I tend to hog games on my backlog for that "one day" I'll set the time aside to play them. That time has come. Join me as I tackle my backlog and the games that made me the gamer I am today, gaining control one game at a time.
@@TheBacklogHog Yep! Future Press confirmed it on their Twitter account. The 25th Anniversary doesn't end with the Compendium. Bloodborne reprints are next! Feel sorry for the people who spent hundreds of dollars for these since they went out of print.
That lion is actually two people. One standing on the othes shoulders. Its hard to tell at full speed but if you slow it down you can see that it clearly is at least two people.
Can anyone explain to me what happened in the original game? At first everyone seems happy we are becoming the Elden Lord and keep cheering us on But then everyone gets mad at us and blames us for the world’s demise before we become Elden Lord. Does anyone know why? It doesn’t make sense to me
I tried best way is to just keep slashing with spectre and then use your fable art accordingly it's difficult but if spectre is alive when he is 70 percent down you'll manage the rest 👍👍
Man dont use the cleaver and extendet mode, its slower and u dont deal serrated dmg, its secret cleaver dmg in short mode. Trust me, i finished bb many times. If u want best dmg do classic attacks and then the transformed 2 times, so it extends and imidietly go back to the short form
@@loco_786 ig the chikage is better in the long run but bloodtinge builds are a pain in the ass to start, saw cleaver you can get as your first weapon, it's serrated and you can use paper on it. It has broken backstabs too
Thanks for commenting! A slightly firm tug should do the job. When I try and a tug a little firmly it gives and comes off. The new cap should slip right on. Press in until you hear a little click or it seems fastened. Hope that helps!
What should I do if accidentally killed the undead merchant to steal his katana? I wanted to do this glitch but I'm afraid it may not be possible anymore.
It’s good for ergo and these enemies rare drop throwing cells for the early game before chapter 5 when a better farm area comes up. It takes a while to get up but it’s how I got through the third boss.
I got both. First one basically only includes the landscape pictures from the game, most of them are very dark and unrefined, very disappointed. Second one has a lot of weapons included too at least and is not as dark. overall, i wouldn't recommend first edition and would probably do the second, if a person IS into it really expected better, especially from the first volume
This is simply why I don't buy them. Just to easy to Google them on tablet. Every5hing in the books is onl8ne with how to videos to boot. But they are nice books and if we're on sale, would likely grab em
Got them both when they first came out. I thought the art was dark and subpar. Details are pretty bad. Maybe first edition just sucked. Returned them next day.
I've got both volumes and I adore them, the only issue I have is that some of the images from the two-page spreads are a bit ruined by the spine crease.
To be honest, as someone with 680 hours in the game (and thousands in the other soulsbourne games), people give the devs who critique the game way too much shit for it. Maybe some of them phrase what they're saying poorly, but the quest design in all of the soulsbourne games is not remotely perfect. There are definitely big downsides to the way they approach things. The UI of the games and the stat pages can be really overwhelming, and it only is so easy to navigate for people in the community because of past experience with what's basically the same UI being slightly tuned between releases. It's pretty clear that fromsoft wants players to come together as a community and talk about the game, and I don't just mean the lore! The way NPC quests are laid out means that, if a player is looking nothing up online, the only way they can complete them all is by sheer luck. The chances that you will never miss a required backtrack from where you've already been, never fail a quest by accidentally progressing in the world too far, or miss some hidden side area is basically zero - and that's even if you're taking the game very slow. To some extent this does incentivize multiple playthroughs, but this doesn't just apply to quests you miss entirely, but ones you're actively trying to complete. It's not a "skill issue" or the player being "stupid," as the community likes to harp on about, it's a genuine level of obtuseness can hurt the experience of people trying to not get spoiled. Stuff like the crafting kit and the whetblades (or embers in the older games) are arguably the worst offenders IMO. I absolutely love that there are "hidden" areas and gear in the games, and they feel like such a huge reward to find. The whetblades, bell bearings, and the crafting kit don't really feel satisfying to find after missing them so long, though. IMO, missable stuff is a core element of what makes the game great, but not everything works equally well when missable, and some things are too obtuse. Having to do weird things or go off the beaten path to reveal an entire secret area is AMAZING, realizing you could have had access to a pretty key mechanic or QOL improvement 20 hours ago isn't. The design of these games always rides a fine line between "bullshit" and "ultimately satisfying." The childlike wonder people experience upon discovering certain areas or items always runs the risk of being frustrating overall. I think we should commend the devs for riding that line so damn well most of the time, and to not be afraid to say where we think they fell short. Obviously, where the line is is going to be different for different people, but that doesn't mean that anybody is "wrong," it's all subjective. People are way too defensive about these games in general, with little regard for the fact that a pro for one player can be a huge con for another, with neither player in the right.
Absolutely valid. I understand completely. My biggest harp was from the people who critiques the game (not just the western devs) and said little else other than we need all these markers to make it fun. The huge trade offs you mentioned I think are inevitable not just for from soft but this type of self guided world and story design that I don’t know it’s possible to fix since it’s a side effect of what they are trying to accomplish. The whetblade stuff was super frustrating to me too, having found the one in redmane castle basically at the end of the game thinking “man I should have done this sooner” it’s so hard to nail down tho since that level of obtuseness creates a larger barrier for entry but the gratification and sense of discovery you end of feeling once you cross that barrier is amazing. Thanks for commenting your take, you definitely bring up great points I’ll need to keep in mind going forward.