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Jobutsu
Jobutsu
Jobutsu
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Mastering 3D is a journey, and we're in it together.
Whether you're a beginner or a pro, I'm here to help you unlock your creative potential.
Matrix-Style VFX in Unreal Engine
16:05
5 месяцев назад
Clay Renders  - Unreal Engine 5
5:51
6 месяцев назад
AMAZING FREE lighting effect - Unreal Engine 5
12:11
8 месяцев назад
Phantasmagoria - Stable Diffusion/UnrealEngine
3:19
8 месяцев назад
[New]  Animal Fur Groom for UnrealEngine 5
20:45
9 месяцев назад
Комментарии
@robertomachado7581
@robertomachado7581 9 дней назад
You're really achieving something remarkable here. It truly seems that your character is alive and harboring deep feelings and thoughts. It's really subtle and expressive.
@robertomachado7581
@robertomachado7581 10 дней назад
Thank you for the tutorial. It seems that a Chinese guy created a Maya Plugin that rigs Daz characters with the metahuman rig. I wonder if you could check it and let us know your opinion: Metahuman rigging tutorial _ DAZ one-button rigging _ DAZ UE rigging (RU-vid Video). There is also another foreign guy (nationality unknown) who created a script that does the same in Maya: Transfer Metahuman Rig to any face (Maya). (Also RU-vid Video) Thanks again!
@JDusala
@JDusala 10 дней назад
Very helpful tutorial! Thank you
@Oceana_3D
@Oceana_3D 11 дней назад
I use live face inside of iclone and use live link to transfer the data into unreal engine 5. When I hit my usual record, the body animations save to sequencer but her face animations will not. Even though it shows everything animating inside of the viewport. She's a metahuman. Any suggestions? No one seems to have the solution lol...
@robertomachado7581
@robertomachado7581 11 дней назад
Great tutorial! It took me months watching RU-vid videos and taking Udemy courses to finally find out how this was done. A million thanks!
@robertomachado7581
@robertomachado7581 12 дней назад
This is awesome! Your aesthetic sense is uncommon. The vudu photograph projection in Substance Painter enhances the realism of your final work. I've been trying to figure out if that sort of projection is possible in Quixel Mixer. Just can't find the answer. I found tutorials showing how to paint the metahuman face in Quixel, but how not to project a photograph as you do in Substance. Substance Painter's subscription model is prohibitive for most non-professionals. I wonder if you could let us know if that sort of image projection is possible in Quixel. ...Great work! Full of depth and emotional qualities!
@hassanpainter3d
@hassanpainter3d 12 дней назад
Good
@robertomachado7581
@robertomachado7581 13 дней назад
Awesome! You're the only real artist teaching UE here. All others are just technicians. Thanks for the step by step and well-paced instruction! You have superb teaching skills!
@blockschmidt
@blockschmidt 13 дней назад
Why choose optix over openimage denoise:)?
@infill6869
@infill6869 15 дней назад
Do u know how to fix the smoke so the opposite side from the light source is not completely black?
@FPChris
@FPChris 15 дней назад
I want to Live Link a Perception Neuron 3 body, Stretchsense gloves, and iPhone ARKit face in order to use the take recorder for mocap in one go. Then bake the animation etc. Is this even doable?
@TheNSproject
@TheNSproject 16 дней назад
Great video! Thank you so much! Is there a video to explain how to do for body animation with this same pack please?
@robertomachado7581
@robertomachado7581 20 дней назад
It would be nice if you would not speed up the video towards the end and instead of finishing the tutorial midway would show the finished product.
@hardway777
@hardway777 21 день назад
Turn on cursor!
@PhilipLemon
@PhilipLemon 24 дня назад
Really clear video, unfortunately it doesn't work in 5.4 (multiple step-throughs attempted but the head still floats free of the body.)
@smilley0512
@smilley0512 25 дней назад
thank you!
@wilismatrix9847
@wilismatrix9847 25 дней назад
too bad we cannot just keep original material Ids when rigging with accur rig and won't use CC.
