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Johanna Pirker
Johanna Pirker
Johanna Pirker
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Johanna Pirker; Researcher, Game Dev, CS Prof, Gamer.
Was bewegt die Spieleindustrie 2024?
53:27
8 месяцев назад
GDD1 - Lecture 8 - Testing Games
1:03:52
2 года назад
Комментарии
@digitalzoul57
@digitalzoul57 6 дней назад
Too much programming is definitely sharpen you skill, but from while to while you need to to have a long vacation just to avoid burnout.
@zephaniahnoahmusic
@zephaniahnoahmusic Месяц назад
Hahaha she likes him
@weltenbrecher
@weltenbrecher 5 месяцев назад
Can recommend "Masters of Doom" about the makers of Doom, "Explore / Create" by Richard Garriott (Ultima RPGs), "Not all fairy tales have happy endings" from Ken Williams (Sierra) & "Blood, sweat & Pixels" by Jason Schreier. As a bit of sidedish :) I would also like to recommend: "Creativity" by John Cleese (how creativity works) & "Creativity Inc." by Ed Catmul about the origins of Pixar - both not about Games, but likeminded-topics :)
@iancherabier5920
@iancherabier5920 5 месяцев назад
Sid Meier's Memoir is on my reading list, I plan to read it soon! :) I personally loved "Doom Guy" the autobiography of John Romero. I love how after so many years he is still as enthusiastic about game dev as he was in the 80's! He delves into all his experiences, the good ( Wolfenstein, Doom) and the bad (Daikatana), and talks also about his lesser known recent projects!
@nanotyrannus5435
@nanotyrannus5435 8 месяцев назад
Tiny Lecture hype!
@JoeyPrink
@JoeyPrink 8 месяцев назад
Welche andere Themen für Tiny Lectures wären für euch spannend?
@captainnoyaux
@captainnoyaux 8 месяцев назад
wow amazing what he said at 2:34:00 about making mistakes, very few people have that mindset for sure and it shouldn't be !
@tomkirbygreen
@tomkirbygreen 8 месяцев назад
Great interview. I find Jonathan is always worth paying attention too, even when I find myself challenged by some of his stuff. Thank you for sharing this.
@AlastairGames
@AlastairGames 6 месяцев назад
you're welcome, thanks for watching!
@goldbarth
@goldbarth 9 месяцев назад
Thanks two years later. I become a games developer at the age of 40 and had a very valuable time here listening.
@Siphr0dias
@Siphr0dias 9 месяцев назад
Lieben Dank! Hier seh ich stets gern zu. :)
@uwek7237
@uwek7237 9 месяцев назад
Interessantes Thema, sehr gut erklärt, angenehme Stimme. Danke dafür.
@visuallization
@visuallization 9 месяцев назад
Sehr klar und angenehm erklärt.
@Keran523
@Keran523 9 месяцев назад
Vielen Dank für den Vortrag, sehr interessant.
@Marc_Nordic
@Marc_Nordic 10 месяцев назад
This is sad
@dave_marian
@dave_marian 10 месяцев назад
Danke für die Infos! Jetzt hab ich wieder einiges zum Lesen (Korrektur: Noch mehr zum Lesen...) Huizinga, Callois oder Bernard Perron könnte man noch dazu lesen, wenn einer bissl mehr der philosophische Ansatz (Was ist eigentlich "spielen"?) interessiert, aber das ist vll wieder ein bissl weit weg von der Informatik. Looking forward to more!
@locutus237
@locutus237 10 месяцев назад
Nächstes Thema etwas über PCG?
@christoph_4266
@christoph_4266 10 месяцев назад
Danke für die Tiny Lecture! Im Stream bin ich erst zur Halbzeit dazugestoßen und hatte mir schon notiert, das VOD nachzuschauen :)
@JhoferGamer
@JhoferGamer 10 месяцев назад
but what about when you act differently in different games?
@JoeyPrink
@JoeyPrink 10 месяцев назад
yes - every game comes with different elements to engage with players. this should certainly be considered.
