It's always so surreal to stumble upon recordings of this event in the game I love's history. While I was never a player of 1.X, only getting my first taste of it during 3.X, I've held an active sub to this game ever since. <3
Visually impressive at what an MMO *COULD* look like, but unfortunately, the FPS slowdowns are horrendous even for it's time. I can see why people didn't like it as much (even tho the visuals are absurdly better than ARR).
FFXIV in its current iteration is my favourite game ever, that being said is it weird that I miss 1.0 a bit? Like I miss how freaking huge the maps were (tho I wish they weren't copy/pasted segments). Its hard to explain, but it gave the world a sense of grandeur that I feel is a bit lost in the game now, every zones feels the same, you go there a few times for the story and then potentially never again. I also miss the feeling the game gave me while in character creation, again I don't know quite how to express this, but the menus, the fact that not everything was clearly explained, it gave a sense of mystery, like the game was a bit impenatrable and I had to actively try to understand it. I obsviously wouldn't want to go back to 1.0 but I wish the game had retained some of those things. Heck I miss 2.0 a lot too. I loved the difficulty of regular dungeons, Wanderer's Palace/Amdapor Keep in their original designs, it made dungeon feels dangerous, instead of the them park double pull twice then boss, rinse/repeat 3 times and dungeon done AoE spam that it is now. Sure its more convenient as you can just log on for an hour, turn your brain off, run your roulettes, but it removed something from the game that we unfortunately don't really have anymore.
That last part is one of the biggest factors that makes it hard to want to go back/stay playing the game at times. I feel like it's also lead to way less communication between your party in dungeons as well. Even if someone is completely new to it and doesn't know the mechanics, oh well too bad I need to get outta here as fast as possible to repeat it right after. I've seen the same behavior in trials when there are new people as well, so when they eventually die to something they just stuck in a rez loop the whole fight.
I wonder if this video was recorded at 5 FPS, got incorrectly transcoded at some point, or if OP was simply playing at 5 FPS because that how awfully optimised the 1.0 engine was.
@@velvetfair21 Ahaha, I bet. Thanks for the context. I wouldn't even blame your computer. At that time, most people seemed to have shared a similar experience in terms of the game's performance. It looks quite pretty, though, that much I must admit.
Always wondered what happened to the characters from 1.0, if their data was sent to the ARR or people need to create once again new character. I've heard that these players got the scions tattoo for customization.
Let's say the concept could be fun but not with this UI/UX and the tardiness responsive. Which is impossible to fix due to how the codes overload the server and delay the actual response to every players.
There’s something to be said about the movement in this game. The characters feel like they have weight to them which is actually very cool. But it would be terrible in a raid I feel like haha.
for me its more of a nostalgia thing. Every MMO i've played until this point has had the nametag above their head, so seeing the nametag above their head makes me happy
Wasn't there an EPIC cutscene? I watched some other area where players gathered together like this and instead of a sudden server error, there was an EPIC Cutscene
The cutscene was only posted to the FFXIV Official Channels AFTER the servers went down. The video you're referencing has been cleverly edited to make it seem like the cutscene played as the servers went offline, but in reality, that didn't actually happen. 1.0's servers were famously unstable and were barely able to handle the sheer number of people online at the time the servers went down. There would have been no way for them to stream a CG cutscene to all the online players simultaneously like that.
The game back then ran on an entirely different engine. It had (iirc) way better lighting than current FFXIV (but with Dawntrail's release we'll get better lighting, ayyyy). The old engine also allowed a ton of animations to be done with motion capture. Look at 1.0 cutscenes and you will see that the animations looked way better than current FFXIV. However, the engine apparently was terrible for an MMORPG, making fights very clunky and PCs back then were struggling a ton with the game's lack of optimization. So yeah, it looked pretty but it played like ass.
i played 1.0, one reason is the high polygon count, way more detail in the streets too, also the maps didn't have as much loading screens. Uldah was one giant city for example, not split up like it is today.
For anyone curious, the event music is the reprised version of “Answers.” Also referred to as the “Hymn of Dalamud.” Someone even made an hour long version of it. 🙂
This is something sorely missing from 2.0+ FFXIV. To date, there hasnt been a single massive event like this that fundamentally breaks the natural order of the game. It doesnt have to be on a scale of like, the entirety of Eorzea being thrown into chaos, but surely they could've done something interesting and similar to this by now?
Xiv is great and all but it seems like after 1.0 they really ditched any concept of RPG within their MMO. I'm a very new player but I went back and played XI and wished XIV had more of the player choice and open ended gameplay that XI had. People like to call XIV an RPGMMO but I really can't agree with that when all you're really able to do is superficial role-playing by pretending and purely going through a story with no actual choices as to what you're character is.
Thanks for uploading this. When you look up the end of 1.0 it's always the same group of people standing outside looking at the sky. Nice to see what other areas looked like!
I know everyone says 1.0 sucked but it looks amazing to me and much more in line with 11. I hate how wow changed every mmo into meaningless worlds where everyone stands in one city and queues for dungeons. 14 is fun but the world doesn't feel like a world, you just teleport everywhere. I miss the immersion of pre wow mmo's where travel took time, the world was dangerous, and was part of the adventure.
People weren't brothered too much. Since a lot of us started at FF11 at launch as well and saw many MMOs come and go. When FF14 came out, people would run there FF11 for a couple hrs. then FF14. When FF14 was closed. People just went back to FF11 and some moved on because they were over FF11. when FF14ARR released I played it for a few months then didn't play it for 10 years before coming back. If you look at the credits in ARR, everyone who who there at the start had their names placed on the credits. My name is there under YunaA.