This channel is all about enjoying retro video games, and the systems that play them. Videos here are made to have some depth to them, with some self-deprecating humor mixed in. The systems that are talked about include the Sega 32x, Dreamcast, Saturn, Genesis (Mega Drive), Sega CD, Master System, NES, SNES, N64, Gamecube, Xbox, PS1, PS2, PS3, TurboGrafx, Atari 2600 and many many more.
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The main issue I have with the show is it just became James narrating a game. Any anger feels extremely forced and robotic, and the majority of his comedy came from. There's entire episodes where it feels like he's just reading from the Wikipedia page as the whole script. That's not an entertaining vid, believe it or not Another issue is that James very clearly thinks "longer video = better" when he talks about the show, he doesn't at all distinguish between quality and length, he seems to think the two are the same thing
All games are not derivative. Missile Command, for example, was completely original. Megamania was one more entry in the extremely crowded field of slide n shoots. That’s why it never received that attention it perhaps deserves.
“He needs to lower the runtime of his videos to 12 minutes” Disliked, blocked, reported for terrorism, called FBI, cried, called mom, kicked dog, and shot myself.
Thank you! Megamania doesn't get nearly enough love. It's pretty common for people to leave it out of their Best 2600 Games list, and that's just insane. Is it the absolute very best? I'm not ready to say for sure, but it's certainly in the running. Where I think it falls significantly short of other games like Seaquest and Demon Attack is that it's challenging enough that your play sessions end up being shorter, and you may not have that same feeling of "getting into the zone". But it makes up for that with interesting variation. Demon Attack also benefits from having a really cool look/vibe to it. I actually agree with the people who think it would be cooler if you were fighting spaceships in Megamania rather than random weird objects, and that doesn't help its vibe, but it's a relatively minor quibble with a game that plays very well. But putting Space Invaders above Megamania for any reason other than historical significance is insane. There's a reason I always chose Gorf over Space Invaders in the arcade: it switched things up, giving you a handful of games in one, rather than just the same thing over and over, and Megamania has even more stages.
Back then, if you achieved a certain score, you could take a picture of the tv screen & send it in to Activision for a high score patch! Had to wait like 3 months to get it, but once you did, bragging rights!! Wish i still had the patch! Any still out there??
I agree with you at least in part. One reason is that customers understandably resent not being given what they want. I.E. NINTENDO 64 MINI. Customers are tired of being strangled into paying for subscriptions.
I've always used separate surge protectors for each generation. I plan on moving in a few years, and I plan to build a power distribution system with shared modernized power supplies.