Great tutorial brother, awesome content. This guy went and above what I need with some help he provided for me. Truly a great guy and deserves way more subs. Keep up the hard work man, the grind must never stop 💯🔥
Alright I will look into that! I must say that I have a tendency to use Plasticity or other CAD softwares now for mechanical parts but I will consider making one in Blender, thanks a lot!!
You can use a lattice in certain scenarios but a lattice would not be very useful when you are modeling a complex object like a car body. Now I am not saying the lattice has no use for certain parts such as windshield wipers or grilles but for the modeling itself I prefer to use the shrinkwrap and basemesh method
What parts of the bike would you like to see the most? I am not sure I want to make another long series at this time but if you have specific parts in mind I can try to make a video about it
@@baril3d I'm beginner at modelling so I don't need any specific part of bike, is not long series then can you try PS5 controller modelling if it's not long? 🙃
Alright I will keep that in mind, thanks a lot! Also if you need a PS5 controller tutorial: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-3Vh7bidzWak.htmlsi=b3N-9LP1EI96ZRHw
Thank you so much, it was a great technique. I’m wandering how to assign different materials with the shrinkwrap modifier on? Wish for ur feedback. Thanks!
Hello! I am happy you learned something from this video. As for assigning materials I don’t think that using the shrinkwrap technique changes much regarding that. Simply select the faces you want to have a material and assign the one you want. I may have misunderstood the question though so please let me know if that is the case!
I have a question regarding rigging and opening doors that have the shrink wrap modifier to keep the clean surfacing of the targeted mesh. I’ve tried it in the past and it seems the get wonky if I try to open a car door that has the shrink wrap modifier on it. I’ve tried applying the modifier but I doesn’t seem to help. Is there any solution to this?
Hey! Good question, unfortunately when you are ready to open your car doors and you want the clean surfacing you will need to apply all modifiers above the shrinkwrap (except the mirror which you can leave there) Then you will be able to animate your doors without issue
Sure thing! What would you like the tutorial portion of the video to be like? Is it just me talking over the Timelapse or does the Timelapse go back to normal speed where I explain for a few minutes before speeding up again? Thanks for watching!
@@baril3d it could be done like this. the whole Timelapse video, but when the important part (for example, setting up modifiers or textures (where you need to look at the screen) here I would like to slow down. and then the acceleration continues. Thanks for the feedback
@@shahidahmedbhuiyanevan Truth is, most of these advanced modeling techniques are really not necessary and just waste polygons without end. Also, it's perfectly possible to model a car in blender just as fast as in Autodesk
a prectical exemple step by step for any hard car part could be really nice to well implement the concept. ty for the lattice technique with the wiper also
Yes its me again checking out this video, great looking image man. Can inask why you choose to photo bash instead of making more of the environment inside blender? Your skill in blender are insane so use that to your advantage, then take it into photoshop and give it your special touches for podt processing in there. Only my opinion, great content man @baril3d
Thank you! I wanted to improve my 2D skills so that’s why I used Photoshop in this one and others. 3D is great but sometimes 2D can be faster or bring a different mood to an idea
Im actually here after finding part 2, you are such an awesome artist bro. I would love to see you even making these base meshes too. Your modelling skills are the best i have saw in a long time on here. Definitely you deserve way more subs man. I see you took their advice and took on board all the comments and improved in your part 2 video. One thing I would suggest is to just slow down a little with the mouse as sometimes its really hard to see, only my opinion but personally I think this will help alot of people if you stall on the options your explaining and using even for just a split second longer. Apart from that anyone who see this comment check out his part 2 its hot 🔥 keep up the grind @Baril3D
Yes bro, awesome content. Yes please explain in more detail how these operations are done. Can you show is how to use this to create full items? Keep up the grind man. You should have way more subs
Personally I would like to see motocross panels possibly if you get a chance. Is there any way you can show us the full process of making lets say a set of motocross body plastics like the new 2024 Husqvarna EE 5 or the 2024 Husqvarna EE 2. What would be super awesome would be a full process of modelling the entire bike using these methods. Also I understand this would be time consuming to make but i would love to see this method being used in this way. I was mind blown when you dropped the first video as I literally was trying to solve an embossing using a boolean just last night funny enough. I think with your method this would be easier now. I just have to rewatch the video and try to work out my best method. Also feel free to drop me a private message as i have an idea for you man. Maybe you already know exactly what your doing but honestly I think I have an idea of something that would help you personally while also helping the community. Now normally I dont write in the comments or generally do this but your video deserves the time for me to make these comments. You gained a sub and likes. Keep the creative juices flowing and keep up the grind. 💯@baril3d
Motocross panels sound fun! I will keep that in mind for a future video. For the entire bike I won't promise anything but who knows! As for the idea you have feel free to message me on Behance, discord or say it here I am curious to hear it Thanks for all the support!
