@@ZinTDT Codes Battle 1 (Psychic) 01DB58D0 01E45CD0 Battle 2 ( Lance) 01F758D0 01CA5CD0 Battle 3 (Lance#002) 01F758D0 01DA5CD0 Battle 4 ( Rocker) 01DC58D0 01FE5CD0 Battle 5 ( Bird Keeper) his first 3 pokemon can crash the game so use sprite change codes 01DF58D0 01E65CD0 Vapoeren 0169D7CF Jolteon 0168D7CF Flareon 0167D7CF use it befor the name of the pokemon full displays for the sprite change Battle 6 ( Agatha) 01F658D0 01CA5CD0 gameshark codes
I'm very happy to see this! I can't tell if it's legit or how you got through all the possible crashes, but this is awesome to see! I've always been enamored with Gen 1 glitch mons/trainer/items all of it.
p.s u did all those battles at one fucking go or seperatly? if u did them all at one go ur better then all those pokemon players out there imo for gen 1 purposly
This should be a thing in all Pokémon games take 6 trainers with 6 different 255 level Pokemon apiece (random with random level up moves that they learn) and you get normal max level pause menu opens at the end of every match at 3 wins you get to pick any tm at 6 wins you get a master ball
[Snorlax uses SEISMIC FREAKING TOSS,] ***Hardly any damage inflicted. [Gengar uses nightshade once, but holds his mouth right while doin it this time,] ***takes Skynettia’s HP from 987 to 2.
Unfortunately, I have no idea how the value distribution works for over lv 100. Guess glitch Pokemon have different values but the lv 250 charizard was still strong with regular pokemon it's probably different again
It's because for one Pokemon level 101 and up deal very little damage with critical hits due to how critical hit modifications are done in this Gen, and 2 the maximum a stat can have, both modified and unmodified, is 999 and many top tier powerhouses such as snorlax and Mewtwo wouldn't be too far off from that. In Mewtwo's case he can reach close to 999 in just one Amnesia boost. Add in the fact only the player mons get stat experience and badge boost stat bonuses which stack with each stat change modifications and yeah no surprise this is feasible even if it's hard.
@@doceonbane7443 I always wondered what the actual logic that causes the critical hit damage falloff, has it ever been dissected? Does the game erroneously assume that level 101+ Pokémon are actually level 100, and the stat differences are due to an imaginary stat boost, which gen 1 crits were designed to ignore?
@@doceonbane7443 Yeah, I was about to post a comment about DVs and stat exp. A level 250 Charizard with imperfect DVs and no stat exp wouldn't have more than 500 attack, I would assume
the savefile www.dropbox.com/scl/fo/gfvh581uqln87db2c07ef/AIJgsxXAJkjuhnmUzaEfK7U/buried%20%28Pokemon%20Red%29%20v1.0.sav?rlkey=l6p19avy9xnwaom5ir8l295o3&dl=0 the Battle is A Lots of Rng for the first two pokemon so good luck