Hello, my name is BlenderBuilder! This purpose of this channel is to make informational videos about how to use blender, and showing the things I can create. if you are interested in purchasing any else from me, please reach out to me using one of my socials below! The goal is to be the Number One Blender Channel on RU-vid! If you got time to be reading this, then why not hit that subscribe button?
I made myself some energy spheres, but when i export as gld and import to godot, the outer spheres just become whole and edgy again. How can i export it the way i have it in blender?
I just checked on RU-vid, and found this tutorial, ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-bqmmKpeQ_rw.html I will definitely be making my own tutorial on this soon though! Thanks for letting me know!
I have the attention span of a dead bug at age 11, so the unnecessary amount of UTTER ABSOLUTE BRAINROT is somewhat funny, but ngl it gets a little irritating, no hate tho it's defo funny.
Hey unfortunately I haven't ever heard of this issue before, but after just searching up your issue on the dev forum, one of the solutions listed was to, "Remove meshes with 0 verts Try to exclude plane meshes (those that are just planes) They seem to stretch up to infinity when imported!" Here is the link tot he dev forum: devforum.roblox.com/t/why-is-it-showing-inf-file-dimensions-new-mesh-importer/1866241 Let me know if this helps!