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Baril3D
Baril3D
Baril3D
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Modeling Motorcycle parts in Blender
1:21:18
21 час назад
Advanced Modeling Technique :  Shrinkwrap
21:09
14 дней назад
Blender plane modeling tutorial- Part 16
1:00:22
3 месяца назад
Blender plane modeling tutorial- Part 15
30:06
3 месяца назад
Blender plane modeling tutorial- Part 14
36:26
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Blender plane modeling tutorial- Part 13
43:50
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Blender plane modeling tutorial- Part 12
25:53
4 месяца назад
Avro Arrow Ep 11
42:34
4 месяца назад
Blender plane modeling tutorial- Part 10
42:10
4 месяца назад
Blender plane modeling tutorial- Part 09
32:44
4 месяца назад
Blender plane modeling tutorial- Part 08
25:56
4 месяца назад
Blender plane modeling tutorial- Part 07
44:23
4 месяца назад
Weekly Build - Digital Illustration Timelapse
10:03
4 месяца назад
Blender plane modeling tutorial- Part 06
40:19
4 месяца назад
Blender plane modeling tutorial- Part 05
45:32
4 месяца назад
Blender plane modeling tutorial- Part 04
31:42
4 месяца назад
Blender plane modeling tutorial- Part 03
39:36
4 месяца назад
Blender plane modeling tutorial- Part 02
38:20
4 месяца назад
Blender plane modeling tutorial- Part 01
6:47
4 месяца назад
The 5 Steps to create EPIC renders
12:36
5 месяцев назад
Blender Timelapse - Vehicle Modeling
1:32:16
5 месяцев назад
Weekly Build 02 - Process Breakdown
7:57
6 месяцев назад
Weekly Build 01 - Project Breakdown
13:45
6 месяцев назад
Blender Helmet Modeling Timelapse
18:32
Год назад
Комментарии
@harleyqueen6219
@harleyqueen6219 22 часа назад
Damn gorgeous
@baril3d
@baril3d 2 часа назад
Thank you!!
@RenderRevolution
@RenderRevolution День назад
Can't wait to watch this one, this will be interesting. Thanks bro 💯
@LukezLolz
@LukezLolz День назад
underrated
@rodolflum3444
@rodolflum3444 День назад
a tut on substance painter would complete this plate armor modeling.
@baril3d
@baril3d День назад
Perfect I will work on that next!
@amizzagi-hi2tx
@amizzagi-hi2tx 3 дня назад
super helpful .. thanks bro
@andrea_ciani
@andrea_ciani 8 дней назад
Very very useful technique, thank you!
@RenderRevolution
@RenderRevolution 8 дней назад
Great tutorial brother, awesome content. This guy went and above what I need with some help he provided for me. Truly a great guy and deserves way more subs. Keep up the hard work man, the grind must never stop 💯🔥
@baril3d
@baril3d 8 дней назад
Thanks again, glad you liked the video!!
@osa7696
@osa7696 8 дней назад
Hahaha
@juegosymax9311
@juegosymax9311 8 дней назад
youtr tuts are great, can you upload medievel armor design?
@baril3d
@baril3d 8 дней назад
Hell yeah! Of course I can, any particular armor set or part you would like to see? Thanks a lot!
@juegosymax9311
@juegosymax9311 6 дней назад
@@baril3d Armor and Chests
@Askejm
@Askejm 9 дней назад
very nice candaman
@baril3d
@baril3d 8 дней назад
Thank you Askejmeme
@LesTutosdeGreg
@LesTutosdeGreg 9 дней назад
Very cool technique, thx !
@baril3d
@baril3d 9 дней назад
Merci!!
@marcomiliani3204
@marcomiliani3204 9 дней назад
Fantastic advanced tutorial should be motocross engine (and maibe frame) modeling. It's something taht is not so easy to find around!
@baril3d
@baril3d 9 дней назад
Alright I will look into that! I must say that I have a tendency to use Plasticity or other CAD softwares now for mechanical parts but I will consider making one in Blender, thanks a lot!!
@dcrazygeek0741
@dcrazygeek0741 9 дней назад
why don't you use lattice ?
