Don't stare at the inputs just look at the actual move. If you don't know what Darius moves are by looking at them then you should probably figure that out first before learning combos
7:20 Aquí le hicierón el favor de darle el descanso eterno y librarlo de la maldición, pero sufrira en el infierno por esa practica canibal que tenía en vida. Pero a los vivos ya los dejara en paz.
I feel so shit knowing this combo has less Hard Knockdown because of him using j.214C more / 623C as enders than j.236C or AT but eh, people can have fun. (Former MBAACC C.Neco player, knows some of the inputs. I now play MBTL's Neco Arc)
The corner steal crossup timing feels super tight. Seems like if the jm hits too high/early there's no followups. Any advice for that? Is there a way to auto time the crossup jm so it always lands right or is it just freeform?
the last two combos only work if you start the combo with 9 stacks, as 22U's animation gets longer the more stacks he gains. i even tried doing the final combo starting with 8 stacks, but the 22U into 214U doesn't link. cool combos, but anything that links 22U into 214U isn't very practical, as you will need to have done a 22U and pressed no M or H specials before starting your combo.
Impractical but cool, it's nice to know it exist. If you want to land a damaging 214U in an actual match, I find anti-airing with c.M if they're in proximity range(0:00) or punishing certain reversal with 66H(0:22) to be your best bet.
this is a lil late, but you start crouching immediately after the first swing of s.HP and you should be able to pull it off. you can slightly delay the second swing if you're struggling on the timing!