Thanks for your insight on this. Well done! I bought both PP and DS, but since I’m totally new I figured I’d start with "baby SG" so I could get some experience. 😉
Thanks for the overview! There are few rules things to clarify. You start with 0 coins and gain 3 from Neow's Blessing. The blue, yellow, and purple cubes are for the Defect. if you use them for character block and energy trackers, you'll short change the Defect on orbs. No issue if the Defect isn't in play. The black cubes are for Ascension 2. The purple orbs are the Defect's darkness orbs. At the Merchant, I've never seen it played where you can buy cards from another player's card rewards deck; however, the rules state you can help another player buy something if they are short on gold. On the Boss relic reward, you reveal relics for each player +1.
Great catch on the coins, I've added a correction in the captions to reflect that. Regarding cards, we've used the "Cards from Other Characters" rules to manage that, but in 99.9% of cases we've only bought our own cards anyway. It may be a misapplication of the rules, but there's nothing prohibiting it and it's kind of a fun twist so we roll with it! 😁
hello sorry bad English, when you put a dice on the player bard I think you also activate the meeple, and the little icon down the resource. What do you think? Thanks
@@MakerManu when you place a die on the player board you get any visible resources from that row; both the one that's printed on the board already, and any additional from meeple you have already moved. You also get to take the action on the card that's on the same row as where you put the die. You won't place or activate any new meeples unless the card action tells you to. Hope that helps, let me know if it's still unclear!
Same! We've got an old poker set we literally only break out to play Power Grid. I feel like if they ever made a super-deluxe big box version with all the maps and upgraded bits they'd just replace there money with poker chips. 😂
Great video!!! I like that your camera is about to show the boards closely, you give easy and concise directions for the rules and I like that you give good examples/options/tips! You've earned a subscriber! 😀
Yeah, I missed that bit, but I put a note in the Klingon subtitles for it at 30:16. Thankfully it's as easy as counting the cubes and adding up the points!
When you pull back a bee due to an empty hive it doesn't level up, but it's a pretty rare situation as it would likely mean that all your bees are hibernating and you literally have none left to play. Always a good idea to have at least a couple active bees at all times so you don't lose turns due to an empty hive!
@@rollingdoubles7031 cool! Here’s another one for you that’s a wee confusing: why would you put a bee in the landing area vs active area? I get that a bumped bee can go to either but wouldn’t you always want your bees to level and go to active to have another turn vs blowing a turn on retrieve? I understand retrieve is so you can pull off the board and landing area to get resources but if your doing a retrieve to get the resources why have any in landing?
@@StevieInMTL Yeah, in all honesty we almost never put bees in the landing area. It really all comes down to if you're counting on getting income relatively soon (within the next couple turns) and you were going to retrieve your bees anyway this way you can kind of have the best of both worlds and get your bees back AND get your farm income. Typically though you're going to be better off leveling up your bees and putting them in the active area.
Yes, that could use a bit more clarity. You can sell as many industries as you like in one action so long as you have the beer required to do so (either from the markets or from breweries) and a connected route to the appropriate market(s). There are some higher-level manufactured goods that don't require beer to sell, so one of the best options is to sell one of those alongside something that DOES require beer (like cotton or pottery) for a really big, productive turn.
Happy to help! The coal and iron in the supply are placed on coal mines and ironworks, respectively, whenever you build them. Make sure you're taking the resources from the supply and NOT the market, as that might cause unintentional shortages and make you pay way more for coal and iron than necessary. Hope that helps!
Yes! With the possible benefit being multiple bonuses if you cover a number more than once in the same sell action, but the risk of covering up other potential bonuses in between. A tricky bit of strategic balancing and trying to time out exactly when to sell your goods for the most benefit.