@baril3d
@baril3d 9 дней назад
You can use a lattice in certain scenarios but a lattice would not be very useful when you are modeling a complex object like a car body. Now I am not saying the lattice has no use for certain parts such as windshield wipers or grilles but for the modeling itself I prefer to use the shrinkwrap and basemesh method
@yassineids5776
@yassineids5776 9 дней назад
do u model car tires if yes ,can u share the workflow ?
@baril3d
@baril3d 9 дней назад
Yes! I would check out CG Masters car tire video on RU-vid, I pretty much use their method for tires and it works great.
@Ashifshaikh89
@Ashifshaikh89 9 дней назад
Mate, can you please make new beginners series for modelling a super bike or something?
@baril3d
@baril3d 9 дней назад
What parts of the bike would you like to see the most? I am not sure I want to make another long series at this time but if you have specific parts in mind I can try to make a video about it
@Ashifshaikh89
@Ashifshaikh89 9 дней назад
@@baril3d I'm beginner at modelling so I don't need any specific part of bike, is not long series then can you try PS5 controller modelling if it's not long? 🙃
@baril3d
@baril3d 9 дней назад
Alright I will keep that in mind, thanks a lot! Also if you need a PS5 controller tutorial: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-3Vh7bidzWak.htmlsi=b3N-9LP1EI96ZRHw
@Ashifshaikh89
@Ashifshaikh89 9 дней назад
@@baril3d thanks a lot mate, ❤️🫶
@SviatoslavPetrov
@SviatoslavPetrov 9 дней назад
Thanks a lot! Very useful tricks!
@jerryhang6604
@jerryhang6604 13 дней назад
Thank you so much, it was a great technique. I’m wandering how to assign different materials with the shrinkwrap modifier on? Wish for ur feedback. Thanks!
@baril3d
@baril3d 13 дней назад
Hello! I am happy you learned something from this video. As for assigning materials I don’t think that using the shrinkwrap technique changes much regarding that. Simply select the faces you want to have a material and assign the one you want. I may have misunderstood the question though so please let me know if that is the case!
@donmusikk23
@donmusikk23 14 дней назад
I have a question regarding rigging and opening doors that have the shrink wrap modifier to keep the clean surfacing of the targeted mesh. I’ve tried it in the past and it seems the get wonky if I try to open a car door that has the shrink wrap modifier on it. I’ve tried applying the modifier but I doesn’t seem to help. Is there any solution to this?
@baril3d
@baril3d 14 дней назад
Hey! Good question, unfortunately when you are ready to open your car doors and you want the clean surfacing you will need to apply all modifiers above the shrinkwrap (except the mirror which you can leave there) Then you will be able to animate your doors without issue
@donmusikk23
@donmusikk23 13 дней назад
@@baril3d Nice! Just tried it out and it worked, much appreciated! Just gained a sub.
@user-st9jd3nv4o
@user-st9jd3nv4o 15 дней назад
master, How is auto smooth added in modifier and what is its function?
@user-st9jd3nv4o
@user-st9jd3nv4o 15 дней назад
Okay, it's my version that's too low and hasn't been updated
@baril3d
@baril3d 14 дней назад
Glad you managed to find the answer! Yeah it newer Blender version autosmooth has been changed for a modifier
@user-st9jd3nv4o
@user-st9jd3nv4o 14 дней назад
@@baril3d OK, The content of the explanation is very clear. I have completed the master's demo and learned a lot. Thank you again!
@user-st9jd3nv4o
@user-st9jd3nv4o 16 дней назад
Can you explain some modeling demos of car interiors, such as steering wheel, seats, etc. Thank you very much, master!
@baril3d
@baril3d 16 дней назад
Sure thing that’s a good idea, I will keep that in mind for future videos, thanks a lot!
@user-st9jd3nv4o
@user-st9jd3nv4o 15 дней назад
@@baril3d Thank you again for your wonderful sharing. Looking forward to seeing high-quality content next time
@user-st9jd3nv4o
@user-st9jd3nv4o 16 дней назад
master, I'm finally excited to see your work!
@carbonanimationproductions6537
@carbonanimationproductions6537 17 дней назад
TY !
@MrDammed1
@MrDammed1 17 дней назад
awesome. thanks a lot for the follow-up
@baril3d
@baril3d 16 дней назад
You’re welcome, thank you for taking the time to comment!!