@ReiSquare
@ReiSquare 25 дней назад
6:37 fbx import box settings
@josiahgil
@josiahgil 26 дней назад
i couldn't get the plugin to work (from github) in 5.4. Any chance it will be ready for 5.4 soon?
@NitishKumar-s1e7h
@NitishKumar-s1e7h 26 дней назад
how do i install this plugin in blender 4.1?
@djpblacklight
@djpblacklight 28 дней назад
I have a question :) and if you covered this in the video I apologize if I missed it. I have already started an Unreal project . I have locomotion set up. Am I able to put my CC4 character onto that skeleton?
@sunny99179
@sunny99179 29 дней назад
So much more easy! thank you so much!
@goblinman3010
@goblinman3010 Месяц назад
Hey so i did this the bone snap and all but it doesn't work the animation is the same when i play it
@acmeydan
@acmeydan Месяц назад
Thank you i spent a lot of time to try to figure it out the roughness, so the trick was compositing texture!
@alexpurkhalo711
@alexpurkhalo711 Месяц назад
Am I right to say that the shown approach is helpful in creating some sort of video presentation?
@ArtofKerryKirkpatrick
@ArtofKerryKirkpatrick Месяц назад
If you don't see the face control board... press the "g" key and nothing else. It might appear for you. I spent several hours looking for a solution. Save yourself from the pain and just press "g"
@achimschnick4890
@achimschnick4890 Месяц назад
I am so happy havimg found that. It is that similar as in Maya. Will check that next Nights. What a Mess, this is awesome. Never did that much un UE5.4. Wow, need to change that.
@PikBo100
@PikBo100 Месяц назад
this Pin Bone with 7 bones was automatically set when was generated, but my ik hand gun is attached to right hand, how can i make it keep on original position like how on old skeleton was?
@Giga3D811
@Giga3D811 Месяц назад
ok so its not a skill issue. unreal hair rendering is actually dogshit. good to know. pathtrace looks softer and nice, but lumen is crap. but i cannot justify using it for its render times!
@romainfusilier8806
@romainfusilier8806 Месяц назад
God bless you for your dedication! You make possible something most filmmakers dreamed about! Thank you again, keep going this wonderful work! Have a great day sir.
@Dawin4e
@Dawin4e Месяц назад
Question, I was making my own clothes for the character, I'm trying to hang them on the character, everything seemed to be imported and connected normally. yes, when the character stands in clothes and the IDLE animation is played, everything is cool, but as soon as the character starts running or jumping, the clothes start to sag and fly off in the area of the elbows (sometimes they start to flicker and rattle as if it were a glitch in the video card), when the character stops, the clothes return to their place. I've already broken my head - I can't find a solution, I've tried different settings, I've tried connecting different skeletons to clothes - nothing really changes. For some reason, there is no such problem with Shoes. Everything was imported and attached immediately.
@Snahbah
@Snahbah Месяц назад
Using 5.4 disabling Texture Streaming really messes things up.
@Jobutsu
@Jobutsu Месяц назад
Agreed
@erniemey5432
@erniemey5432 Месяц назад
it is a pitty that the new UE5.4 animation project retargeting crashes with cc4
@snap-n-shoot
@snap-n-shoot Месяц назад
Thanks
@Jobutsu
@Jobutsu Месяц назад
Welcome
@snap-n-shoot
@snap-n-shoot Месяц назад
Could you do a video tutorial please of creating a character in Character Creator, importing it into UnReal Engine 5 and then control the character with an xbox controller and also use Live Face link to do real time speaking? Also use a keyboard controls to change facial expressions etc, like sad, angry?
@xinpengliu
@xinpengliu Месяц назад
Very helpful lighting tip!Thanks
@starcityinc4388
@starcityinc4388 Месяц назад
Thankyou for making this tutorial, Please also make the Tutorial on Metahuman - Tears, Sweat, mud and dirt spreading on body, Hair Simulation very much needed, or if you know please suggest a tutorial
@Jobutsu
@Jobutsu Месяц назад
Metahuman tears and Hair physics tutorial is in production and will be released this year.
