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GameDesign/Art Related videos.
last Ninja 2 - Limited Edition
4:52
Месяц назад
Blood Decal and FX
4:38
Месяц назад
Modify Base Workflow1
6:35
4 месяца назад
Change The Metahuman Body
6:15
4 месяца назад
Gridlock is here!
3:35
4 месяца назад
Beard hairs - Hair Strand Designer
24:38
5 месяцев назад
Retro Ninja Saga
0:59
5 месяцев назад
Setting up hair cards from Hair Strand Designer
16:20
5 месяцев назад
Hair Clumps Setup
33:06
5 месяцев назад
Hair Meshes Set1
0:59
5 месяцев назад
Ai pipeline - Tutorial 1
21:26
5 месяцев назад
Backdrop Designer - Setup
6:09
6 месяцев назад
Monster Crawl - Warrior
31:38
6 месяцев назад
Simple gradients technique for texturing.
13:48
6 месяцев назад
Remove student licence popup - 3dsMax
1:56
6 месяцев назад
Backdrop Designer demo
14:26
8 месяцев назад
Making Ourland game - gamemaker studio
58:37
8 месяцев назад
Backdrop Designer - Conversion
13:03
8 месяцев назад
Katana Wip AnimTest1 - WIP
0:20
11 месяцев назад
Rigging a character for Unreal
1:33:39
11 месяцев назад
itngfunny
1:10:05
11 месяцев назад
New channel in Substance painter plus exporting
4:42
11 месяцев назад
Demoing Backdrop Designer
1:15:34
11 месяцев назад
UE5 to UE4 - Downgrade (sort of)
11:18
Год назад
Комментарии
@Redccie
@Redccie День назад
thank you
@boudfilm3873
@boudfilm3873 2 дня назад
Hello, thank you for your advice. I managed to import the details of my texture into Maya using a displacement map and it works well. On the other hand I have problems with Unreal, when I import the head of my character it doesn't work like in the video, only I lose the hair but also the rig, plus I get a lot of messages from error that the meshes are not compatible.
@Polytricity
@Polytricity 2 дня назад
Sorry I cannot help you completely as you need to follow each step perfectly throughout the tutorial. I will try to improve this tutorial so it is clearer in the near future.
@boudfilm3873
@boudfilm3873 3 дня назад
Hello and thank you very much for your tutorials, it’s really great. On the other hand I have a problem with the subdivision in Zbrush, when I subdivide the head for more details it does not work in maya.
@Polytricity
@Polytricity 3 дня назад
I have spoken with you on Artstation in detail about this: 1. The subdivided mesh is classed as the 'high-poly' 2. you need to bake the high poly details to a normal map that is applied to the base mesh the 'low poly' 3. You then apply this normal map to the base mesh to get those details back. I will be working on an extended and new tutorial which will cover these aspects and many more things.
@lawees27
@lawees27 10 дней назад
sometimes its so hard to find just simple tutorials that explain the basics and what parameters actually do! So useful thank you ☺
@donsoyer
@donsoyer 19 дней назад
this download link is broken.
@Polytricity
@Polytricity 19 дней назад
Shoot, I probs removed it thinking it was old or something. I'll try to find it again
@Polytricity
@Polytricity 19 дней назад
drive.google.com/file/d/18BJxqwz8C7zFUxAbRB38b8Q4sAQfDeBo/view?usp=sharing
@jojo.dev15975
@jojo.dev15975 20 дней назад
this is great asset, but it has a problem with the hdrp cuz the decals are pink, and i tried to fix it but nothing worked
@Polytricity
@Polytricity 20 дней назад
Contact me via email with you unity version etc, I usually just need to rebuild shaders because unity has so many variations of stuff.
@jojo.dev15975
@jojo.dev15975 20 дней назад
@@Polytricity yeah i'm using 2023.1.7f1 so i hope u can fix that soon and fix for replying
@Polytricity
@Polytricity 19 дней назад
@@jojo.dev15975 what I normally do is upload a working version to my gdrive for you to download, better than putting in all possible versions of the shader that have accumulated over the last 6 years, I can give you a direct link by email if you contact me : me@robertramsay.co.uk or if you already have access to the gdrive choose the closest version already there within the HDRP folder. Best I can do until Unity can fix all these very basic issues allowing their users to pick or get the best version. Sorry in advance if this sounds like a hassle, it's not to everyone's taste.
@Polytricity
@Polytricity 19 дней назад
The link to the Gdrive is in the notepad files included in the project.
