Welcome to Rogue's Roll Call, stick around for D&D discussions and video essays!
Keywords ----------------- I'm not good at keywords with RU-vid at all, but I borrowed these from D&D Shorts, who in turn borrowed them from MonkeyDM
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I'm in a campaign where my twin sister is the DM. I have about 4 NPCs in my backstory with varying importance but one of them is a hard no for anything bad happening to her (my character's daughter). On the flip side I basically told her she has free reign on what happens to her aasimar spouse and human dad, and given we've found an aasimar feather last session I think they might be in danger 😂👀
I thought this was going into fetishist territory with the love mask, but didn't. Glad that he just turned out to be a shitty DM and not a weirdo I suppose.
Its pretty terrible, but at least the dm didnt make you waste the next 10- sessions being forced to do stupid stuff because every time you saw a woman you turned into an idiot obsessed with them. You basically become a passenger without any real control over your own character having to dance to the tune of the dm until he mercifully grants you death or a curse breaking of some sort.
I tried railroading a wee bit in my game (haven’t dm’d a bunch so it was my first attempt) I wanted the characters to get captured so I could do a bunch of stuff and originally it was gonna happen somewhat organically, communications issues and me basically random bs going my friend. They got arrested and had them meet an npc I hid in the combat who I didn’t want to die as he was kinda important XD. He led them back somewhere and we pm ended there since it was late Was given a solid B on my game but I did agree that it did feel a little railroady as I didn’t make a world map in case they fucked off somewhere else
Had a DM like this once. We all stood up, told him that if he wants to basically control everything we do, he should just write a novel. I have not played since.
I love writing, but I am afraid of ever DMing because I’m a meticulous planner. I feel as if I would focus too much on worldbuilding and lore and potential quest lines but it would all unravel in the first session when someone asks me what the random traveling merchant’s name is. 😭 I love writing but I cannot improv on the spot to save my life, especially dialogue for unexpected questions or actions made by the party, and I for sure wouldn’t want to railroad anyone to a place I’d be more comfortable with. I’m in 2 campaigns currently where I RP my characters pretty well, but I couldn’t keep that consistency for dozens of NPCs if I were to DM, even after playing for over 10 years. I envy those that can.
There are many many many red flags about that DM. The rail roading is one but then to rail road into a character death with no chance of survival is insane and then those red flags have hidden the fact this DM created a very weird magical item that would force a player to flirt with all opposite gender NPC’s…. Weird
If you actually take roleplaying seriously metagaming breaks immersion and is therefor a bad thing. The less you value roleplaying the less of a problem metagaming is.
i honestly think a very underrated dm is Anthony Burch he was the dm for the podcast dungeons and daddies for the past two seasons and he did it so well and i honestly think he deserves some praise
I genuinely think a big chunk of his "special sauce" comes from his experience with improv comedy. Not only does that play into the stage theatrics of DMs like MM, but having that adjacent comedy experience really works when you're juggling so many elements at once while also trying to be funny and engaging.
Make like it`s WW2. Use Foxholes for cover. If you are not playing a spellcaster, then take the Magic Initiate feat and pick up the Mold Earth cantrip. For the cost of one Action you can create a five foot deep hole and a five foot high pile of dirt. This potentially gives cover to two (or more!) characters. Depending on your character`s size it can give anywhere from 3/4ths cover for medium sized characters, to full cover for smaller characters. This works really well for both casting spells and firing ranged weapons from relative safety. Drop prone to impose disadvantage on ranged attackers. Again, for both spellcasters and ranged damage dealers. The Prone condition gives disadvantage to to all ranged attack rolls made against the prone character. Just stand up and cast a spell or fire your bow or crossbow, then move back to keep some distance and drop prone again. It basically acts like the Dodge action, only instead of taking up your Action it uses half your movement to stand back up. Obviously don't do this if you are in melee, because it does give advantage to melee attacks within 5 feet. Have a handful of agreed upon tactics for your party and stick with them. This could be anything from moving from cover to cover, focused fire, cover fire, scouting an area before the party goes rushing in, NOT rushing at a group of enemies right before the Wizard casts Fire Ball, etc... All the way up to coordinated grapple builds to take down tough enemies quickly. Whatever works for your parties composition. That little bit of coordination makes a huge difference.
Favorite filler episode: party ( or parts of it) whisked away to another plane, put in an anti-magic field, and essentially put into a pageant to compete for the hand of a demi-god whose parent arranged this to find the best mortal for their child's partner. Include an eveningwear, talent/performance, and combat section. Any costumes and tools they need can be created to bamfed to them. Either the young god doesnt want any of them or the parent deems none of them good enough. Wacky hijinks are great, think the silly filler episodes in any long-running tv show
I have heard of a manga like this. If I was the DM, I would have the same guy summoned from a relm you aren't (so Toril if you're in the Forgotten Realms), give them the Expert sidekick class, and have them speak a language you don't know but somehow you can understand each other. To me, it would give utilitary to the class, as they might become a love interest, or this cowardly chef that takes care of the party, or fill another niche role that the party is lacking in a chaotic way. It could also offer a wish spell quest to summon the character permanently at the cost of your party never being able to cast the summoning spell again.
Haven't had the chance to play as one yet but Reborn is great, total flavor goldmine of a zombie slowly recovering memories of their past life over the course of a campaign, besides the novelty of having a zombie walking around with the crew trying to conceal the fact it is an undead freak from any normal people
I fell in love with making my characters completely weird, a rouge who acts and dresses like a bard and seems to follow the stereotype of a bard but they will get their target alone and either brutally murder them or threaten them till they get what they want.
Eillistree drow, my friends are so tired of me doing so much research on them for characters. Their lore is so much fun and they can be so diverse. Mechanically however Aasimar have always been fun for me aswell
My first solution is that the elephant does not connect because it does not have as much connection to being magical/ mythical as the rest of the creatures
Dwarves have always been my favorite fantasy race. It started in warhammer fantasy and never left. I really like gruff and tough dwarves who really just weather the storm through grim determination. I also really liked older editions where every race had strengths AND weaknesses. I miss those days that races were drastically different. Most races are too similar now days.
for a person who doesn't play dnd, i think my first character would be a drow cleric of elistraee, like it's so wonky to see someone who has horrible heritage but is so nice and caring for no reason whatsoever, and i love the idea