Yes, I try to keep the code clean and since it runs in the browser the source is readable. I always said; "after releasing a full game with it, I'll make my general pseudo 3d framework open source" :) You can follow the progress on socials (mostly bluesky) and maybe I manage to post videos my re my ften and clear this channel up a bit 😬
Its all an uncommented mess at the moment, but when I finished my main project, I´d be happy to share it on github :) What helped me was Lou´s pseudo 3d page: www.extentofthejam.com/pseudo/ and some videos about how to eg draw 3d cubes on a html canvas When you´ve got something to calculate the 2d Screen Coordinates of a 3d object, you can connect those lines and fill the poly with a color or texture :)
Thank you, that's exactly what I wanted to achieve, currently I am struggling a bit with depth ordering and a simpler way to build complete levels, but I am still working on this :)
Looks very nice :) _Ads_ Have you tried to use real 3D elements? I'm about to create a Phaser extension that does just that. Please take a look at enable3d.io