I am a channel that is focused on MMO/RPGs Fighters, C-RPGs, ARPGs, and Life Advise. I have played games since I was 8, and have roughly 55K hours in online games (Mixed). I welcome you to the community, and lets have some fun together.
Realized that the audio seems to have cut out during the gameplay section. Gonna write here what I said. ● Large spikes in difficulty during the campaign and some encounters lead me to feel frustrated with the level gating ● Finding the tactics menu system is way too confusing and complicated to set up, leading to a hard experience of micro managing ● Lack of visual indicators of progression [don't know if I am weak or not] ● Lack of specialization reactivity, a lot of stuff is similar with a reskin ● finding many companions to be useless at their roles [aggro, healing, flanking etc] as killing them faster seemed easier ● classes being very late into campaign [blood mage, Templar etc] Thanks for your patience. OBS is wonky, still learning
Yasuke, Nobunaga's black baggage carrier, has somehow become a legendary black samurai overseas, and there are historical revisionists overseas who claim that Yasuke is a legendary black samurai, so there is a risk that this game could be used to revise history in Japan, and a member of the Japanese House of Councillors is currently investigating these issues. When will these overseas historical revisionists be able to distinguish between fantasy and history? Also, The game has also been criticized for using images without permission.Ubi's apology was as sloppy as the game itself, angering many Japanese people.Is the game really going to be released in November?
I heard about the incident recently of them using content without permission. As to the corrupt Japanese culture, they been doing that for a long time all over the world- they called all of Japan racist which I think is funny
@goma3639, So what do think about the Shokai Koki- which is the actual historical accounts of those times. Well in the Shokai Koki- it states that yasuke was giving a stipend, a short sword. plus , plus a guard for nobunaga son. the word samurai meant servant before , they change it into what it is now. so him being a legendary samurai is not far off is it- dufus.
He's not canoncially gay. It's gonna be like any of the last few games, you can choose your relationship. In AC VALHALLA Eivor could be male or female, which also states he could be gay, lesbian, or striaght. There is no canon relationship. In Shadows i think the only canon relationship would be with naoe.
I think that is a problem. What made the old games fun was how unique each character was. You knew who they liked and who they did not. A blank canvas is meant to be painted on, but that means little if you never do anything with it
Wtf is this? Pausing the video every 5 seconds to hate on literally everything that happens... A literal ant could walk across the ground and you would go back, pause and say: "that ant looks a little odd.." or something along those lines
For legal reasons I have to comment almost constantly, or video may get struck for lack of fair use. I ain't a big channel who can stare at 40 min of footage and not be punished for it
Never watched any of your vids but this seems like you came at it with a hater mentality, trying to shit on the game every 5 seconds. It’s like you had already made up your mind that you would hate the game before the video even started
As an old day one AC fan this looks…great. I was there when old ac fans called black flag a pirate simulator, I was there when reviewers like yourself complained about the old ac formula and how stale it was (AC syndicate was perfect but didn’t get that reception) we wanted change and this is it and it’s pretty great
Offline is getting EVERYTHING, it's just that the final new pinnacle boss is delayed until someone had the chance to legitimately kill it before juiced legacy characters or modded offline characters can delete it.
Yes, I cover that in the video and the specifics in the patch notches. The video provided more nuanced problems this decision will have for the future of last epoch, so I suggest you and others watch it first in its full.
@@WeAreViledNation I did but I simply disagree strongly. They ARE not forked, the bossfight is just not unlocked yet. It's an important nuance to grasp. It's also a very healthy and necessary decision for the longevity of the game and the community around it, because having the boss unlocked at start for legacy & offline would have meant there wouldn't have been any progression toward learning the fight toward killing it by the community, it would have simply been one-shotted without doing any mechanic in the first 30min of the patch going live. And the WHOLE point of the online environment is specifically to have a more secure environment where you can't cheat. Sometimes bugs can be found, dupes etc, but in general you cannot actually cheat in a game with a fully authoritative server model. RMT is another can of worm, and will always happen to some extends when a game have trading, but in the scope of the early bosskill race, it is not very problematic thanks to the limits around how Merchant's Guild work and the fresh new economy of a new Cycle. The race will probably last for only the first day, second day at most, and by this point, there won't be a strongly enough established RMT economy in this fresh cycle for it to have any impact on who get to kill the boss first. Should that be an issue, the simple solution would be to force a solo kill for the unlock next time (solo character, which mean the character never traded). That was my initial vote, but the majority voted for no gamemode restrictions, and I think it's fine to give it a chance and see if trading is indeed a significant factor or not in the end. You realize that these problems would have been SIGNIFICANTLY worse by allowing legacy and offline, right?
