Hey, your Elden Ring content is top-notch! I think your viewers would really enjoy learning about Boosteroid Cloud Gaming. Could you make a video about it?
I don't think I even wanna play Elden Ring, I know it would piss me off lol. The guy who beat Dark Souls on Guitar Hero Guitars needs to try this mod out though, this type of shit is made for guys like him.
Bro why are you trying to create content of something stupid like this because it fairly obvious you went into first person at certain points because your not gonna sit here and BS me that you made it to the end and saying "YoU tHiNK you can do better don't"you must love sounding stupid af
I am AT BEST decent at souls games and I did in fact beat the entire game in first person AND randomized. I think you may just be dogshit, and that’s ok!
Wow. This editing is unbelievable. I have been blessed today by the algorithm - and so have you. Great things are coming your way if you keep this up. I will be wary of the Benadryl Man
I have seen a lot of content surrounding elden ring. However, I dont think I have seen one this well edited and produced. This is a fucking master piece, everything about is really well done. I don't think there are words to describe how this makes me feel. Its like a mix of every meme generation, from montage parody's all the way up to fortnight. Truly a work of art man, Well done 11/10.
The Air Strike is a community-created primary weapon for the Soldier. It is a green atom bomb-shaped rocket launcher with a white checkered pattern near the front and tannish wooden handles. It fires a green and white missile with fins on the front and back of the projectile. The projectiles fired by this weapon deal 15% less damage (both to enemies and the Soldier when rocket jumping) and have a 10% smaller explosion radius. While rocket jumping, the time between attacks is reduced by 65% (185% increase in attack speed), explosion radius is further reduced by 20% (which is 28% smaller compared to a standard rocket's splash radius), and the rockets fired produce white contrails. In addition, on each kill using the weapon, its clip size is increased by one, up to 8 rockets after 4 kills. The reduced delay between shots applies whenever a rocket is fired while already rocket jumping; therefore the rocket used to rocket jump in the first place does not have the speed bonus, but conversely firing a rocket mid-rocket jump and then landing still has the shorter delay before firing again, even though the next rocket does not have a splash damage penalty since the player is no longer rocket jumping.