@@TheRealmWarsNetwork I suppose it's more TTS but it stands out horrendously, for the effort it takes to type in a script and get it read, I honestly feel like it would be worth the extra few hours just to have someone human read it for a less disconnecting experience. Doesn't have to be professional audiobook level of reading, but some sort of actual emotion behind the words would go a long way.
I feel you missed the burn ability on ionus! When he damages with his ranged attack, he chooses 1 target that then burns for the rest of the game, even if he dies.
i did not mention it much as all the Sylvaneth heal every turn. so it actually didn't do much (or didn't trigger). when it did damage i put it into the shooting damage comments.
@@tizianomerello6530thank you! yes, you can store prayer points. You roll for it and then decide if you want to spend (you have to use all) points on a prayer or keep it.
You can't use Belthanos' place of power ability and activate the place at the same turn, since 'Activate place of power' is a start of turn ability (i.e. before the hero phase). Seems like that combo would be quite strong with the new manifestation rules.
Belthanos "Nature Aetheric" ability is at the start of any turn, same as "Active Place of Power" so it seems it should be possible. Belthanos uses his ability and Alarielle activates it as they both happen at the start of turn.
indeed, need to use him while it lasts. who knows what the battle tome will bring. i am tempted o give his paint job an upgrade on mine, feel the wings are a bit bland currently.
we did realise this after the game as well that she actually is not able to strike and fade indeed due to her pie plate base. made for a good moment here though in hindisght as she escaped on the slimmest of margins.
Couple thoughts, there was no reason for the raptors not to be in scions because you can bring them down on your turn. Preators have to be on the battlefield in the deployment phase for their soul bound ability to work, they can't be in scions. Power through on the palladors is very powerful, try that next time because you could have stolen an objective afterwards. What was Belathnos doing this game? We didn't see him at all until he killed some dogs??
welcome back :) the Raptors wanted to be on the board to be able to do covering fire turn 1, as seize the center was the most obvious choice for the Sylvaneth in turn 1, but they did expose themselves to the bow hunters this way. For the Praetors, the soul-bonded ability says it can be used during the deployment phase. Is there a core rule that would say it can be used only when on the board? As they do count as deployed when in the sky. Really wanted to utilise power through with the Palladors, but they were fighting Kurnoth and Alarielle who both have an at least equal health characteristic, so the Palladors can't use power through against them. Belthanos was surely too defensive. He did get a lot more vulnerable without his ward save so he was very weary to stay outside the range of the Raptors and Palladors, who both outrange him. The ability to give the Kurnoth run and charge is still very useful though.
@TheRealmWarsNetwork 28.0 in the rulebook says "unless states otherwise, units using or being picked as part of an ability must be on the battlefield". Deployment is split into 3 parts the last being using the deployment abilities. Since the praetors would not be on the battlefield they cannot declare the "soul-bonded" ability. Unless this was FAQ'd I believe this is still the ruling.
Couple of notes. I'm not sure about the range on the Lord of Change turn 1. It's only 18" I'm not sure that was measured properly. You also state that DoT hold 2 objectives, but they were holding 3. Which does add up to 7 points. Hold 1, hold 2 or more, and hold more than your opponent. 1 point each. Round 2 Turn 2. Seems highly suspicious that 11 pinks do 8 damage on 4+ death rolls. That is way above average. Especially with a 6+ ward... Round 3 your scores are Dot 14 FeC 13. Not 17. FeC being the underdog, you should be stating whether or not the central objective is being made a home, flank or not. Blues kill a knight before dying? By attacks? They don't explode. So that's a bit confusing. The final score would have been DoT 36 FeC 39 FeC had 19 in 3, 29 in 4 and if you were paying attention to the central objective and made it home or flank then they score 10 for a total of 39. Overall this is a great format. But there's alot of mistakes and things aren't really explained. Like if the roll for the pinks death was amazing, you should tell the viewers the numbers, rather than claim they did 8 damage on 11 4+ rolls and got through the ward.
thanks for the detailed notes, glad you enjoyed the format! some details are indeed not mentioned or are not well reflected during editing, this style of battle report is a bit more upfront effort to record individual actions when reviewing the game footage and then turning each one into comment and/or graphic indication even (in the 3rd ed battle reports i was averaging about 150 actions per game) which all adds to the editing time. i cut down on some that i would have liked (like a CP usage indicator). Might try to add more back in again next time. Hope i can answer some of the questions on this game: T1 the LoC summoned the shackles, but as he was deployed a bit back the manifestation couldn´t actually affect anything due to the range. the score was hold 1, hold 2, hold more = 3 points + 4p for the battle tactic = 7 victory points. T2, the horrors spiked their explosions. was lucky for sure, but can happen. One of the main reason to take pinks over blues here, it makes especially heroes think before charging them. T3, here was an editing error in the scores. I realized after editing that i didn´t comment much on the underdog mechanic (or at all actually), in this game it was not that impactful as the FEC usually had the choice and turned the central objective into a home or flank one. As they were dominant on the objective control they didn´t need it much. Blues did indeed kill a knight by attacks. Doesn´t happen often but can. the score was off due to the editing error and i did not add the points for objectives of FEC T5 as the battle tactic was enough at that point.
Malevolent maelstroms' exploding ability is activated, or specifically doesn't have the passive keyword. Thus you can choose if it blows up at the end of turn.
there is several miss play : - you can move closer to 3inch of manifestation that doesn't move - mobid detonation of maelstrom is not a passif but a ability that you declare, so it doesn't explode by himself when the counter is reach
thanks for the heads up on the detonation. not sure which occasion you refer to with the 0-move manifestation. in this case the shackles were on the field but had their main use to try to slow down FEC in T1 and then later to put one round of damage on Ushoran.
Apart from some mistakes this is by far the best format for a battle report. Maybe one or two more close ups on all the models to show them off but thats it. Great Stuff!
Nice report! One question is there a particular reason the demon player didn’t summon spawn to prevent some charges? If you summon it in the enemy hero phase it can be very disturbing 😀
the turn to spawn spell is great when it goes off but quite conditional, ideally you want to cast it in the opponents turn to bind an enemy unit. the 12" range makes that tricky already and most importantly in this case you need to kill a model with D3 damage to turn it into a spawn. In this game only the crypt horrors and morbheg knights were in range of the spell and those got 4 wounds each. Hard to kill one of those with D3 damage, so usually "arcane suggestion" was cast instead.
Good game!! Couple of notes: 1) Apparently you can chose to activate abilities on warscroll, so the maelstrom doesn't have to explode on your face. 2) turn 4 fec. The unit in the center doesn't look like is 3" from the gravetide. By the look it could size the center staying 3" from the gravetide so the BT is still achievable. 3) turn 5 DoZ the charge of the second lord doesn't look like he could get in 0.5" of the unit because of the base size. Is just neat picking, great game!
@@Strade8 good question. The Maelstrom warscroll is lacking the "you can" as part of the ability. Might be somewhere in the core rules that you don't have to use it?
@@TheRealmWarsNetworkso this is correct the wording is very different compared to 3rd, you can declare when you blow it up. However, if it is killed or banished you would not be able to explode it like in 3rd is would simply poof.