@Kazyek forked means different to me, and I think to a lot of people. Any difference to me makes it significant. Others may be fine to tolerate being second-class citizens but not me, and a lot of people who bought the game for offline
Watch the video. 15K players is nothing when 97% of players are voiceless as they quit. The game must act in their best interest, not yours or the hardcore playerbase
Don't see this as a big issue honestly. Mass majority of the player base isn't going to fight the pinnacle boss within the first week even with existing characters, and you can still progress in the new faction to prepare for it while you wait for the boss to be released in offline. I'd actually argue that the people this negatively affects are also the 1-3%. Also let's be real, the boss is going to die in the first 24-48 hours anyways lol.
I tend to agree. But I have to call it out none the less. A group of 4 players who have discord can whipe the game, especially with a designated paladin healer. I don't think we will need to wait that long. Maybe less then 24 hours, as you can enter monolith at lvl 25
I beaten every boss on live and offline. And that won't change here either. As a CC it's my job to advocate for the player base. Offline players don't have a voice, so I am providing them one.
Punishing meta chasers is a good thing. Falconeer + Warlock tears lubed me up for weeks. If you play like an idiot, you should be treated like one (following a streamer build =moron)
Yes, I refused to use the broken builds that were on live 1.0. And was mad when EHG just gave them a slap on the wrists. Same for how they dealt with RMT. I would have VAC banned them from the game.
Disagree with 90%. probably 60-70% of players bounce between poe, LE, D4 and others. Loot should have rng element. Noone wants everything deterministic. many items in this game are able to be target farmed so I don't see the issue. Dev's getting benefit of the doubt once is just wrong. That goes by many factors and pushing the cycle back 9 months is the du,mbest thing they could ever do. people would forget about the game, it's better to release the cycles and improve on the game. If the game improves with each cycle than it will grow.
Disagreeing is valid. A portion of players bounce around, sure. But not normies who are players or those who quit the genre entirely. These players could have been added to the player base permanently should it have gone well. Having some rng is fine, the problem is layered rng. When everything is RNG, that is the problem. Untrue, i played games for 20 years and studied psychology. Gamers like people are unwilling to return for second time if the person makes a conscious recognition that the problems have not improved. It requires an internalized thought of dissatisfaction. For a lot of people, this is going to happen with 1.1
The super rude ones are the ones who always jump and slam in the face with their weapon, it ain't the most friendly way to duel someone. That's why you always use the power of spin attacks as a friendly reminder 😉
I am new to this genre but have not experienced the end game in either Grimdawn or LE. I quit LE after 50 hours. I couldn't understand why the game never hooked me. Grimdawn was slow to hook me, but now I have 110 hours of playtime with much to do. Now i realize that LE's world is not interesting and is lacking a variety of content.
For me, the problem with LE world design specifically is that it felt too much like hallways. Going from one small area to another. It makes you feel choked up in a sense, I think. May be why it feels hollow. Never had that in grimdawn as it felt like a large world with logical start and end. Why it feels good but le does not? I still thinking on it
@@WeAreViledNation Good point. I like LE but, it's a C rates ARPG for me at the moment. Your point about the "hallway feeling" is a good observation I think.
I did a short a while ago with her, and a video. Spoiler I was not possessed when I made either of them. Have fun ru-vid.comjSYR2px1RQ0?si=n19uTYGCpQ4asN7g
About a year. Keep in mind my tier lists are made for mid ladder not maxes. As always opinion, individual skill with heroes can make a large difference
Good work 👍🏻 Speaking about offline Do you have lag in temporal sanctuary when you switch between dimensions ? Mine lags in offline but it's smooth in online Already reported the bug Is it happening to you too ?