@Polytricity
@Polytricity 19 дней назад
@@jojo.dev15975 I am downloading the one called "BloodDecalAndFX_HDRP_U2023_1_0b20_15thJuly2023" which is the closest to your version of unity and pipeline. Again, if I upload this to the store, Unity will still give you the wrong file (too many versions to support) which is a real pain for me and my users.
@spectatorspectator9079
@spectatorspectator9079 27 дней назад
THANK YOU BRO!
@spectatorspectator9079
@spectatorspectator9079 27 дней назад
you avoid me of buying 70 EU stuff to change animations
@aleksandrrodan5196
@aleksandrrodan5196 Месяц назад
Very good lesson. Everything is clear and to the point. Thank you very much for your work.
@musashidanmcgrath
@musashidanmcgrath Месяц назад
Your scale issue is probably because you have perspective turned on. It shouldn't happen if you do it in ortho view.
@Polytricity
@Polytricity Месяц назад
Yes I toggled that to see if it made any difference, perhaps I'll try it again with perspective off from the start... you say probably though so it needs tested =D
@IanThompson007
@IanThompson007 Месяц назад
Nice - the alignment is tricky, like you said the difference between the adjusting scale etc and the projection, but definitely helps. Can you project that reference ( polypaint )? Thanks for the video :)
@Polytricity
@Polytricity Месяц назад
You can project it if you use it as spotlight of course, which might be a nice thing to do near the end when most things are lined up and just need tweaked to match, plus the benefit of the colour information... although the shadows etc would need some work to restore them to a neutral tone.
@fNX-TOBYTRONIC
@fNX-TOBYTRONIC Месяц назад
Nice! I also have this edition since christmas 1988😁 one of the best c64 games ever...
@Kimarnic
@Kimarnic Месяц назад
I had this problem, I just saved and it refreshed
@user-fs7bv2lg9q
@user-fs7bv2lg9q 2 месяца назад
Some sort of handjob... lol
@1stacbats
@1stacbats 3 месяца назад
Love this. Thank you
@ssshammi
@ssshammi 3 месяца назад
HI do you have VR hands for VR expansion plugins
@Polytricity
@Polytricity 3 месяца назад
No, been meaning to do it but got too busy with so much client work now I don't really do much asset making anymore.
@ciprianstanciu7
@ciprianstanciu7 3 месяца назад
For anyone interested you can now get my plugin Asset Downgrader that does just that
@sailochan1203
@sailochan1203 2 месяца назад
sir, i am 15 year old kid and my father only earns 1,100$ a month, and i really need your plug to boost my career, pls can i have your plugin for free, pls pls pls
@aryaparab4743
@aryaparab4743 4 месяца назад
This looks fun!🤩🤩
@ssshammi
@ssshammi 4 месяца назад
can i convert this shared to WebGL or support URP
@Polytricity
@Polytricity 4 месяца назад
I made a URP version and should have WEBGL enabled. I use Amplify Shader to make these, so if you have that its easier to do what you need.
@ssshammi
@ssshammi 4 месяца назад
@@Polytricity where can i get it
@Polytricity
@Polytricity 4 месяца назад
@@ssshammi assetstore.unity.com/packages/3d/vegetation/trees/simplest-trees-builtin-urp-hdrp-194026
@ssshammi
@ssshammi 4 месяца назад
@@Polytricity thanks so should i just replace it with this ? how do i convert my Shader "Malbers/DragonEyes" shader to something this
@Polytricity
@Polytricity 4 месяца назад
@@ssshammi You cant convert a shader to an amplify shader... Shaders are created in Amplify Shader Editor... if you want to convert to URP a different shader, I am not sure, you will have to reach out to Malbers.
@MonkeFlip2000
@MonkeFlip2000 4 месяца назад
Is there a way to make eyelashes with this app?
@Polytricity
@Polytricity 4 месяца назад
Make fewer and thicker but not really. Not easy to get the right shape but I might work on a tool like that.
@vulpoaica5744
@vulpoaica5744 4 месяца назад
Thank you for your video You are AWESOME!
@vladsor994
@vladsor994 4 месяца назад
Hello. Can you tell me is it possible to change eyes position on MH mesh (Maya) and export it the way they look like in Maya. Cuz i have a standart position when i import file after all of this.
@Polytricity
@Polytricity 4 месяца назад
Not really, you would have to move the joint(s) that control the eyes but they may be locked. If you move the mesh of the eyes, they will become offset and pop out when rotated. You are limited to things like that unless you know what you are doing with the more technical side. This tutorial is just aimed and small, subtle changes to the face.
