I forgot to come back and tell i finished my first run,and this guide was of incredible help. I like this game overall,especially the ambient and lore behind it, but it was such a pain at times I don't think I'll ever play it again. Like, in my first and unique grand victory, which took an absurdly amount of time I'm not willing to confess, almost at the end when i was very advanced i was about to lose it all for only ONE second. And this is a run I considered myself to be VERY lucky. However your guide and explanation was supreme. Wish you the best and that you're still doing good buddy 👍 in hope you ever come back. There's very few people with such communication skills in the tube.
Great video but that was A LOT!!! I might need to watch on slow to understand. This tutorial made me feel so dumb. So many words that I didn't understand. Super awesome video though
I think players should experience these first couple of hours without any previous knowledge, as that really sets up the atmosphere. But this video was really fun, and avoided spoileres well! Probably the best introduction that can be made to this game.
There are many new players (raises hand) who HATE having no idea what's going on and will quit without some kind of direction. I appreciate this video for those players. It's ok if it's not for you!
This...was the BEST Beginner's guide I've come across. Just started the game myself, I am completely blind, but I already have my notes to the side. Thanks for all of the tips, I have added them to my notes! Ok, back to the game! 👍
After playing for 15 hours and getting most of the game I still keep ending up in situations where I die unexpectedly. I think your video will help keeping me alive longer, I didn't realize how performing other work (aka painting) would be so important to gather contentment. Everytime I tried to do it I would get in trouble with my regular job and end up losing my source of income but now I see it has to be done, thanks!
This helped so much! I literally never used the talk function to spread my cult cause it said i would get notoriety, and notoriety seemed really really bad so i had zero clue how to get more than a single follower lol
Cultist simulator is like a game of solitaire but the draw pile is in the other dimension, the suits came from some HPMinecraft dude and the bet is your soul
11:16 What the hell happens in here , the video stops for a moment and there are subliminal messages in the back. Playing an occult game really has gotten on you eh ? Well me too... my perception is insane now and such cheap tricks won't work on me.
My issue is i die before getting anywhere. I find it difficult managing every aspect and find myself focusing on work and art to realise I have 2 people in my cult, lots of reason and passion, oh lets go on this expidition so I can... CRAP DREAD!
this video was helpful for me, who has 7 hours on this game (bc people told me to just play and learn as i go) and who still sucks. my biggest problem is i keep dying (mostly of dread) and also that i have no money. im going to try again though with this in mind and see how i do :D
I already knew most of those mechanics, but this 11:40 changed everything, you see, I am a huge fan of Lord of the Mysteries, so I was treating this game as Beyonder simulator and focusing my efforts on raising my abilities, completely ignoring the cult action, but now, I understand the truth.
Thanks for the mechanics explanation ❤ I remember playing the game with 0 knowledge, and feeling the game play character was like ME Being stumbled by this fascinating world,would like to find and dig more and more However I’m just a normal person,without any proper guidance i can only explore myself what works and what’s the consequences with my life(or time irl) or just endlessly reject by the door
Second game i played, i was playing the dancer as my character, keept dancing and dancing, had lots of money, got my skills as max as possible. Ended up winning without ever even starting a cult (even if it was a minor victory)
Thank you so much for such a THOROUGH intro guide! Just bought the game on Switch a couple days ago and I've been flailing with basics ever since! Thanks again! ❤
Had about an hour and a half of gameplay time before I sorta kinda figured out how to get my cult going, but then I kept getting bogged down with restlessness and dread and found myself at a standstill. Super helpful video!!
This was so helpful, thank you. I've played this game for five hours already and I'm SO confused and frustrated, even though I'm still alive - through sheer luck, looking at this video. I like the game a lot, and I understand the mystery vibe, but it's also just. So frustrating ☹️ I'd love to feel like I'm not wasting resources all the time 🥲 anyway, this was very helpful and I'll definitely check out more of your videos. Thanks, dude. ✨
One quick addition to dealing with dread/fascination, that you didn't mention! You can negate fascination cards, by dreaming of them with dread--and this also negates the dread! Also, remember: Just because you 'can' dream a mood away, doesn't mean you need to--if there's enough time left on a contentment/dread/reminiscence card that it would negate the dread/seeing things verb, that card can get pulled in during the verb's next cycle, assuming there's not additional fascination/dread on the board, and even sometimes if there is. Or you can just wait for the mood card to decay on its own, if there's no Dread/Seeing Things verb already on your board or in your foreseeable future. What this means, is that you can keep dreaming with more useful cards, and let the mood cards and mood verbs resolve themselves without dreaming, if you have a counter mood influence available, or just enough time to get rid of cards. Example 1, Getting Rid of Cards Dreamlessly: I just whiffed an opportunity to convert restlessness into fuel for painting, because I needed to keep my desk job at Glover & Glover. But I check the 'Time Passes' verb, and see that there's no Season of Despair icon. Since I don't have to worry about the dread getting picked up yet, I leave it on the table and let its timer decay. Another season passes, no Despair verb is predicted--and finally, a third with no Despair--I'm able to wait out the entire 180 second duration of the Dread card, and it decays on its own. Example 2, Getting Rid of Verbs Dreamlessly: I am dreaming with Reason early game, because Reason can get me access to extra vitality/glimmering, but I accidentally generate fascination from "Nightmare: The Cleansing Dawn". I look at my 'Time Passes' verb, and see that I have a 'Season of Visions' coming up next, so that Fascination's definitely about to get picked up. But as luck would have it, I recently generated a reminiscence from a Despair verb resolving without picking up any Dread! So sure, I could dream with the fascination and reminiscence cards together, to negate them both and avoid having the "Seeing Things" verb stick around. But that would still take up an entire precious minute cycle of dreaming, that I could instead spend repeating dreaming with reason to get what I need-- So instead of dreaming the two mood cards together, I check the timer left on the Reminiscence card. It still has 100 seconds on it, and my "Time Passes" verb is down to 20 seconds--20 seconds on the time verb, + 60 on the Seeing Things verb to process the Fascination = 80 seconds, my Reminiscence lasts 100 more seconds, 100-80 = 20--so that's more than enough for the season to pass, and the "Seeing Things" verb to digest the Fascination card, and then pick up the Reminiscence and kill itself on its own. I didn't have to waste a minute dreaming, and the "Seeing Things" verb takes care of picking up the reminiscence on its own and just goes away. This would also work if I let a restlessness decay into a dread card, to get picked up by "Seeing Things", so long as there isn't a Despair verb on the board with an open magnet slot. Now mind you, this second technique gets risky if you have multiple dread or fascination cards on the board (the verb can choose to take another bad mood card that would worsen it, and ignore the ones that would cancel it), or if you have multiple bad mood verbs going, and it's considerably harder to cancel Despair directly with contentment as well, since contentment only lasts a full minute. It's in this situation that I should remind you of the 'paint' skill's ability to store and preserve moods. You can hold onto a reminiscence or contentment, for when you most need it, by repeatedly painting with it. Good luck managing your moods!