Nothing uploaded for a year... Is this still in production/could the track as it is be downloaded anywhere? About to go there for the first time later this month and it would be awesome to get some sight laps in.
As a new modder, I really appreciate this wonderful tutorial. I actually came back to thank you. Would you happen to have any idea on how to make a rear wiper animation work with an opening and closing tailgate? Best regards.
I downloaded a physics mod for the Formula Renauld 2014 car which is a .rar file just called "updateFR35.rar". How do I add that to my car? Content manager won't accept it.
Hiii i wanted to ask about which paremeter change how strong the stering is(im not talking about ffb confings im talking about the physics because i don't know which parameters make my ffb more or less weak)
This was so helpful, even 2 years later, thanks so much! The animation workflow makes so much more sense now and I have been able to apply the same principles to other parts of the car I wanted to animate.
man great video definently something i will be using later on as well, but im also looking for a way to adjust the way weight is sent to the back of the car on acceleration if anybody happens to know ? when i step on the gas in a few different cars some will actually spring forward as if im braking or some just wont look like there is any torque at all its weird. any tips would mean alot lol
@SHADOWxlxHUNTER hey bro do you have discord? I need help with animating stuff from blender to KSeditor. It always frustrates me how inconsistent the outcome is whenever I import my animations to KSeditor. I made even simple button push stuff and after importing to KS, it's not only hella misplaced, it's also rotating instead of the push animation. Please reply bro thanks.
Where can we find all the possible parameters for the CSP extensions? If for example I want to add a Trip Meter what should be used instead of [ODOMETER_MAIN]?
still need to model some buildings/details. however, dealing with some tendonitis issues so havent been doing much modeling work lately. perhaps ready for a beta access soonish though