Sometimes, it feels like I get micro stutters when enemies spawn. For me, it's a lot worse online than offline. Heard it may be related to CPU utilization
The items being collected offline is irrelevant when it comes to testing something like this, unless he modified drop rates which wouldn't make sense considering the purpose of this video. #CLUELESS
@@WeAreViledNation Yes, the implication of my statement is that I agree with you lol. I was replying to the other commenter. The numbers don't care about whether ur online/offline unless you modify them ofc. I still think the sample size is pretty small and mostly irrelevant. I'm also pretty sure that the devs confirmed corruption affecting LP odds of prophecies on the discord somewhat recently.
@@Skurge My test is exclusive to none prophecies, none factions just drops from corruption. Some one else did a video on corruption and prophecies, and from his sample he found it had no effect or limited.
If my interpretation is correct: My interpretation: None Empowered: around 33% of 0LP become 1LP, unclear for rest 100-700: about 50% of 0LP items become 1LP, 200-399: About 1/4th -1/5th of 2LP items become 3LP 400-599: About 1/4th of 2LP items become 3LP 400-700: about half of the 1LP items become 2LP, 2-3LP around 1/6th - 1/3rd, result unclear corruption 500-700 needs a large sample, interpretation is very like incorrect Amount of Drop collected: Under 100: 1001 100-199: 1132 200-299: 528 300-399: 1159 400-499: 1541 500-599: 402 600-699: 370
DD2 is not a step down from DD1 (Dark Arisen is just an expansion, it is not the original game), it is different in many regards. Citing points like how it runs is barely a point of comparison here, as DD1 is a 12 year old game, of course it will run well on PCs today. If you want to discuss how DD2 has had poor frame rate issues since release, fine, but comparing it to DD1 is silly. You even mention how the DD1, DA PC release had poor performance issues on release, so by your own argument, they were the same here. Any comparison to DD1: Dark Arisen makes no sense as the Dark Arisen expansion added a radically different endgame system to the core DD1 (original DD1 only went to Everfall and all its content after defeating Grigori). Since DD2 has yet to receive its own expansion, comparing the initial release of a title to the final, expansion driven version of another is way off balance. Moreover, comparing the endings of DD2 to something like Mass Effect makes zero sense. Mass Effect as a franchise is based on endings, how you build your game file carries over to impact the world in the next game. DD2 is a stand alone title, DD1 is a stand alone title. The point of this franchise is not to build a multi-game experience. DD1 had only 2 endings (either you agree to Grigori's offer, or you fight him, initiating the Everfall Endgame). DD2 has more options for endings, but even still the point of these games isn't to have numerous Elden Ring-esque endings to get you to play 7+ NG+ playthroughs just to get them all. All your points on MHW:IB also fall short. MH as a franchise is about a massive monster roster, with the only real progression being kill monsters, get loot, build better gear, go back out to kill more monsters, rinse and repeat. MHW was the first title to create anything resembling a plot, with nearly all other titles not even bothering. Just because it's a Capcom title, does not make it a viable comparison. DD1 had less monster rosters than DD2 (Dark Arisen doesn't count here), but nobody complained about the monster roster back in DD1 Looking at how Capcom treats these titles for distribution is a far better comparison: DD1 received a massive expansion in Dark Arisen about a year after release; a lot of the MH titles receives a sizable expansion a year+ after release; ergo, DD2 will likely receive a similar treatment in the next year. However, even had you made this point, it has nothing to do with reviewing gameplay of DD2 (it's just that this is a better comparison on Capcom titles than what was presented). Next, the trash mobs are not the same. There are variations in the harpies: base harpies in central Vermund are more aerial and attempt to put you to sleep, Vennin harpies can't put you to sleep and focus on poisoning you, Succubus variants use ice attacks and will freeze you, Gore harpies are a physical only variant that have much higher HP thresholds and try to stun you with rams and throwing you. Goblins are different from Choppas as Goblins like to use a variety of attacks to douse you in oil, set you ablaze, and stun you with their shield gobo variants. Choppas rely on stealth (hiding in tall grass) and using quick/fast stabbing attacks. The variation in DD2 is significantly higher than those in DD1 (again, Dark Arisen is an expansion, so only looking at the core, non-BBI content has significantly less variants). For example, DD1 had just regular harpies and snow harpies (which only occasionally fired an ice blast, but were otherwise the same as base harpies). Idk how you came to the conclusion that DD1 wasn't "slow", it absolutely was. I recently replayed the game for the 3rd time in anticipation of the DD2 release and it 100% has the same combat pacing. DD1 was very similar to the tank/turret gameplay pacing of the Monster Hunter franchise (odd that you opted to compare the combat of the Souls franchise to DD2, they're completely different games with different goals for players). As an example, I played both Fighter and Warrior for both DD1 and DD2, they have the same exact speed and pacing in overall combat flow for both titles. DD2 has a much more refined combat flow than DD1 in the sense that moves connect better and with far more satisfaction; when I played Warrior in DD1, I missed a lot and had to lean into the game's jank system to use aerial attacks, the frame rate counters, and heavy augment reliance to allow me to face tank a bunch. In DD2, without having to exploit the jankiness in the system (which there is minimal), I can connect my hits way more frequently, I don't need to be super reliant on overpowered augments to give me stupid boosts, and it feels like I can just play the game and find success with enough understanding of how the moves work. DD1 was janky in the sense that you almost HAD to rely on the Pause>use curatives to find success (again you cannot compare Dark Arisen here because it was an expansion that came well after base game) because boss hit boxes were massive by comparison to DD2, and many vocations were slow (even the thief/assassin builds had speed issues you had to get used to).
