I didnt record that attempt in this video I did specifically but i did EXACTLY what you did as well in your video. Even hit the magazine to push it up harder and none of that worked. I tried literally everything and found a video that also mentioned making sure it was seated Tacnation sent me via email and that still did not work. As you can see pretty much most people in my clip ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-a8tkigop8VY.html&lc=Ugxz7KcwR3dIZSxkQ9N4AaABAg are having the exact same problem and i am sure they tried it all like it did before sending it back like i just did as well for a refund. Trust me i wanted it to work because that would be amazing but it did not work as advertised. I got lucky out of the tons of time i tried and got it to take maybe 3-4 bullets before jamming up and doing nothing.
RUMOR HAS IT.....WG is working on a military convoy premium ship. It has no guns, no torps, no radar no AA, a top speed of 53-63km. It's main armament will be the ability to deploy anti-ship missiles on islands as well as radar stations that can be reactivated after a cooldown. Okay, now that I've written that it actually sounds feasible and something WG WOULD indeed do.
I left not long after CV rework but despite really missing the game and almost coming back... I see subs gameplay and go yeah still don't regret leaving the game. Sad cuz It's great game if you can ignore the hideous balance.
give this man a paid raise, everything he said is accurate and true, but the game now has subs in the exact way he described. subs and CVs should be in a separate game mode.
Or they could bring back RTS with a lot of changes and carriers would probably be fine. I support the idea of subs having a separate mode, but what do you propose for carriers? Not against the idea, I'm just wondering.
It would be very interesting if we could recreate the evolution of submarines and the corresponding technological competition in the game. But that would require writing the entire rough storyline during development. I hope the developers have such a long-term vision.
What does that even mean? Isn't that "evolution" just what the tech tree is? The problem with subs is that they're (like CVs before them) balanced for popularity and sales and not game balance.
@@anivicuno9473 I mean that if their development policy was respectful of historical facts, we would welcome the vision that the creators want to show us. It's not just about the submarine. It's also the fact that every time we complain, their ideas get muddled. I do think they always start running in the wrong direction though.
Chieftain's speaking more sense here in this 37 seconds than the entirety of Wargaming has been doing for the past 3 years about these darn subs!!! 😂 I know he walked it all back later, but like Zoup with his initial California review in 2020....he shouldn't have walked back ANY of it because *he was right!*