@vladsor994
@vladsor994 4 месяца назад
@@Polytricity and another one question ) Do you know why i have hair offset? I ve created binding and set custom head and standart head below in menu and added it to BP
@Polytricity
@Polytricity 4 месяца назад
@@vladsor994 I see the hair offset all of the time, usually by 2.0 in Z this is the offset Metahumans have for shoes.
@vladsor994
@vladsor994 4 месяца назад
@@Polytricity i found the problem. There was something wrong with the standart BP. I ve deleted this folder and export it again fom Bridge.
@Polytricity
@Polytricity 4 месяца назад
@@vladsor994 Ah I see. Good to know.!
@nintenjo64
@nintenjo64 4 месяца назад
No audio?
@Polytricity
@Polytricity 4 месяца назад
No audio, mic was off sorry, will do another later.
@bogdeer4966
@bogdeer4966 4 месяца назад
A game as old as time
@williammaiori8339
@williammaiori8339 4 месяца назад
Hi, I know it has been two years from the uploading of the video so maybe you don't remember it, but I don't understand what you did at 6:24 . I think you used the command+A to select all and the Command+C to copy... but then you just paste it(command V) into the white rectangle (the gradient map) ? Because if I do that, it just create a new level that is identical to the one copied. Maybe it does that because of the two different photoshop's versions? I don't understand...
@Polytricity
@Polytricity 4 месяца назад
make sure you select the mask in the layer (the small image on the right on the layer) it will paste in the mask, if that doesnt work, you might have to alt+click on the mask to view it.
@mjghp_artworks1025
@mjghp_artworks1025 4 месяца назад
God Bless. 🧿💙
@linezgames3893
@linezgames3893 4 месяца назад
Perfect, thanks so much for showing how powerful, well not powerful but what Quixel Mixer has to offer. Appreciate it a lot... I really needed this to reassure my path on how I want to proceed in creating materials/shaders/textures with. Blender directly to UE was a pain in the ass and on top of that having to use photoshop/Krita to adjust stuff was just boring the crap out of me and seemed way to much bullshit for simple drag/slider to adjusts the overall nodes. thanks again.
@parkernunley1463
@parkernunley1463 5 месяцев назад
I was looking at your work and I wanted to say Amazing Job!!!
@TheGeekLegend
@TheGeekLegend 5 месяцев назад
Thanks man, you saved me! :)
@erttttt21
@erttttt21 5 месяцев назад
i cant fukin add normal green polygons with this new version. evert time a right click this motherfucker creates curves which i dont need. How to turn normal polygon mode?
@Ratlgard
@Ratlgard 5 месяцев назад
this video is soooo good, thank you so much for this great tutorial, keep it up
@Polytricity
@Polytricity 5 месяцев назад
I appreciate it! thanks. Will be doing more in the future.
@jancestovatel860
@jancestovatel860 5 месяцев назад
Great videos. Keep up the good work. 🔥
@MezMez
@MezMez 5 месяцев назад
Interesting process but as a small game dev I don't think I'm ever going to use something like this (yet). One of the major issues AI has for things like this is changing minor details. For example if we decided we wanted the lock thing on the front of the chest to be a square instead of a diamond, there wouldn't be an easy way to change that without just doing the entire modeling process.
@Polytricity
@Polytricity 5 месяцев назад
I'm sure the next iteration will have this for 3D models, just like we have after 1-2 years of the 2D image generators. Yes, indeed, please learn and change the models if they are considered final for your game, nobody really wants to make a game with a.i generated content. It's wise to make the adjustments as you polish your game.
@balotellidonna1167
@balotellidonna1167 5 месяцев назад
1 year ago we said this will be only possible after 5 years but here we are with uv'ed ready 3d model creations. the development process speed is very scary.
@yanderelaplasov5160
@yanderelaplasov5160 5 месяцев назад
Looks fine as an asset for some small game. Are you tried to bake the texture and ask Leonardo to redraw it? Good video btw.
@Polytricity
@Polytricity 5 месяцев назад
Yeah. I'm using it for some props that I will replace with paid assets or paying someone, I just need to pitch what I'm making so this is a pretty fast route for me. I tried bringing the 3D model into zbrush, sculpting more, baking onto a new low-rez with better UV and improving the baked texture giving the texture to leonardo, it was ok but not designed for it as the seam showed up more.
@lauralai6054
@lauralai6054 5 месяцев назад
As a concept artist no. The main issue is that a.i art in the concept art scene is being used as a replacement to drawing. That’s the main problem. a.i should aid drawing not replace it, If you study a little about art and gain a better sense of design you’ll notice too how boring the design you’re showing in this video is. You can’t have ai do all of the work and have a good product. I hope that ai companies wake up and make better products that don’t try to make a full finished rendered image but help, the process of art.
