Congrats on the 1CC. I saw a few of your close attempts on Twitch. This game is very tricky to clear, especially with Irori! I've done it with Yusuke and JB quite a few times now though. Once your route clicks, it all seems to make a bit more sense.
Thanks! I originally used Yusuke, but switched to Irori because of her higher scoring potential. That was probably a mistake in hindsight, but I got the clear in the end.
@@nickquante5868 For sure. Her damage output is just terrible, but she does play well. JB is the easiest for the clear as you can dominate the Alice Clones and also take out the Stage 5 yellow tanks without using bombs. Yusuke is harder imo, I agree. Everyone says he's easiest, but I don't think he is.
This was done on original hardware (s-video) and upscaled using a RetroTink 5X. If you're wanting to emulate it, Sailor Moon works best using Phoenix 3do.
There is something so satisfying about finishing a level with Momo Samejima in her underwear. There is something even more satisfying about BEATING the GAME with Momo Samejima in her underwear.
Chibiusa is the biggest wildcard in the roster. She can actually combo out of her fireball, and has some blanka-esk gimmicks. The big thing though is that she has an infinite against crouching opponents.
@@oliverparedes362 Short Answer: stubby normals, bad specials, and no real game plan. Long answer: Jupiter has three specials; a multi-hit spin kick that works as an anti-air, a knee drop where she leaps into the air and shoots down at an angle, and a projectile. Like nearly every other projectile in this game, Jupiter's has an incredibly slow start up and can't be comboed into or out of making it largely useless. Her spin kick has very short range and even if it hits, only does a sliver of damage and your opponent can block the remaining hits. The problem with the knee drop is that Jupiter bounces up after it connects (blocked or not), so she can't follow up if it hits, and gets punished if it's blocked. Her super is actually alright, but is slow enough that it's only good for chip damage off a knockdown. Add in the stubby normals, and Jupiter is a character with practically no viable options. She's really good in the SNES game, though.