@Hamster_CIS
@Hamster_CIS 17 дней назад
Its amazing, can you make combo video - time lapse x tutorial ( car from a to z)
@baril3d
@baril3d 17 дней назад
Sure thing! What would you like the tutorial portion of the video to be like? Is it just me talking over the Timelapse or does the Timelapse go back to normal speed where I explain for a few minutes before speeding up again? Thanks for watching!
@Hamster_CIS
@Hamster_CIS 17 дней назад
@@baril3d it could be done like this. the whole Timelapse video, but when the important part (for example, setting up modifiers or textures (where you need to look at the screen) here I would like to slow down. and then the acceleration continues. Thanks for the feedback
@baril3d
@baril3d 17 дней назад
@@Hamster_CIS Awesome! I will keep that in mind I think this could be an interesting formula
@nirmansarkar
@nirmansarkar 17 дней назад
You guys waste so much time to come to the point just for the sake of algorithm.
@shahidahmedbhuiyanevan
@shahidahmedbhuiyanevan 17 дней назад
Yeah I moved to autodesk alias.Its not possible to model a car in blender. Takes so much time.and unnecessary modifiers need to be applied.
@BillKermanKSP
@BillKermanKSP 14 дней назад
@@shahidahmedbhuiyanevan Truth is, most of these advanced modeling techniques are really not necessary and just waste polygons without end. Also, it's perfectly possible to model a car in blender just as fast as in Autodesk
@sebastienbru6353
@sebastienbru6353 17 дней назад
a prectical exemple step by step for any hard car part could be really nice to well implement the concept. ty for the lattice technique with the wiper also
@baril3d
@baril3d 17 дней назад
Sounds good, thank you for the suggestion! Do you have any part in particular you would like to see modeled step by step?
@RenderRevolution
@RenderRevolution 17 дней назад
Yes its me again checking out this video, great looking image man. Can inask why you choose to photo bash instead of making more of the environment inside blender? Your skill in blender are insane so use that to your advantage, then take it into photoshop and give it your special touches for podt processing in there. Only my opinion, great content man @baril3d
@baril3d
@baril3d 17 дней назад
Thank you! I wanted to improve my 2D skills so that’s why I used Photoshop in this one and others. 3D is great but sometimes 2D can be faster or bring a different mood to an idea
@RenderRevolution
@RenderRevolution 18 дней назад
Im actually here after finding part 2, you are such an awesome artist bro. I would love to see you even making these base meshes too. Your modelling skills are the best i have saw in a long time on here. Definitely you deserve way more subs man. I see you took their advice and took on board all the comments and improved in your part 2 video. One thing I would suggest is to just slow down a little with the mouse as sometimes its really hard to see, only my opinion but personally I think this will help alot of people if you stall on the options your explaining and using even for just a split second longer. Apart from that anyone who see this comment check out his part 2 its hot 🔥 keep up the grind @Baril3D
@baril3d
@baril3d 17 дней назад
Sounds good for slowing down a little and explaining in more details, thank you for the feedback and compliments!!
@RenderRevolution
@RenderRevolution 18 дней назад
Yes bro, awesome content. Yes please explain in more detail how these operations are done. Can you show is how to use this to create full items? Keep up the grind man. You should have way more subs
@baril3d
@baril3d 18 дней назад
Thanks man I appreciate it! What product would you like to see modeled in future videos?
@RenderRevolution
@RenderRevolution 18 дней назад
Personally I would like to see motocross panels possibly if you get a chance. Is there any way you can show us the full process of making lets say a set of ​motocross body plastics like the new 2024 Husqvarna EE 5 or the 2024 Husqvarna EE 2. What would be super awesome would be a full process of modelling the entire bike using these methods. Also I understand this would be time consuming to make but i would love to see this method being used in this way. I was mind blown when you dropped the first video as I literally was trying to solve an embossing using a boolean just last night funny enough. I think with your method this would be easier now. I just have to rewatch the video and try to work out my best method. Also feel free to drop me a private message as i have an idea for you man. Maybe you already know exactly what your doing but honestly I think I have an idea of something that would help you personally while also helping the community. Now normally I dont write in the comments or generally do this but your video deserves the time for me to make these comments. You gained a sub and likes. Keep the creative juices flowing and keep up the grind. 💯@baril3d
@baril3d
@baril3d 17 дней назад
Motocross panels sound fun! I will keep that in mind for a future video. For the entire bike I won't promise anything but who knows! As for the idea you have feel free to message me on Behance, discord or say it here I am curious to hear it Thanks for all the support!
