There is one hiccup with the Hive Mind and Slaughter Pact win. You need to make note of the number of creatures on the field. If there isn't a variety of targetable creatures then you may have a scenario that all players target the same creature. Only the final copy will be resolved. Now it is still good, as Slaughter Pact basically costs "Discard this card" and you won't need to pay the upkeep cost, nor will your other opponents though. Overall, I like the deck. I'm play-testing on Forge against the AI. It may need to swap in more Stax and removal to help slow the game down. But it definitely has some unique gameplay in the world of CDEH.
Really thought Ob Nix should have responded to Noxious Revival on his Wheel of Fortune with Ad Naus using the card to fuel the escape cost. Putting 20+ cards in your hand with a LED out and Breach on the board should win you the game.
It's cEDH, they run a lot fewer lands than most decks and run way more fast mana spells and interaction. It's not uncommon to keep 1 land hands in this format and win with 2 lands on board.
I think the fact that a wheel cost the caster the game, ultimately makes it a bad card. How many other cards in that situation can stop player A from winning without catapulting player B to a win? Like a billion no?
Flubs kinda sucks when it comes to interacting, and after casting the git probe and seeing that the player directly after me had a win x1000 in hand, I had to do that wheel hoping they’d end up just drawing interaction to deal with the rog si
That is our goal! We have been looking at investing in better equipment to provide high quality cEDH game play. As of now though we are working with what we got.
The ragavan was the correct answer to misstep its mana advantage and card advantage misstepping mana is always a wrong play in my book you always go for early advantage like ragavan remora esper sentinel etc the draw engines and in the case the color maker he would of been strictly mono red too for the majority of the game if it was on the rag instead of mana vault
The blue farm player… when he cast naus. why didn't he play silence first after the phyrexian metamorph. Always first be sure and then go for it… and is it rocco his first game? What is his starting had… rocco is a turbo deck..😅
Yay Nadu! Kudos to y'all for sticking it out. Most people scoop once the combo is online. It may not be deterministic but the probability is high enough.
Solid gameplay loved watching the in person game. Shout out to TOA, i regularly look for their shopfront when buying on tcgplayer (shipping is always fast and well packaged), but never thought to check if they have their own website to order from.
instead of going for chord he could of done Rocco for x = 4 grab sabertooth make infinite mana then return Rocco to hand play him again for win chord line was too risky
would casting rocco for 4 to get felidar been better than chord? he had 6 treasures and gaeas for 3. or is there a more indepth reasoning as to why wait for another window?
Can i ask what the point of gambling for brain freeze was? it seems entirely unnecessary as you had just put the table under a silence and you would have eventually drawn it anyway through you sensei's top loop.
I believe you are correct that it was unnecessary. He should have drawn through top until he had an answer for Tormod's Crypt which can disrupt a breach line. They mentioned "getting the other combo piece" before the cards in library count gets too low, which kinda makes me think of Aetherflux reservoir which usually needs 17 cards left in library at the start of the line to generate over 150 life to hit each opponent once. But most Elsha lists are not on Aetherflux including the popular primer list. The deck mostly wins through brainfeeze or what we saw with blind obedience (which also works well with the Teferi + Displacer kitten line in the deck). He narrates over it, but Tormod's Crypt was used to exile CJ's Graveyard in response to Soul Partition and with the brainfeeze exiled he had to go for an alternative line, but frankly it's really hard to not win when your opponents are silenced, you have near infinite mana and can effectively put your whole deck in your hand haha. Gambling would have been fine after the crypt was gone, but I don't think it was the right move here. The red Entomb strikes again.
Not only that but the top deck manipulation is lacking and there are too many combo slots. Dramatic reversal combo is not great with Glarb and Doomsday adds even more baggage. Midrange decks can't have like 8 slots devoted to Wincons
Oh, I agree with you! I WISH wizards would have given us a Glarb that read 3 or less, instead of 4 or greater, we would have a had another broken commander from this summer if that was indeed the case. I picked this guy because of the art, control playstyle that he can enable, as well as I get to use counterblance in the deck which pairs nicely with his royal moistness! -CJ of Wintuition
FInally someone puts up a viable Flubs build. Thank you! I made some small edits to it from my own findings, but its solid. Even though it didn't win here, I'm happy to see this :)
Whenever I see a Commander gameplay channel I haven't seen before on my YT feed, I always give them a watch. Production values are solid and reminded me a lot of Smooth Brain EDH, which is a good thing. Sadly, the more cEDH videos I watch, the more I realize that cEDH just isn't the format for me. While I like all the interaction flying around, it was disappointing that Mr. Foxglove didn't seem relevant to his deck, and Thoracle wins just don't do it for me. I was hoping Flubs would go off, and I love the fact that Flubs is so open of a design that you can make him anything from cEDH to landfall to a Foretell deck (which is the way I'm building my Flubs currently). I'll give you guys a few more watches, cause I don't want to judge off of one video, and recommend you to my friends at my LGS that do play cEDH.