Hey, thanks for the feedback, I read all of it. You are right in comparing the performance to dark arisen. It is questionable, I only mentioned it as my duty as a reviewer is to bring it up. When I played Dark Arisen, the performance issues were fixed, not here. If I had reviewed DD2 10 years later and it was all fixed, I would not mention it Regarding the Mass effect comment, I am aware that this game is a stand-alone. I merely used mass effect as many are aware how there ended up being 3 endings. DD has 3 endings [walk away, kill Gregori but fail to kill God and become dragon, kill God and stab yourself]. Dragons Dogma 2 has 3 endings: End game world, walk away, kill dragon. This point is more me trying to explain that since the endings don't really matter, that I would have preferred more emphasis on enemy variety and a better open world then the quests which don't pay off. On the point of MH having no direct plot, I think it depends to some extent which game you played. Some of the earlier freedom games had a decent amount of plot, just not in cutscenes. I tend to agree that there is valid points in what you mention with small creatures having more varied kit [chopas vs. goblins, etc]. Unfortunately, by the time you fight them in 2nd area, your likely overpowered to the point these enemies are just there to slow you down / annoy you. At that point, I mentally checked out of the game and was trying to burn it down as fast as I could from its repeative nature. Maybe if these enemies felt more dangerous and where not every few steps in 5 would have noticed them. I was killing these harpies in like 1 hit. I appreciate a long response, these responses are rare. Thanks for watching even if you disagree
@@evildavid8957 to some extent maybe, I did end game with no meister skills, and lacked upgraded gear on myself and pawns. Think most people can still win even no upgrades.
DD2 is MUUUUUCH Better than DD1. The ONLY reason that DD1 is actually a great game is because of the Dark Arisen expansion. We haven't even had an expansion for 2 yet and I already LOVE the base game so much better than DD1's base game it's not even remotely comparable.
Dark Arisen did a lot for DD1, it would be nice to see how an expansion would affect this game. Assuming it's not just cut content repacked and sold to milk players
I prefer deterministic loot for this reason. Get a drop, and you know you're good. There is no variance to it. Still a lot of hoarding, but at least you only Hoard 1 of a kind
Pitiable not Pitty Able, you didn’t play the original game just because your a content creator doesn’t mean your opinion is a fact, not our fault your making content on something you don’t know anything about and making yourself seem foolish for not knowing what your talking about
the gameplay just isnt as fun, u cant dodge u cant jump, I barely climb anything, almost all skills are lame asf...game should be called Dragons Base Attack 2
It feels very limited on most vocations, some vocations can do the roll dodge away to attack skill, some would argue that should be basic part of movement with how fluid DMC5 is. The climbing and staying down feels very slow, I don't remember it being this slow in prior one
Agree. Bigest disapointmant for me was that the monsters was not at the same lv as MH bosses or DS . It was cool 10r ago but now I have bigger standarts.
These are all very good points, but what's your opinion of Israel & Palestine? 😂🤣Sorry couldnae resist m8!! Noice video!! I haven't bought DD2 yet, I think I will in a year and a half when they release extra content and sorted out all the bugs. Never played Dark Arisen but I loved the original DD on the xbox 720 no scope XS-2 Part 3.