@RenderRevolution
@RenderRevolution 17 дней назад
​@@baril3dget you on discord man
@denzel_mob1523
@denzel_mob1523 18 дней назад
fire, keep em coming
@baril3d
@baril3d 18 дней назад
Will do! Thanks for watching
@Pixelre1gn
@Pixelre1gn 18 дней назад
This is great information I was looking for this solution
@baril3d
@baril3d 18 дней назад
Part 2 is out! It features more detailed explanations and improvements based on your feedback: Advanced Modeling Technique : Shrinkwrap ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-bcli7dd52Os.html
@MrDammed1
@MrDammed1 19 дней назад
that was enlightening. could you show some more examples/use cases or do i have to pay for a course or patreon for that?
@baril3d
@baril3d 18 дней назад
Hey! I am glad you found the video useful, no need to pay anything, part 2 is coming out in an hour !
@1968LuckyStriker
@1968LuckyStriker 20 дней назад
You have a great Monitor, but for Tutorials very, very bad.
@edsmith6464
@edsmith6464 21 день назад
Just a suggestion: ditch the unnecessary background music. Found it distracting and stopped watching 3 minutes in
@ty_teynium
@ty_teynium 19 дней назад
Funny you say that; because the music actually does stop after 3 minute mark. Although it comes back on around the end part.
@Agent_6039
@Agent_6039 21 день назад
Would it be possible if you make a timelapse of the same workflow with shrinkwrap you used on the chair ? (Very cool topo btw)
@baril3d
@baril3d 21 день назад
Sure thing! I will keep that in mind next time I do something similar. Thank you for the kind words!
@Husk-E23
@Husk-E23 22 дня назад
Great video as usual Louis
@baril3d
@baril3d 22 дня назад
Thanks mate!
@Soliye.
@Soliye. 22 дня назад
That's a technique I learned by cheer laziness during my studies. I had to make a motorcycle and I simply couldn't bare the idea of wasting time on correcting pinches by moving vertices. So I ended up making a SubD model, very low poly, to get the general shape and then retopologize over (was on Maya). I never got around learning Blender's modeling tools, but this seems to be pushing the workflow I'm used to even further. I don't know if this is the best technique, most of my teachers didn't understand why I do it that way but as we can see here it's just so much better and faster... Glad more people are doing this. :)
@vipul3571
@vipul3571 22 дня назад
i think this is retopology not modelling
@estate0007
@estate0007 22 дня назад
Good Video! Really useful info, I even like the bg music, but it's a pity that you have chosen this resolution. All is displayed a bit too small on my screens
@baril3d
@baril3d 22 дня назад
Thank you for the kind words and the feedback! I used my ultrawide monitor for this one but I will make sure to use my other one for the next demos
@guttersnipe77
@guttersnipe77 22 дня назад
This is why you never model a car panel by panel! So many car tutorials are wrong. Cars are designed as one flowing, sometimes complex, form and then panel splits, door handles etc are put in towards the end of the project.
@baril3d
@baril3d 22 дня назад
Yes! Even tough it can be tough to grasp at first, using a basemesh saves up a lot of time, gives better quality and can be made to be more optimized than non shrinkwrapped models
@Soliye.
@Soliye. 22 дня назад
It's so much simpler this way. We only need to worry about the shape at the beginning. Once the base is done we can focus on details and stop worrying about general shapes. I actually use this technique on complex clothing and basically anything "organic" that has finer details.
@evenfunnierguy
@evenfunnierguy 22 дня назад
Mind = blown. 🤯 I've used the shrinkwrap modifier before, but using it to keep surface continuity and combining it with vertex groups to add more detail is just brilliant.
@baril3d
@baril3d 22 дня назад
I am curious to know what you used it for? Was it to add decals and such or something else? Thanks for watching!