Part 2 is out! It features more detailed explanations and improvements based on your feedback: Advanced Modeling Technique : Shrinkwrap ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-bcli7dd52Os.html
That's a technique I learned by cheer laziness during my studies. I had to make a motorcycle and I simply couldn't bare the idea of wasting time on correcting pinches by moving vertices. So I ended up making a SubD model, very low poly, to get the general shape and then retopologize over (was on Maya). I never got around learning Blender's modeling tools, but this seems to be pushing the workflow I'm used to even further. I don't know if this is the best technique, most of my teachers didn't understand why I do it that way but as we can see here it's just so much better and faster... Glad more people are doing this. :)
Good Video! Really useful info, I even like the bg music, but it's a pity that you have chosen this resolution. All is displayed a bit too small on my screens
This is why you never model a car panel by panel! So many car tutorials are wrong. Cars are designed as one flowing, sometimes complex, form and then panel splits, door handles etc are put in towards the end of the project.
Yes! Even tough it can be tough to grasp at first, using a basemesh saves up a lot of time, gives better quality and can be made to be more optimized than non shrinkwrapped models
It's so much simpler this way. We only need to worry about the shape at the beginning. Once the base is done we can focus on details and stop worrying about general shapes. I actually use this technique on complex clothing and basically anything "organic" that has finer details.
Mind = blown. 🤯 I've used the shrinkwrap modifier before, but using it to keep surface continuity and combining it with vertex groups to add more detail is just brilliant.
This is amazing thanks! Every time you try to punch holes in your low subd mesh the shape goes to hell. This way you don't have that problem again and it can potentially save you hours!
@@baril3d I think just adding complex details to a sphere is one way to do it. People will quickly realize your sphere has little to no pinching. (creases, insets, cylindrical extrusions). At least that's how I best visualize it.
I am seeing more and more of this technique popping on RU-vid and I think it's beautiful. It's like retopologizing at the same time you're modeling. I am doing a very rough first pass without paying much attention to topology but having a nice surface, then I will start over with a clean mesh shrinkwrapping over the bad mesh. I will also use the smooth corrective with vertex groups, which I think helps with the topology distribution as well. Never thought of painting weights though, very interesting, I'm going to try that definitely.
It truly is a beautiful technique! Like you said it makes it much easier to add details as you don’t have to care as much about the topology on your final panels and once you have added all the details you want you can just dissolve the loops you don’t need to get a very optimized mesh. I have played with a smooth modifier too but I think it was the lapiacian smooth, I will try yours and see what works best. Thank you!!
@@baril3d After minute 9.20, when you explain the vertex group technique on the spaceship. Thanks for your kindness, but you explain well, I have never used this modifier
Got it! I will try to explain it by text here first but please don’t hesitate to tell me if something still isn’t clear. So for this to work you need 2 shrinkwrap modifiers. One that will project your vertices directly onto the surface of your basemesh. The second however will project your vertices at an offset. Basically it will put your vertices above or under the surface details f your basemesh at the distance you tell it to. Now we usually don’t want to project everything at an offset because it would just make our final model an inflated or deflated version of our basemesh right? So to fix that we use vertex groups, think of them as masks that determine which modifier a vertex will use. If you need to you can join the discord server where I can share videos of my screen that explain it better or pictures. I hope it helps!