johnson is essentially a superhuman.
Also the high value targets I kinda describe as the BOBs of infinite, cause if anyone remember the BOB elites on infinite, I describe infinites targets as those
@@JaiMurdock Credit to the extracted game music in this video goes to RU-vid channel unggoymaster1217. Here’s the link to the extracted music I used: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-NjLT9P0a2x4.htmlsi=qWIoFZmeMcNdk0Nh
@@emperorfridgethedude There are a total of 3 different sub species. The skirmishers from reach are called Tvaon skirmishers. The ones in infinite are your classic jackals (ruutian skirmishers or jackal skirmishers)
@emperorfridgethedude the only ones we haven't seen are ibishan skirmishers, but the jackal heavy rank was said to be the most dangerous of all kig yar.
The music is definitely one of Starfield’s strengths. The ambient space music really are some of the best parts of this game. I do love this game’s soundtrack
W video but my God man L camera work. You e really got a good thing going here but dude please work on the camera skills. Random zoom ins, hardly seeing all the combatants, too far out at times, like bro just an elevated, medium distance shot with all fighters on screen is all we need. Otherwise good stuff
Yeah, first time doing ai battle vids, but that’s alright. That’s what this channel is about. Learning from mistakes and getting better from feedback so that my videos can improve so thank you! I’ll definitely just leave the camera in select positions where you can see all combatants instead of doing zoom ins, and circles.
I can kinda see how Jega works in this game. In Halo Infinite if you attack him he will often stutter, and delay his attacks. This might be the reason he rarely attacks because there are two enemies attacking him all at once causing him to be in a never ending stutter. He’s also a stealthy boss, so he’ll try to get around them to attack which causes him to delay his attacks even more. Or forge might be bugged, and his ai forgot to attack.