@user-st9jd3nv4o
@user-st9jd3nv4o 22 дня назад
Master, could you please explain the seat section in more detail or create a demo
@baril3d
@baril3d 22 дня назад
Sure thing! I will probably make a follow up video this weekend that explains everything in more details
@user-st9jd3nv4o
@user-st9jd3nv4o 22 дня назад
@@baril3d Thank you very much. Looking forward to the video produced by the master in the future!
@hoaxygen
@hoaxygen 18 дней назад
@@baril3d Please! The result looks amazing and the the workflow interesting.
@C4Real3Danimation
@C4Real3Danimation 22 дня назад
This is amazing thanks! Every time you try to punch holes in your low subd mesh the shape goes to hell. This way you don't have that problem again and it can potentially save you hours!
@baril3d
@baril3d 22 дня назад
Exactly!!
@kaizu4914
@kaizu4914 22 дня назад
clever!
@kenmorris2858
@kenmorris2858 22 дня назад
Not a very good explanation of why and how usage of shrinkwrap.
@eran0004
@eran0004 22 дня назад
Works fine for me. Maybe there’s something wrong at your end?
@baril3d
@baril3d 22 дня назад
Can you tell me which parts would you like to be explained in more details? I will be happy to make a longer version that explains it in depth!
@guttersnipe77
@guttersnipe77 22 дня назад
I thought it was clear. Maybe starting off with the cube wasn’t the best example to begin with.
@baril3d
@baril3d 22 дня назад
@@guttersnipe77 yeah definitely not the typical use case for it 😆
@Soliye.
@Soliye. 22 дня назад
@@baril3d I think just adding complex details to a sphere is one way to do it. People will quickly realize your sphere has little to no pinching. (creases, insets, cylindrical extrusions). At least that's how I best visualize it.
@ventiladordesuco
@ventiladordesuco 22 дня назад
I am seeing more and more of this technique popping on RU-vid and I think it's beautiful. It's like retopologizing at the same time you're modeling. I am doing a very rough first pass without paying much attention to topology but having a nice surface, then I will start over with a clean mesh shrinkwrapping over the bad mesh. I will also use the smooth corrective with vertex groups, which I think helps with the topology distribution as well. Never thought of painting weights though, very interesting, I'm going to try that definitely.
@baril3d
@baril3d 22 дня назад
It truly is a beautiful technique! Like you said it makes it much easier to add details as you don’t have to care as much about the topology on your final panels and once you have added all the details you want you can just dissolve the loops you don’t need to get a very optimized mesh. I have played with a smooth modifier too but I think it was the lapiacian smooth, I will try yours and see what works best. Thank you!!
@__Wormhole
@__Wormhole 23 дня назад
I must watch this video in loop, but is interesting
@baril3d
@baril3d 23 дня назад
Let me know which parts were unclear and I will be happy to make a more detailed video! 😄
@__Wormhole
@__Wormhole 23 дня назад
@@baril3d After minute 9.20, when you explain the vertex group technique on the spaceship. Thanks for your kindness, but you explain well, I have never used this modifier
@baril3d
@baril3d 23 дня назад
Got it! I will try to explain it by text here first but please don’t hesitate to tell me if something still isn’t clear. So for this to work you need 2 shrinkwrap modifiers. One that will project your vertices directly onto the surface of your basemesh. The second however will project your vertices at an offset. Basically it will put your vertices above or under the surface details f your basemesh at the distance you tell it to. Now we usually don’t want to project everything at an offset because it would just make our final model an inflated or deflated version of our basemesh right? So to fix that we use vertex groups, think of them as masks that determine which modifier a vertex will use. If you need to you can join the discord server where I can share videos of my screen that explain it better or pictures. I hope it helps!
@__Wormhole
@__Wormhole 23 дня назад
@@baril3d amazing, I will try tomorrow, we're 3D professional artist, we gonna improve (I use maya and unreal) but blender is wanderfull
@baril3d
@baril3d 22 дня назад
Awesome! Let me know how it goes 😄
@backstept
@backstept 23 дня назад
this is mindblowing! thank you!
@baril3d
@baril3d 23 дня назад
Thank you I am happy you found this interesting!