@Polytricity
@Polytricity 5 месяцев назад
Fair enough, and I'm sure that will happen. I think it's all just quick wins at this stage with these so called tools. Indeed the quality is very poor and if you are lazy like you see me in my video then yep, you will have pretty boring designs, but that might be all someone needs to fill a few gaps in whatever it is they are making, most likely some kind of game prototype. I'd happily use this to help with some assets that are not requiring special attention, background assets that don't require much pixels on the screen. When it comes to actual concept art for assets, props and characters, I would always go to a real person, an artist with feeling and expression learnt by many many years of study. My worry is, once you train A.I to learn correctly, and give it a memory and connect it to a kind of hive mind, then we can worry some more about that later!
@Polytricity
@Polytricity 5 месяцев назад
My opinion about A.I is this. We use modern tools for efficiency. We collect data to improve products. We are already on this path of require digital assistance, a.i is just another level, the evolution of these things. Most people oppose a.i sure to 2 things: 1. The big scrape of data and 2. The environmental harm done by all these farms of computers processing the data to your prompt. We have similar issues all over the world with automation that are designed to improve costs (profits) for various businesses, such as self-checkout, these things make it easier to steal perhaps, but the benefit outweighs this because you save money on clerks. Electric cars are supposed to help the environment also, but where does the energy come from, renewable sources? Many companies are creating their own training data and a.i models, but who adjudicates this? The cons of using a.i are obvious: 1. you don't learn the proper work flow 2. your work is passing off on other peoples creativity 3. its basically garbage and will saturate various marketplaces that allow it The pros: 1. faster prototyping 2. visual communication aid 3. generate ideas without relying on one or several concept artists (especially where costs are related) You end up in a situation where bigger companies will aim to have their own trained models, ultimately reducing costs, enhancing their own workflow or pipeline. And smaller studios, indie companies will benefit from not having massive initial costs to create a prototype in order to gain investment, they will likely, and should, hire real artists once this investment is acquired. I like to think of a.i as a GPU able to solve small tasks fast, perhaps it helps fill gaps in photogrammetry where hours of man-power would normally be needed for this tedious work. Things of that nature where it could easily save costs with some human and a.i ingenuity. I guess there is much scaremongering going around about a.i as it explodes into all sectors, Chat-GPT especially. Replacing or reducing the workforce, and we're seeing many lay-offs, who knows, could be partly to do with a.i, could be COVID and lock-down related as more people worked from home, could be a bit of both. The purpose of this video is to show the non-skilled how a simple approach like this could enable them into the world of 3D, where they should question things. I will be making a video on this soon to show why this is not a good thing to assume these are good enough for production, that really depends on the production. Even turning these into simple icons like you see in the video requires more work, you can see I'm basically showing the laziest approach possible which is happening everywhere now, this reduces standards in most cases, we will see some pretty bad games appear where it's blatant how much badly generate a.i is used, that is without any extra thought or work gone into it. Over the last 2 years I've both enjoyed and hated using a.i, I hate the quality, the dead-ness, the sameness, the flaws, the plagiarism of it all, this is all in the mindset of 'I need to do extra work on this'. With the mind of knowing there is more work to be done, is could act as a gate for very young people to get creative, after that it makes sense to learn the right ways. When we are young we tend to copy everything we see, comic book characters, cartoon characters and so on, we might learn something from this, similar to how datasets work, they may limit us and we only draw the same things until we actually learn fundamentals. A.I has yet to learn anything like this, anything about fundamentals, understanding structure, light theory, anatomy and so on. It has no real memory, it is simply and algorithmic process of noise, prompts and de-noising on the data it has access to. When A.I learns fundamentals, then we are all pretty much replaceable, the monster has already been unleashed, it is simply in its infancy at this stage whether you choose to feed it or not, I find it reasonable to try to adapt it and use it if possible.
@danofficiall2596
@danofficiall2596 6 месяцев назад
hey creator , i'm dan from indonesian, i wish i could get an learning 3D from you, so hard to get job here, i just work hard to get mid pc, and i need to learn to be creator, i wish you could teach me please
@Polytricity
@Polytricity 6 месяцев назад
Learn from reading these blogs: www.artstation.com/blogs
@quabenaamos4478
@quabenaamos4478 6 месяцев назад
Please how can I adjust the mesh to fit my imported reference image sir?
