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Talking from the viewpoint assuming all classes are level 50 and are playing in the hardest difficulty. Engineer: - Tesla Coil is easily the best killstreak for Engi and it’s not even close. It’s incredibly good as a bodyblocker for damage which you can use to avoid damage. It lasts the longest and and actually does decent damage, even though the zap effect is bugged. It’s great for DM and CTF as it helps provide a mini-base for yourself or your teammates when holding an area, and it helps control points in Domination. - Battle Turret is mediocre due to its slow turning speed and low damage output, and Rocket Sentry is just a more expensive version of that; rockets don’t help at all. - Combat Drones are literally useless. You can’t even stack them efficiently due to them having a base requirement of 3 kills and they don’t even have the minimum requirement of bodyblocking. Mercenary: - Bloodthirst is the most-reliable all around. Great with any primary, although you should definitely use a pistol sidearm if you’re using explosives. It's more of a life-savior or self-sustaining killstreak than it is a gamechanging one. - Surge > Rage. 25% damage increase is already enough to break through most health thresholds at higher levels. It’s cheaper than Rage and it also comes with a bonus 25% damage reduction from enemy sources. - Ammo Wizard is too expensive and lasts too short to be of significant use. Most or all Merc’s killstreak a should be equal in kill requirement tbh. General: - Morale Boost is garbage. Why would you spend 5 kills for only half the boosts that hardly change any thresholds? - Accuracy boost allows you to hit more headshots while crits allow for more raw DPS. Honestly, the high-level shotguns and rapid-fire revolvers make the crit boost kinda irrelevant from my testing. I’d say accuracy boost is slightly better because it’s cheaper and it can better aid your teammates if they have inaccurate weapons. - Regen boost is fine. Sniper: - Information on enemy positions is nice, but as a killstreak, it’s underwhelming. If you want relay on enemy positions, just go with Heartbeat Sensor attachment instead of wasting your killstreak slot on Battle Scan. - Aimbot is honestly worthless since the skill Overkill exists. It doesn’t even increase your damage output directly, just makes it easier to get headshots that you could’ve gotten just by aiming better. - Stealth and Wallhack are easily top dog of all killstreaks. Wallhack might be slightly better slightly better of the two. Juggernaut: - Combustion has the shortest duration, provides the least protection, and has the highest kill requirement of 4. WHAT THE ACTUAL FUCK IS THIS KILLSTREAK? - Zap is a broken effect (it doesn’t do anything), so Sub-Zero is automatically better than Static Field by default. - Corrosion is pretty lackluster and you really only maybe get that cheeky off-wall kill once in a while.
My tier list: God Tier: No killstreak. S Tier: Wallhack, True Stealth. A Tier: Surge, Bloodthirst. B Tier: Tesla Coil, Regen Boost, Rage. C Tier: Ammo Wizard, Accuracy Boost, Crit Boost, Sub-Zero. D Tier: Battle Turret, Aimbot, Static Field. E Tier: Rocket Sentry, Morale Boost, Battle Scan, Corrosion. F Tier: Combat Drones, Combustion.
My own killstreak tier list (playing against high-level enemies) (got most of my soldiers 30+ in level): Engineer Battle Turret - C - Occasionally kills enemies, mid Combat Drone - B - Best in slot, decreases TTK considerably Tesla Coil - C - Shock status doesn't work at all, good for map specific camping Rocket Sentry - D - Too expensive, worse Battle Turret Overall: The sentries turn too slow and being stationary hinders their usefulness. Tesla Coil status function is bugged still good map zoning tool. Combat Drone is the cheapest and most impactful killstreak decreasing Engineer's already miserable time to kill (TTK). Mercenary Surge - A - Best in slot for rockets, helps breakpoints on rockets and overall survivability Bloodthirst - B - Best in slot for machine guns, makes you survive many encounters if bullets land Rage - B - Slightly more expensive Surge for slightly more damage Death Wizard - C - Best in slot for grenades, spam chokepoints for dumb kills Overall: Surge actually increases damage and reduction by 30%, making it better than it seems. Bloodthirst only viable choice for machine guns IMO. Rage is just a worse Surge. Death Wizard makes grenade launchers feel good, tad too expensive. General Regen Boost - B - Best in slot, helps General's laughable survivability sometimes Aim Boost - D - May help you secure kills occasionally, but why not just use... Critical Boost - C - Makes magnums feel far stronger, tad too expensive Morale Boost - D - Too expensive, jack of all trades suck in SFH2 Overall: General has terrible survivability so anything helps, making Regen Boost the best in slot (doesn't help you from burst damage whatsoever). The others have shining moments but you die so quickly to everything. Worst killstreaks in the game. Sniper Battle Scan - F - Radar functionality is pointless, stops working when enemies respawn/are dead True Stealth - C - Messes with AI considerably, can help you escape otherwise guaranteed death Aim Bot - A - Makes your SMG and secondary much stronger, makes Sniper even easier Wall Hack - S - Best killstreak in the game, easily lets you get stupid kills Overall: Wall Hack is stupidly good for no reason and the rest of the killstreaks aren't half bad in their own right. Best killstreaks in the game (on the best class), all viable except for Battle Scan IMO Juggernaut Combustion - D - Helpful in finishing some close-range kills, worst damage reduction Sub Zero - A - Best in slot, significant damage reduction and nukes enemies time to kill Static Field - F - Shock status is broken, worse in all ways version of Sub Zero Corrosion - C - Better Combustion in all respects, can help seal kills post-death Overall: Sub Zero makes your already great survivability even better. Corrosion is decent if you like it. Static Field gets outclassed by Sub Zero entirely.
YOOO! SOMEONE ELSE PLAYING SFH! Man, offer: Multiplayer SFH is more of a challenge, but its WAY more fun, if you'd be down to play together (We dont have to do campaign to prevent spoilers & keep content), but if so, i'd love to.