@sv_gravity
@sv_gravity 11 месяцев назад
4/6 docs links 404
@JoeyPrink
@JoeyPrink 11 месяцев назад
thanks for pointing this out - but which ones? I just tried again and it seems to work for me.
@sv_gravity
@sv_gravity 10 месяцев назад
​@@JoeyPrinklast four links truncated with ... like doi/pdf/10.1145/27... so broken
@JoeyPrink
@JoeyPrink 11 месяцев назад
Welchen Tiny Lecture Content wünscht ihr euch denn noch?
@yessopie
@yessopie Год назад
As for why people no longer want to get good at what they do... I think it also has to do with the widening wealth gap and increasing resentment in the working class. People don't feel like they are regarded as contributing to society or to the reputation of the nation; they feel like they are regarded as the wage-slaves of billionaires. People aren't going to spend another 10-20 hours/week outside of work studying and improving when this effort will never be recognized or rewarded. Companies will just take and take and take from you, and string you along, and laugh at what a gullible idiot you are if you do free work for the company. Like Kevin Spacey in Horrible Bosses.
@-Engineering01-
@-Engineering01- Год назад
Thanks for this great conversation
@sagitswag1785
@sagitswag1785 Год назад
2:06:08 That is not what impostor syndrome is. impostor syndrome is not about being an impostor without realizing, its about thinking you are an impostor when you actually aren't; Impostor syndrome is when you are good/successful, but you think that you are only good or successful because you are lucky or because others just haven't "caught on yet" or something. What jon describes is closer to some form of the DK effect, but where the person is somehow cognizant of that fact.
@TarekSaied
@TarekSaied Год назад
Great interview, thank you for sharing.
@Fanaro
@Fanaro Год назад
1:45:50 Would you really not be you? I mean, there are certainly events that do change you. But many don't. And many are just needless suffering.
@sergesolkatt
@sergesolkatt Год назад
❤️
@FlatThumb
@FlatThumb Год назад
I wasn't familiar with "contact improvisational dance" at 01:55:00 and for those in the same boat as me, it looks like realtime Twister in the 4th dimension.
@Justin-fq8dt
@Justin-fq8dt 2 года назад
Can't believe I just stumbled across this now. Wasn't previously familiar with Johanna's work but her questions were awesome and Jonathan's answers (as expected) were extremely insightful. Thanks for making this!
@artofadval
@artofadval 2 года назад
This is a really good video! Thanks.
@marcfruchtman9473
@marcfruchtman9473 2 года назад
One of the things I really admire about Jonathon Blow is that he understands the reality of not over planning every detail of game development because it completely bogs down the process of moving forward. He Clearly understands that Creativity is an Iterative process, and that making great product is not necessarily "always good for business" in the near future. It's about making a great game. On the other hand, I am still waiting on JAI, so, I would really appreciate some forward motion there.
@firehandszarb
@firehandszarb 2 года назад
omg pirker makes me perky
@MarkMark
@MarkMark 2 года назад
this is wonderful, thank you.
@JoeyPrink
@JoeyPrink 2 года назад
Glad you enjoyed it!
@lolidayo
@lolidayo 2 года назад
Thank you for your lesson !
@VirtuousSaint
@VirtuousSaint 2 года назад
didn't know Johanna was a master of comedy too!
@JoeyPrink
@JoeyPrink 2 года назад
me neither ^^
@henrykkaufman1488
@henrykkaufman1488 2 года назад
I just destroyed your 666 subscribers number by making it 667. But I'm not Jesus.
@MajorTom1313
@MajorTom1313 2 года назад
Tarn Adams? :)
@attention_shopping
@attention_shopping 2 года назад
great follow up questions. great interview, love how much you let him talk (and he can go on for a while =))
@JhoferGamer
@JhoferGamer 2 года назад
what a cool normal dude
@marciusaraujo6940
@marciusaraujo6940 2 года назад
Cool interview, thanks, Jonathan is a great developer, but I enjoy hearing him talk about other things much more, here is so interesting person.
