I'm AboveAverageCody and I play games here on RU-vid. Most know me for my Halo Infinite content and livestreams, but I do all kinds of stuff. I live stream 5 days a week, every Tuesday - Saturday, and upload basically every day! So kick back, relax, hit that subscribe button, and enjoy!
A key thing I think your video missed is to aim for the chest until you crack the shields, THEN aim for the head. Especially for bandit and BR fights. Headshots on a shielded enemy don’t do more damage and you’re just giving yourself a smaller target.
Covered this in nearly every single other aim video I’ve made. This wasn’t really a focal point in my journey to improving aim, so didn’t really feel the need to put it in. If someone is this serious about improving their aim, I’m fairly confident they are aware of this 2/3 years in as well. But I appreciate you mentioning it
Hey cody, hopefully you remember me from 2 weeks ago. I asked you why you were running 140 fps now instead of 165?... What were the results of you capping your fps? Was it affecting the performance or not?
I play 2 acceleration and 1,1 sens with a fov of 70. I dont go below 65% accuracy in high diamond lobbies and mfs always wondering how im ALWAYS getting first shots on them as they spawn in. Map flow and awareness are orders of magnitude more important than aim. If you dont know where people route or what angles they use having a good aim doesnt do you any good. But knowing all that stuff first helps you aim with intention.
I understand what you’re saying, how you handle the map is extremely important. With that being said, if you are too high sens, windmilling, and overall just strafing like a maniac too much, it will not matter. So I can’t quite agree with not learning to aim first. But to each their own, this was just my journey on learning aim.
Here we go with all the crying about thrust just like we heard from H5. The whole point of picking up stronger weapons, grenades, and equipment is to gain an advantage to secure your kills. So of course thrust makes it easier to secure kills, that’s the point.
In doubles, I average mid 50% accuracy with teammates from 30%-50%, but still lose to a team where both average less than 40%. Higher accuracy and damage, but still lose. So frustrating. Makes no sense.
Accuracy is a pseudo stat. You can take your time and make sure you aren't missing any shots and get phenomenal accuracy, but if you aren't playing your life and working with your teammate effectively, it doesn't matter. Two people shooting at 50% accuracy toward one person is more effective than one person shooting at 75% accuracy. Your ability to hit shots, track, and finish kills IS extremely important, but the accuracy percentage on your stat line at the end of the game is NOT an indicator of how efficient you are with your aim. If you are using the geometry of the map, jiggle peaking and pre- firing angles you know people are likely to be holding or especially if they're jiggle peaking you, your accuracy is going to go down on the stat line, but your effectiveness on the map and your damage output will increase. You want to maximize your damage output while minimizing deaths.
I get 50-60% accuracy most games. Certain chals are unnecessary. I try visualizing the whole map flow first and out-shooting people second. Positioning and mental game are the quintessential foundation your mechanical skill must build off of.
Literally this too. I stopped playing for like 3 whole seasons until they said desync was fixed. Its better now but not actually fixed and the networking update they did to revert the netcode back to the halo 5 one made it worse than when desync was an issue and its still nowhere near as good as almost every single other arena shooter out and thats really sad.
@@senseixero999 H5 hot detection was atrocious too. They improved it a little in terms of consistency with the netcode updates and not registering damage around corners etc. But it’s still a problem for me server to server with blanks or damage problems. I’d say I get a good sever maybe 2 out of every 15 games. Doesn’t make sense to me why most other games that are even larger/more demanding don’t have the same problem.
@@cweb1988 Other games dont have these problems because they are made with well developed and backed engines. Slipspace is so bad that they arent gonna use it anymore. Its basically the main reason infinite was so bad for so long and also why actual hard updates to content and stuff are so rare.
I want to premise this by saying the majority of my games are bad and I carry plenty of blame for that and I have all the room in the world for improvement. That being said, respectfully this game was painful to watch. Drives me absolutely crazy how often teammates pull flag and try to run it down the middle of the map. As if the enemy team isn’t going to immediately shoot you in the ass off respawn 😂 Please for the love of god STOP RUNNING FLAG DOWN THE MIDDLE OF THE MAP! Unless you have full comms, really good teamwork, and the enemy team is trash, mid map flag runs will almost never work out. But the important thing is that you put yourself out there for the world to see your VOD review and your trying to improve. Keep re-watching your games, take notes, and you’ll start to see yourself improving.
3:04 ..... Why are we acting like bunny hopping isn't the meta in most shooters. I don't necessarily agree with it either but I'm not sure why you say, "I'm not really sure why you take a couple hops here..." Like you didn't ALSO say that he would be late to the midpoint because he took an opportunity to lay early damage.