@@xheralt I still have to be careful about the weight at this point. When I get a store with some more variety in parts I’ll be able to tinker with the set ups a bit more.
SMASH skills with the P-Gun is gilding the lily, lol. Revenge skills might work well? FiringSquad would be REALLY fun! I've found that AP -60% pretty much guarantees you'll have enough AP to use the P-Gun every turn, unless it doesn't trigger at all.
@@xheralt at the first parts of the game I’m one shorting everything anyways so the smash skills aren’t that helpful. I’m aiming to get AP -30% on everyone at the very least. Firing squad is something that I’d like to pick up as well. The range of the P gun is so big that a Firing squad should be easy to trigger.
Awesome to see new Front Mission gameplays. FM series is one of my favourites, too bad it is no where near as big as Final Fantasy. Keep up the great work.. Greetings from Syria.
@@jeroti187 No you were talking in the video about how you used to remember everybody's phone number, but don't these days because of smartphones. I should've included a timestamp.
@@Nurjanah-vw3ip I know about the items from the simulators I’ve played the game many times. Eventually I’ll get the Minotaur arms and I’ll give one to Renges and one to Ines. Then they’ll be set up for the rest of the game. I might give Boch one of the Vampire arms or I might not.
what's the rightmost item in your soldier equipment menu? the one to the right from stun guns, looks like a grenade with spikes. i don't remember that one?
@@Alexander_Sannikov You’re right it is Psyclone. When you raid the cult or the gangs there’s a chance to loot them. It doesn’t do anything in combat it’s just an item to sell. If you raid Solmine or Transteller you can sometimes find a small orange orb of Elerium. That also doesn’t do anything it’s just an item to sell.
@@jeroti187 I didn't know about those stun raids, so I never really encountered these items. There's also another item that I saw in the game resources, but never encountered, it's the psi shield. When I played the game in the 90's I couldn't read english, so I didn't know what it did, but from its art i assumed it was a more advanced version of the mind bender, and I really wanted it :D
@@Alexander_Sannikov I’m pretty sure the Psishield and Dimensional Destabilizer were items that got cut but still have data in the game. They don’t do anything but if you use a save editor you can add them to your stockpile.
@@jeroti187 Yeah, right, I found that wikipedia article about x-com3 apocalypse cut content.. It's really sad man, so much amazing stuff has never been finished. But also I was apparently right, the pre-release DOS versions that I had did indeed contain more content than the release versions, but they were really unstable, but it was possible to fix them by copying over some missing assets. There was so much tech though that didn't appear even in that version... :(
Oh man you're playing the red main menu background version! That's the good one, it has more endgame tech and missions! If I understand correctly, that was the beta version with lots of content, but it was too unstable, so they decided to cut it and released the "green main menu background" version that was more stable but with much less content. Unfortunately, the red version crashes for me when travelling to mars, because it had a bunch of files missing, so I just grabbed them from the green version and literally copied them over! What a game, man! Flying annihilators into a mars portal to ruin the aliens' day was so awesome!
@@Alexander_Sannikov I didn’t know there were different main screens. Maybe it’s a regional thing. I don’t remember seeing anything but a red main screen. If you’d like I can make you a soldier on the team.
There is a weird "damage transfer" concept in this game. If enemy's part is broken, and your attack would've hit that part if it was not broken, then the damage is transferred to the body, but only half.
Man, all kinds of rare stuff happening in this playthrough - Alisa's construction wanzer getting destroyed, helicopter pilot ejecting, Auto skill activating ...
I’ve recorded up to shortly before the OCU uses MIDAS and I only have a handful of skills on a few characters. Thankfully I haven’t experienced any more crashes I’m still not sure what caused it this time.
You mentioned you've played for hundreds of hours. So have I. And I've also never seen Alisa's wanzer get destroyed. Good to know it's not a game over atleast ...
I think the purple haze guys in this mission are a bit more dangerous than in the base game. Whenever she gets close to dying the AI just leaves her alone this time they focused on her a lot.
It was definitely not what I was expecting especially the S rank weapon skill. The USN should have sent these guys to take us out in that rusty old shipyard instead of the team they sent.
18:56 Eject punch Uno Reverse 😂😂😂 I wasn't sure until now whether Blackout only activates if enemy is going to activate a skill in the first place. But it's clear now that Blackout just activates regardless. Enemies are much more evasive starting from this mission because they have full upgrades and Kasel has 47% evasion.