@alexhoverby
@alexhoverby Месяц назад
@@Jobutsu Very excited for that! I've still been interested in how to do mud in a cinematic on someones face!
@shivangipriya4153
@shivangipriya4153 Месяц назад
Thank you. Any video from your side for conversation between two character from iclone to UE as problem with Audio for character how we transfer to UE ... Thank you in advance
@Jobutsu
@Jobutsu Месяц назад
This is not something I have tried.
@shivangipriya4153
@shivangipriya4153 Месяц назад
OK, clear .
@mpjstuff
@mpjstuff Месяц назад
In the last part of the video you show a face made of beads -- is that just the interface or is that a special material? I'd like to render a character like that. Oh, and thanks for the review of the new Render nodes.
@Jobutsu
@Jobutsu Месяц назад
Here is the tutorial:- ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-22m54U7hrXs.html
@prosi1337
@prosi1337 Месяц назад
What CPU did you use?
@Jobutsu
@Jobutsu Месяц назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-1wdli9CnGvA.htmlfeature=shared&t=60
@ludec_7969
@ludec_7969 Месяц назад
The ik edit broke the mesh of the character, how i can fix this?
@unrealdevop
@unrealdevop Месяц назад
It's about time we got constraints in that retargeter. This is great, I'm really glad to see that.
@prosi1337
@prosi1337 Месяц назад
I am getting a full 4080 pc setup soon. i will upgrade to 5090 when the card is released laster this year
@pitchdark2024
@pitchdark2024 Месяц назад
So after doing this how do you use the mixamo character as the third person character using the mixamo imported animations?
@Jobutsu
@Jobutsu Месяц назад
That is too complex to discuss in a comments section. It requires knowledge in a variety of areas.
@pitchdark2024
@pitchdark2024 Месяц назад
@@Jobutsu I know how to do it the old way, setting up the blendspace and animation blueprint. I just cant find the new skeleton with mixamo character rigged to manny skeleton after following this tutorial. All it gives is an IK rig
@urkogaldona
@urkogaldona Месяц назад
Thanks!
@GamerFollower
@GamerFollower Месяц назад
before this video I have wasted literal week of my time! This worked perfectly! Why is this still an issue in UE 5.4.2 a year later????
@Jobutsu
@Jobutsu Месяц назад
Check my latest video for the new way to do this. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-6me82_G790A.html
@CRV3N
@CRV3N Месяц назад
I get that this is an outdated vid now, but for anyone like me that stumbled upon this. You missed just a few more steps that will finish it off correctly. This worked for me in UE5.1, following your tutorial and including the below extra steps In the Control Rig graph > under the step 1 group > the FootTrace function should also be replaced with the Virtual foot bones (left and Right respectively) In the Control Rig graph > under the step 4 group > the ModifyTransforms function should also be replaced with the Virtual foot bones (left and Right respectively)
@hilaryalvarez4647
@hilaryalvarez4647 Месяц назад
Thanks for posting this! Do you have a tutorial on blending face and body with idle animation? Currently having an issue with blending the body (idle) animation in my sequencer. Once I disable post processing in blueprint in the details panel, my face animation is gone but head is blended.
@Jobutsu
@Jobutsu Месяц назад
Everything I do have in regards to that is now outdated.
@pondeify
@pondeify 2 месяца назад
great video, thanks
@CRV3N
@CRV3N 2 месяца назад
Thanks great Vid... I have a quick one, what is the purpose of the unused Root that you deleted. I seen some tutorials where its kept and just dragged with the body under Mesh, I tested it a bit myself aswell. By retaining the Root you skip the error that appears of the missing target and everything still seems to work at the end. Just asking.
@Jobutsu
@Jobutsu Месяц назад
The Thirdperson parent has it's own root.