This rifle just was scared about what will doomguy going do to it, if it not gonna disable it's lock, and so rirle unlocked itself to him, but he still hated it slightly
So I'm trying out Project Brutality 3.0 and I'm immediately having problems with the movement. When I drag the directory into GZDoom and load up a map. Doomguy doesn't move or jump when I WASD or space bar. No matter what map pack I load I just stand in place. Even if Drag and drop the folder itself with no other mods/wads. I still can't move or jump. Could someone help me please.
Como haces para que la escopeta la mas basica dispare como una escopeta spas 12 osea sea semi automático la escopeta normal del pb3.0 como es que dispara haci por abajo y la animación de retroceso se elimina 😮
Oh good new version is out! Say, why do you consider 3.0 "the shit one"'? I had lots of fun with it and the only real problem I had with the devs was when they removed the fatality animations in favour of that shitty first-person punching crap.
There was a version around 1.90-2.01 that had this "recoil" effect when you double jumped. Does anyone know which exact version that was? I wanted to take that recoil effect and put it into BDP.
You probably shouldn't use extra mods with PB when showcasing it. It gives an incorrect view on how the mod evolved. The latest version you showed was all wrong. The music, textures, HUD, sound effects, all of that literally is not in the mod so you're essentially false advertising.
Liking the various references to other scifi/horror movies, like the Nostromo self destruct alarm from Alien. Looks like a good map; I'll have to download it.