I got a good laugh out of that eject punch exchange too. The big problem for the accuracy was I had lighter melee arms on to make weight, but I change them out for better accuracy arms and sacrifice on the body to make weight. Getting the special Wanzer parts helped since I could spread them around so several characters got good weight high power items.
I got lucky with the misses and chaff activation. I bet if I had taken shield restores it would be lower. Emma took some missiles without any shield durability left. Of course if I replayed this mission a bunch of times I’d probably not get the same misses so the damage would be higher.
5:22 They do mention it somewhere, I don't recall exactly. But Kazuki hates his dad because he prioritizes work over family. Presumably, Kazuki lives with Alisa and provides for her, whereas Isao is never around.
Front Mission 3 is i think slated to come on to steam in 2025 as april 30th is FM2R and last year was FM1R on steam FM3R i believe is already out on nintendo switch
@@jeroti187 oh well then the FM3R info i saw was wrong people huh well i guess i was hasty on believing some people's info need to be more observant in future. but the main thing is this is on there to do list as i believe they plan to do all of them 1 to 5
Melee can work out well if you abuse eject punch to knock the pilots out. The other way is stack up melee I or tackle I and combo them a bunch to smash an enemy in one go.
I have to disagree with your loadouts. The melee weapons do a ton of damage,but you will be counterattacked every time vs. a melee unit. Always carry a shield and a ranged weapon. That can help you survive and take out threats. Otherwise,you did good to make it that far.
I still can't get over how disappointingly easy the TWM were once they lost their plot armor. Then again that's happens when you sit on your ass for 700 something years thinking your invincible.
Hey to be fair in Star ocean till the end of time. The tell you that a rival company of Luther tried to sabotage sphere 211 however they ended up failing. If we applied the story from TTEOT then the Ten wise men lost here because they thought that sabotaging sphere 211 would be easy
@@glezard212 you are telling me the Ten Wise Men from SO2 tried to break into the "real world" i.e. 4D space, got thier asses handed to them and THAT'S how they got trapped in Eternity Space?
@@shirrenthewanderer414 no the Ten wise men were the rival company that broke into the eternal sphere. They put their data into the eternal sphere universe of Claude and Co. And whilst in the eternal sphere tried to destroy it from within.
@@glezard212 Oh that kind of explains why you can't actually damage them because they are "real life" people, and you need LEA Antimatter w/e to fight them?
@@shirrenthewanderer414 now here’s what the game never explicitly mentions. Why does it take the wise men so long to destroy the universe. Basically no civilization at that point in history when they first entered the eternal sphere had the knowledge, power, or technology capabilities of doing what the ten needed done. So they picked a place whereby they could influence and then at a certain point took control of that civilization. However because the eternal sphere is like a computer. It also has antivirus software. Which were the nedians. After their defeat and subsequent sealing. They could still affect the outside world causing the destruction of expel. Think of the symbol of destruction as a virus and the symbol of creation as the antivirus. And you see why they lost
Bloody armor Claude Opera Chisato Dias/Bowman else against ALL the normal enemies on All 13 floors I didn't even last for 10 SECONDS on Galaxy/Universe mode at all and didn't last for 10 seconds on EARTH mode floors 7 to 13 EITHER.
For BOTH Galaxy/Universe mode I had ALL 13 floor NORMAL enemies do 9999 PER hit AT LVS OVER 200 so I still had to Bloody armor Claude Opera Chisato Dias/Bowman for ALL 13 floors.
If you use the radio pack you can get an armor coating that lasts for a few turns. So if you set your team to impact then use the coating for piercing or fire you’ll end up with two types of armor.
@@bababoeythehorsemen8462 yeah it just gives you a second armor for a while. It can be really helpful at times, but I don’t think I used it that often in this play through.
But even with those cheats I would STILL need to bloody armor Claude Opera Chisato and Dias/Bowman else with the 9999 damage cap removed I would still have this boss do OVER 10,000 damage per hit at lv 255 on EARTH mode. a
I NEVER had Hyper Launcher usable by a lv 255 OperA BUT I'll still bloody armor Claude Dias Opera and Chisato at this point I had EVERYTHING on Floors 7 to 13 easily do 9999 per physical hit even on EARTH mode that I'll barely last 10 seconds on all 13 floors for Galaxy/Universe mode without a Bloody armor user.