@bohdan_zoshchenko
@bohdan_zoshchenko 2 года назад
Thank you, Lady Johanna, this topic seems to be promising for me:))
@Daniel-wy1uq
@Daniel-wy1uq 2 года назад
Do anyone know the name of this style of meditation that Blow mentions? I would like to learn more about it
@erik_arman
@erik_arman Год назад
He has a video on his RU-vid channel where he explains it more indepth. It’s called something like ”techniques for dealing with depression and malaise”.
@fennecbesixdouze1794
@fennecbesixdouze1794 2 года назад
lmfao, hilarious hearing him talk about Abelson and Sussman. He doesn't have the slightest clue what the goals of Scheme and these other academic languages are. Absolutely no schemer sits down and thinks "wow, if only we didn't have static typing, that would make it much easier to program videogames". Scheme and these other simple academic languages exist to explore different fundamental ideas in the realm of language design itself, including things like formal mathematical models of computation. It would be impossible to teach the fundamental ideas of programming languages in C++, because first of all you'd just spend the entire semester on trivia about C++'s syntax, but second of all because that trivia is the result of C++ being an extremely opinionated language. It's designed as a real working language that imposes restrictions on how you can code based on opinions about what is right or efficient. Lisp, on the other hand, is as close as you can get to pure lambda calculus. If you want to discuss static typing, you can write a Lisp compiler that implements a toy language with static typing in one very realistic homework assignment. The ease of writing compilers and interpreters in Lisp, the ease of implementing different scoping disciplines, and even different formal mathematical models of computation, is the point of the language. It's an academic language, it's made for studying the formal, hard, mathematical aspects of programming. It's not there to exposit opinions about what are the most productive features to have for writing videogames or other software.
@realstarready
@realstarready 2 года назад
What time is it now? JB: Explayining the universe
@teamalpha8134
@teamalpha8134 2 года назад
My all time favourite and respected game developer and creator Mr J Blow. Thank you for this interesting relaxed interview. Have you played ‘Braid’? I spent over a year listening to the music and watching Johnathan’s interviews before I did. Will remember the opening sequence of that game sitting with my children forever. Thank you 🙏
@DEOHVI
@DEOHVI 2 года назад
👏👏👏👏👏👏
@discojoe3
@discojoe3 2 года назад
What if instead of Josh Sawyer, his name was Sosh Jawyer xDddd
@duartelucas8129
@duartelucas8129 3 года назад
Just for trivia, "Excalibur" only was made because they were not able to get the rights for "Lord of the Rings".
@Johndiasparra
@Johndiasparra 3 года назад
I feel like I was just sitting one table over on a first date.
@Mohamed_Ahmed-222
@Mohamed_Ahmed-222 3 месяца назад
And how do you l feel about it?
@julian1000
@julian1000 2 месяца назад
That's what happens when incels interact with women
@KhalilArafan
@KhalilArafan 3 года назад
HOW DID I MISS THIS UNTIL NOW ?? Thank u <3
@talcohen4144
@talcohen4144 3 года назад
Moon landing? Disappointing. Braid, The Witness, such awesome games yet this dude probably believes we have satellites and ISS orbiting the earth.
@SiisKolkytEuroo
@SiisKolkytEuroo 3 года назад
Huh? If they weren't orbiting, they would just fall down, wouldn't they?
@talcohen4144
@talcohen4144 3 года назад
@@SiisKolkytEuroo They're not orbiting in outer "space", rather floating high in the sky via helium balloons, noone ever crossed the Earth's atmosphere (aka firmament), the moon landings are a hoax and so are 99.9% of 'space' related "facts" (i.e. lies) you are told about what's beyond our firmanent. Almost the entire world's comms is achieved via submarine communications cables and comm towers, not nonexistent "satellites orbiting the Earth in outer space".
@SiisKolkytEuroo
@SiisKolkytEuroo 3 года назад
@@talcohen4144 hahaha that's sick man, how do you know all this?
@CalinedMusic
@CalinedMusic 2 года назад
@@talcohen4144 and how does GPS work?
@nintendude794
@nintendude794 2 года назад
@@talcohen4144 somewhat based.