Not to beat a dead horse, pun 100% intentional, but a nearly year old deck that by its nature can't receive any new support, for a long while, is also beating Pixie.
@@HandOfFateTCG That's why I pretty much dropped Pixie altogether for Hunter. One of these decks opens unplayable on a regular basis, the other gets things done on a regular basis.
@@HandOfFateTCG That's what it raelly boils down to; Pixie has a good Kuon matchup, and not much else going for it. Hell even going by that metric Hunter can also beat Kuon just off the rapid tempo from summoning so much so fast.
@@HandOfFateTCG If the opponent was anything other than Rune passing several turns in a row that game would've ended a lot quicker. Something that happens a tad too often with Pixie.
@@HandOfFateTCG Pixie is too piece reliant while at the same time too overcentralized on exactly Amataz. There isn't much of a "Plan B" for a lack of better term outside of Amataz. I've taken to running Greenbrier Elf to partially aleviate the severe bricking issues, but even Greenbrier itself is piece reliant. Same can be said for Spinaria actually now the only way for her to be live Turn 5 is exactly Elven Princess Mage.
8:56 Leonidas was supposed to die due to the One-Tailed Foxes dealing 1 additional damage because of Ginsetsu but it didn't end up mattering I don't think (Unsure of the Abyss Player's hand so I can't say for certain whether he had a way to clear both the 1 costs that couldn't be destroyed by battle). None the less, it was a pretty good battle.
@@HandOfFateTCG Playing Pixie has been very frustrating, it really feels like either see Amataz or die and the deck doesn't have nearly enough hand advantage to see Amataz consistently outside of hard drawing it or finding it with Spinaria which itself is a highroll, it gets especially bad when you find an Amataz on Top 2 with Crystalia Lily. For that matter the deck also dies real bad to Abyss hand discard when the deck already barely can keep a hand in the first place.
Well the deck at that point relies on control elements to keep the deck alive the wards are more annoying and drawing cards you don’t want to see till mid game is a forest specialty
@elin111 If you open badly with the deck and your top decks are average, it can take a bit to stableise. It is also about knowing when to bring up the tokens most games I will only see 1 Amataz and that is enough
14:47 why dont you ping enemy follower and the servant disdain tho? isnt servant of disdain can ping any followers on the field not just your follower?
Aurelia gained Aura because the Disdain player had 3 cards on their board. Aura is an ability that prevents the follower from being targeted by abilities, so the only card effects that could destroy Aurelia are non-targetable ones like Conflageration, Themis' Decree, etc. which hit everything on the board rather than a specific follower. Since the 2 cost Disdain and Disdainful Rending are effects that require you to target an enemy follower, they cannot be used against Aurelia because of Aura. Hope this helped :)
@@DonGatoTact I can confirm that Perver is right on this, the Lyrial would die first and then the damage would be dealt to the leader. Learned this in a Gloryfinder match.
You have not taken the damage and healing from the amulets, I have not understood what happened in turn 4 with Tachyon. A curious game but too many mistakes.
Yes, we realised that after the game, we missed a turn of amulets. Elf child may when it leaves the field or is played deals 1 damage to a Follower. So, playing it dealt 1 damage, then bouncing it with Marvouls Sunday, dealt another 1 damage, then playing her again, dealt another 1 damage for a total of 3 damage to the Tachyon.
Abyss player was horrendous 😂, or playing for fun. So many bad plays. Abyss lost by default by not using executioner on 3 with Evo to discard Marwyn… opted for 2 cost random discard instead 😅.
@@donut223isme you can pick 2 of her effects to use on fanfare 1. Gain 1 evo point 2. Give leader +3 defence 3. Draw a card 4. Each opponent discards a card
@@HandOfFateTCG From my personal experience of mostly doing solo tests with Forest, who has an easy time killing Marvin in 1 turn so the turn skipping is ill-advised, it often ends in Heaven's quick and very painful death. I'm probably doing something wrong too in fairness
If anyone is wondering. I misplayed Destructive Refrain. I needed 3 play points for the second option to board wipe but since I played Destruction in White before which cost one. I ended up being short on play points and just accepted the loss. Fun game though.
@Elite4GamingZ it was dragon players 2 or 3 time and was a very casual night. Also, I'm not sure how many people had everything they needed yet, either.