@Polytricity
@Polytricity 6 месяцев назад
i dont know what you mean
@SeththeMeff
@SeththeMeff 6 месяцев назад
Epik
@user-tf2le1dk4j
@user-tf2le1dk4j 7 месяцев назад
Wow
@mii2955
@mii2955 7 месяцев назад
thank you for the tutorial. It was great and was able to bring customized head into UE5 and it worked. Do you mind also sharing how can I export customized body to UE5? I tried to do similar to head but when I bring into UE5 and replace skeletal mesh in blueprint, the position of the body moves up slightly and so the head goes up too. Would be great if you could explain or short video to export rigged body to UE5. Thank you!
@Polytricity
@Polytricity 7 месяцев назад
Hi I have never tried the body but I imagine it would be different, i.e just a blendshape would do it. Copy the body, export it, make the adjustments, reimport and set as a blendshape. If I find some time next year I'll look into it.
@MonkeFlip2000
@MonkeFlip2000 7 месяцев назад
Is there a way to create just a single clump of hair instead of all 11
@Polytricity
@Polytricity 7 месяцев назад
you can set the number of strands to 0, select the set via the numbers at the bottom, then set the number of strands you want for that particular clump
@MonkeFlip2000
@MonkeFlip2000 7 месяцев назад
@@Polytricity oh I didn't think about that, thanks 🙏
@FearForgeStudio
@FearForgeStudio 7 месяцев назад
it doesn't work, it only upgrades the wall textures but not the blood shaders
@Polytricity
@Polytricity 7 месяцев назад
it does work but might have issues based on your unity version or render pipeline. Please check the documentation file included which will link you to more versions.
@FearForgeStudio
@FearForgeStudio 7 месяцев назад
@@Polytricity can you send the link here? i just have a documentation which tells about the updates u've made, when importing to unity i see the other file, but it just doesn't load
@Polytricity
@Polytricity 7 месяцев назад
@@FearForgeStudio I cannot send the link here is it would give non-payers access to everything.
@FearForgeStudio
@FearForgeStudio 7 месяцев назад
@@Polytricity yeah haven't figured it out kekw, if you give me your email you could send it there privately if you want obv
@Polytricity
@Polytricity 7 месяцев назад
@@FearForgeStudio Strange should be a file called: HDRP_URP_RenderPipelineLinks.txt you can find my email with this email: symbols_rab@yahoo.com ( I dont want to provide my main email here).
@ourochroma
@ourochroma 7 месяцев назад
I am so convinced this software can be used as a VTT for games of D&D
@user-vd1ss8rl2d
@user-vd1ss8rl2d 3 месяца назад
Why bother with textures/scene with uninteractive environment if you have TTS and other dnd map simulation apps
@KillAllCommies2
@KillAllCommies2 7 месяцев назад
1.How did you get only one strand? How to change the amount of strands? 2.I tried changing the amount of strands from group 1 all the way to 11, but at the end the group 1 had only one follicle, is this a bug? EDIT: The bug happens when I try to put the values with the keyboard instead of dragging with the mouse 3.What does the orange circle mean?
@Polytricity
@Polytricity 7 месяцев назад
highlight one of the groups (so it goes orange) and change the strands to 1. The orange circle means you over-rode the default value. I'll check to see if there is a bug with the text input.
@Polytricity
@Polytricity 7 месяцев назад
Indeed there is some bug with using the text box I'll look into it.
@KillAllCommies2
@KillAllCommies2 7 месяцев назад
This software is great!
@KillAllCommies2
@KillAllCommies2 7 месяцев назад
So are you supposed to take a screenshot or something?
@Polytricity
@Polytricity 7 месяцев назад
are you using the demo? If so, yes. If not, then you use the export icon.
@KillAllCommies2
@KillAllCommies2 7 месяцев назад
@@PolytricityIt's not the demo I didn't generate them first lol
@Polytricity
@Polytricity 7 месяцев назад
@@KillAllCommies2 Ah!
@locnguyen-cq5wj
@locnguyen-cq5wj 8 месяцев назад
What name app?
@Polytricity
@Polytricity 8 месяцев назад
Hair Strand Designer
@mirthcastle
@mirthcastle 8 месяцев назад
We really need to get together and make a game again!
@Shimorzx
@Shimorzx 8 месяцев назад
hey man great package, I wanted to let you know that you can enter the URL of your drive If is transcribe it from the video, I would tell you to cut out the top part of the video where you can see the link. I hope that can help you
@Polytricity
@Polytricity 8 месяцев назад
Thanks, updating it with some blur over that part, thanks for the headsup!
@Polytricity
@Polytricity 8 месяцев назад
Anyone wanting to try this, here is a free key on me! rrfreelance-polytricity.itch.io/backdropdesigner/download/CU7qPvaOKOpVcx2gjdp_k9hMu7bE88kgirkV_Luo Once its gone its gone!