If you have a full board, and opponent has 1 life, but a frick ton of cards in hand, would it be better to do an even amount of 7-8K attacks, or do 2 huge attacks
Depends on your board, try to swing 5k, 7k or 9k starting from the least don requirement needed You want to leave yourself some outs, while identifying the opponent's hand information through how he guards
during the years i played : pokemon maple story, yugioh, world of warcraft, dragon ball, turtles tcg, dual masters, star wars tcg (wizards), harry potter tcg, and maybe two more i dont remember now (yes i tried magic, no i didnt like it), and so far, my favs are star wars dual masters yugioh but harry potter ,turtles and maple story was surprisingly good as well
reject + amaru... that's deadly. Think twice when yellow (kata/Enel/Yamato) are at 2 lives and most importantly when you are at 1... it could be game for them unless you have a 5k blocker or a bunch of counters like in this game.
I think just as with amaru, hound blaze is too oppressive. Bottom decking a 2 for 2 would already be good with how easily cost-reduction is come by these days. but suddenly being able to out-aggro the opponent because of the +3000 is just too much for a single 2-cost card.
10C big mom should have never been a 12k power especially for her ability already. She needs an errata. Think of Sogeking and 7C Vivi. Something to balanced them. Thought I don't play BB Sakazuki, I don't see Rebecca being banned. She's not overpowered enough in my opinion.
Honestly, if yellow was errated to have only leader specific triggers, theyd be tame. As for black, a hot take, but what if we hit borsalino and sabo to 1, punishing them to play reactively/tempo based.
sensible , i like the takes here, im new to OPtcg but come from mtg, i just bought into saku as im a control player, im just thinking a lot of the 1st time tcg players arent liking to play against control. just something hopefully people understand is part of the game , i dont want to play aggro all the time and if the ga,e only suits 1 play style then thats lame AF
Thanks for the comment! I am also a control player and partly agree with your sentiment. I think most can agree that Saka is a bit too consistent for a deck with so many control tools. When this happens, most decks need to go into hyper aggro mode in order to win games, not allowing other control or midrange decks to exist.
I was always one to think you'll get the advantage if you just immediately block hits from start but that did always make me have less cards so ima start being more patient with getting hits