They all start from 0. The (1, 0) here means that it was something like this: A B C B C Where B is at index 1 on one side and index 0 on the other side.
@@DevPal That's good. I still don't know how the library works on the inside yet, but I've a suggestion based on an assumption. How about instead of adding units only by yourself as the library developer, why don't you give the user the option to add his own set of laws (since there are countless units in physics for example that only physicists use) and let the library do the rest?
That's already in the plan. There'll be basic units that people can't mess with. But also they can add their own. Like a unit for oranges per box or something.
It's C++17. It would be great if that's standardized of course. Hopefully we see the automotive software using physical units. But my goal here is a bit different from mp_units. I'm trying to make it as abstract and high level as possible that it's easy to read and write for those who know their math but aren't experienced in C++ and might not even know what a template is. I want their code to just look like pure mathematical formulas. Of course while maintaining the zero-cost-abstraction policy.
This one was made with a software called "Doodly" and also "Adobe After Effects" for the things like the laser pen effect. But I'm working on my own software for these kinds of animations and will release it soon.
This video is absolutely amazing, hope you make more videos on computer science topics in english, also can you please tell me which software did you use to make this video? thanks!