Hello everyone, I'm Max or Mimir on the internet. I play video games for your entertainment. Most of the time I shall be playing indie/roguelike games but if something tickles my fancy or if i get a lot of suggestions to play a AAA game I shall. My goal is to teach, inform and help people; whether that be through long form letsplays in a live stream or a short run of a roguelike. If there are specific games you would like me to cover that you might need help in or would just like another opinion then don't hesitate to get in touch. I read each and every comment. Thank you so much for your support and I hope you have as much fun as i'm having!
I shall give it a go! I think my issue was that I don't really value convert because I've never used it... Maybe that would've helped with DPS agaisnt the last set of enemies... Thanks for the support!
I believe at the time of recording I didn't realise you needed (s) legs as front legs if you have (L) legs in the bottom front leg slot. What Confused me was the top boxes were greyed out. Thank you for spotting that one though! 😀
yeah builds become ridicoulous :D , my build ended up it 1.2trillion dps. and theres even higher top end builds :D theres about 200hours of gameplay in the DEMO if you want perfect finished min maxed gear
1.2 trillion DPS is absolutely insane! Have you got any fun builds I could try out? I cannot wait for full release, 200 hours of gameplay in a DEMO is just wild. Thank you for your support! 😀
@@MimirPlays oh , yeah thi is just the DEMO tho , its still missing the the main story , 2 other zones and a bunch of endgame shenanigens , not to mention the "poe" style seasons that are planned , and possible race events :D , 200hours is batshit crazy for a demo , and im praying for this indie games success :D
If you save the egg and bring it to the Peglin chef question mark event on the second floor, he'll have an option to give you a cake relic for a delicious +50 Max HP.
It's such a great little game. Omg no way, i'm dead jealous. Did the build you saw look like it was feature complete or do you reckon it could be awhile before full release? Thank you for your support!
It is a great game! I hope lots more people pick up the game and share the same joy it has given me. Thank you for your support and making an awesome game :)
Cheers mate, I love this game so much and its good to see it getting the attention it deserves. You seem to pick up on things relatively quickly, which I commend, but heres a few tips which ought to make your time a bit smoother. 1. Your heat build-up is the same regardless of your firerate or weapon, its proportioned differently to compensate for higher firerate weapons so it doesn't change how long you can hold the fire button. 2. Yeah, the Microbes all have different behaviors depending on their letters, and you should keep in mind what each of them do for when you decide to remove one of them from your run. rule of thumb is; A microbes are fast and go after you T microbes are slow and tanky C microbes shoot at you, or produce other projectiles G microbes move erratically, and kind of do their own thing I hope this helps, regardless, have fun! I'd love to see more of this.
It definitely was inspired by hades but I do think it is unfair to call it a complete clone. I think co-op is probably the biggest difference. Thank you for your support! 😄
I love this game, really cannot wait for the full release, but some of the weapons need buffs BADLY. I'm currently trying to clear the hardest difficulty, and it feels like only 4 weapons are really viable (5 if you're just god tier at not getting hit). Cannon - super strong light attack, heavy is meh, skills choices are terrible. Scythe - being able to heal 10hp on a heavy attack is the only way to play melee on harder difficulty, good light attack, very good modified heavy attack, and the orb skill is the best in the game with flat damage or good elemental combos Scepter - meh light attack, insanely good heavy attack, multiple good spell choices Staff - Exceptional light attack, especially at melee range with split shot, borderline useless heavy attack, again multiple good spell choices *1h sword - it can hit like a truck with the right build, but you have no sustain and it get's almost impossible to not get hit melee on the final difficulty, and the skill choices are terrible. One thing that really makes things difficult solo, is if you get two room choices with damage resistance to your weapons good attack, you're probably going to lose. (ex: both rooms have light attack resistance, and you're using the staff. This can happen multiple times in a row with 3 augments per room)
Wow, that's a lot of advice! Thank you :) As I try out the harder difficulties I'll definitely bare what you have said here in mind. I haven't even touched the cannon or scythe yet so they are on my radar! Thanks again
the frontline does not activate, only attack. You might have misunderstood since pinequeak's activation is to attack. Fale should never be on frontline if possible, except to avoid being hit.
One of the armour sets passives could be? The character's passive is a flat 15% dodge chance, they also have a spell that gives all your attacks a guarenteed crit but that only lasts for the attack phase. Thank you for your support :)
Just wanted to let everyone know, there is about 10 minutes of footage i'm not commentating over because in my infinite wisdom I forgot to unmute myself... Sorry about that! Thank you all for your support Mimir
@@scotthazelwood I believe it is coming to consoles! The full game doesn't have an official release date yet so it might be awhile before console players can get their hands on it.
It definitely isnt as fluid as hades but this is just a demo so im hoping the devs will have time for changes before release! Thank you for your support :)
I got the game after seeing your video, me and my friends have been playing it. I just wanted to thank you for making this video I never would've discovered the game without it.
Great quality content as always! I've watched you played countless of games that inspires me to make one myself. Hope someday I will see you play me game. It's a bullet hell roguelike game named Rogueween, available on itch and steam. Anyways, keep up the good work!
A parry system would be so cool and really help with some of the frustrations I have with the axe. In the video I will be uploading on monday I do use the block a bit more with the axe and try to weave in the omega specials. It's all a learning experience for me so I will keep your suggestions in mind going forward. Thanks again for the feedback!
I feel like magic recovery could be really powerful with those weapons, the channel costs magic per second for auto aim big damage. Then all you need to worry about is positioning really.
Yeh it might have been! I switch it up a bit in later videos but for these first few runs the aim was to get as far as I could so the dress with more armour seemed like the better choice at the time
Makes sense, and healing is definitely very valuable for learning runs. It's also really nice that you're testing things! Just giving my thought process for future runs, and apologies if it comes off rude or backseat.